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Light Scattering FX: use BS_AdditiveBlend from Common States
MacOS/iOS/tvOS build #166: Commit ad12b14 pushed by TheMostDiligent
September 14, 2023 02:47 22m 58s master
September 14, 2023 02:47 22m 58s
GLTF Renderer: use updated resource manager interface
MacOS/iOS/tvOS build #134: Commit b08fd3e pushed by TheMostDiligent
August 22, 2023 08:27 16m 47s master
August 22, 2023 08:27 16m 47s
ShadowMapManager: added AdjustCascadeCenter callback
MacOS/iOS/tvOS build #132: Commit 48b4070 pushed by TheMostDiligent
August 13, 2023 01:12 37m 48s master
August 13, 2023 01:12 37m 48s
ShadowMapAttribs: replaced bool with BOOL
MacOS/iOS/tvOS build #129: Commit d69a120 pushed by TheMostDiligent
August 12, 2023 21:56 1h 7m 10s master
August 12, 2023 21:56 1h 7m 10s
CMake: use Python3_EXECUTABLE instead of PYTHON_EXECUTABLE
MacOS/iOS/tvOS build #125: Commit 062dde9 pushed by TheMostDiligent
August 6, 2023 07:57 16m 52s master
August 6, 2023 07:57 16m 52s
Light Scattering FX: updates to match API253011
MacOS/iOS/tvOS build #121: Commit 3120169 pushed by TheMostDiligent
July 24, 2023 17:22 22m 48s master
July 24, 2023 17:22 22m 48s
Updated creation of resource mapping (API253010)
MacOS/iOS/tvOS build #118: Commit 27824ea pushed by TheMostDiligent
July 23, 2023 15:38 14m 25s master
July 23, 2023 15:38 14m 25s
Light Scattering FX: fixed Vulkan validation warnings
MacOS/iOS/tvOS build #112: Commit 2e0e0ba pushed by TheMostDiligent
July 21, 2023 07:54 36m 48s master
July 21, 2023 07:54 36m 48s
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