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8.9.6 to master #2664
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8.9.6 to master #2664
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* Make `Server.RunCommand` return response * Make obsolute * Fix
Co-authored-by: Thunder <thundermaker300@gmail.com>
Co-authored-by: Thunder <thundermaker300@gmail.com>
* fixed event for buckshot and railgun and added firearm in args * Added firearm * Update Shot.cs * Use .Cast<Firearm>() in Shot.cs * ShotEventArgs extends IFirearmEvent, added Item and changed order of properties * Changed order of CanHurt in ShotEventArgs * Make ShootingEventArgs extends IFirearmEvent instead of IItemEvent
Co-authored-by: Nao <60253860+NaoUnderscore@users.noreply.github.com>
* AnimationCurve * Bad documentation * Removing 'Exiled.Updater', * Revert "Removing 'Exiled.Updater'," This reverts commit b8d4e7c.
Co-authored-by: Nao <60253860+NaoUnderscore@users.noreply.github.com>
* Make these better. * Remove this * Fix dev build errors * Make it non-breaking * Mark obsolete * Smol fucky wucky * yes * Erm, Am I dumb? * Better responses
…`Exiled::Updater` rework. (#2085) * `Exiled.Updater` rework * Removed old `Exiled.Updater` * Fix `nuspec` build * Prevent Exiled from being loaded if out to date and no releases are available yet. * Added `StateMachine` API. Added `DynamicEvents` API. Added `EBehaviour` component. Fixed docs in `ManagedObjectTypeAttribute`. Fixed typos in `CustomRoles::API::Extensions`. * Fix typo * Not finish * Some fixes to `Exiled::Updater`. Now it actually runs on a different thread without blocking the normal server exec/startup. * Don't care * Updater's logs are now debugs * Fix typo Co-authored-by: VALERA771 <72030575+VALERA771@users.noreply.github.com> * Fix Exiled.nuspec * use ternary op Co-authored-by: Yamato <66829532+louis1706@users.noreply.github.com> * Fix Yamato's commit * Fixed `StaticActor` structure --------- Co-authored-by: Nao <nao@teslaitstudios.com> Co-authored-by: louis1706 <louismonneyron5@yahoo.com> Co-authored-by: Yamato <66829532+louis1706@users.noreply.github.com> Co-authored-by: VALERA771 <72030575+VALERA771@users.noreply.github.com>
* ChangeLightsColor and ResetLightsColor addition.
…y() to throw exceptions) (#2129)
* Yes * Yamato fix * There * Switches are better
…#2117) * Add RotationTime, DoorOpenTime, DoorCloseTime and MoveTime * Update Lift.cs --------- Co-authored-by: Yamato <66829532+louis1706@users.noreply.github.com>
#2139) * Fixed crashing issue caused by changing appearance of a disconnected player * Update MirrorExtensions.cs --------- Co-authored-by: Nao <60253860+NaoUnderscore@users.noreply.github.com>
* Fix SetAmmo(AmmoType.None) crash * 100% sure no error with this
* EventList * Update Event.cs
* DangerType.None * DangerTypeExtensions * EncounteredPlayer danger state event * ChangingDangerState event fix * GetDanger(DangerType) and TryGetDanger(DangerType) * Fix dangers when not active
* update * version bump
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now this is good idk what I did with the previous one