Releases: DmitriySalnikov/godot_qoi
Releases Β· DmitriySalnikov/godot_qoi
[4.1.4+] 2.2.0
Support
USDT-TRC20 TEw934PrsffHsAn5M63SoHYRuZo984EF6v
What's Changed
- Added a
iOS
build (not tested). - Updated to support Godot 4.1.4.
- The way releases are distributed has been changed. Now releases need to be downloaded from the
Releases
section as a separate archive, and notDownload the repository as a Zip
. The Asset Library should work as before. - Integrated telemetry to track usage time.
macOS
libraries have been moved to the framework folders. It is advisable to clear the addon folder before updating.- Added automatic testing in Github Actions.
[4.1.3+] 2.1.1
Support
USDT-TRC20 TEw934PrsffHsAn5M63SoHYRuZo984EF6v
For the most part, it's just updating the internals of this addon. But Web
platform support has also been added.
And even with the addition of a new platform, thanks to the new patch, I managed to reduce the total size of the addon from 27MB
to 9MB
. I hope it didn't break anything...
What's Changed
- Added a
Web
platform build - Updated to support Godot 4.1.3. Godot lower than version 4.1.3 is not supported.
- Updated the example project
[4.1+] 2.1.0
Support
USDT-TRC20 TEw934PrsffHsAn5M63SoHYRuZo984EF6v
What's Changed
- Updated to support Godot 4.1. Godot 4.0 is not supported due to the huge differences in GDExtension.
- Added an update checker. Now, when a new version is released, a text message will be displayed in the console (which can be disabled).
- Added support for older versions of Linux (Ubuntu 20.04)