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Monster remove ladder #72
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@peonso This error only happens in OTClient... |
Can anyone help me find this bug in OTClient? :/ |
Thanks man, I'll try to fix it... |
I found a fix, I don't know if it's the best...Open tile.cpp and find: And add below: Find in method And add below: I found at: edubart/otclient#418 (comment) |
second part of 5abc8c5 ranged monsters will change target correctly now (always picking the closest one), also all monsters have correct chance to change target and strategies as they work in real tibia, they can pick the nearest target, the one with the lowest % health, the one that did the most damage and also a random one. updated othire_win32.exe to latest changes
related to #28 while using otclient, ladder item used to disappear when a splash item was created above it Ezzz-dev/OTHire#72 (comment)
This is not properly fix. It causes some screen jumps while getting hits. |
@Anastaciaa in both OTClient and default one? |
Yes |
@Anastaciaa How can I fix it? |
@diegorodriguesvieira send me your skype ill contact you. I have to look on this through team viewer because it's abit complicated. |
Thank you @Anastaciaa for the help! My skype: diego.ldn |
TFS 1.3 SOLUTION FOR TIBIA 7.4 - 7.72 Open vc14/theforgottenserver.vcxproj Open tile.cpp, hit CTRL + F and look for "//remove old splash if exists" Above this phrase add Below postRemoveNotification(oldSplash, nullptr, 0); add |
@don-romano i tested your code , but the problem is that after the monter dies if i want to use the ladder, it doesn't allow/let me use it... there is a missing code , any ideas?
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I do not know if it's a bug but from what I tested here, a monster removed a ladder on their way
itemid 1386 a ladder
before
after
@diegorodriguesvieira
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