Build v0.1.2
Additions
Frog Types:
A new AI and some properties added to frogs, including +2 frogs.
Frog (Frog)
The basic frog, but now it has the hability to use its tongue and eat small units, like daggers and novas.
Assault Frog (protect your core)
More friendly than the basic frog because it doesnt attack allies. Carries a minigun on its back, the best option to cause some damage to the Crux's core!
Exotic Frog (:warning:)
A poisonous golden dart frog, applies poison to nearby ground units or frogs of different species. Kills a mace easily.
Spawn System
Yes its been upgraded (no more lag and weird lag spikes). Frogs now have their own spawner and each one has a specific environment to spawn on (or in, technically).
#5 is fixed, there was a little skill issue on the frog's code that was sending frogs to Brazil
Also their movement does not get crazy anymore, unless you are using Time Control mod (and in a setting > x1), it fucks up the jump system somehow.
Blocks
New turrets, blocks and readjustements.
Genetic Reconstructor
Got remade, as now there are more frog types. It's now a kind of "configurable crafter".
Blocks like the Eggshell Printer and the Chlorophyll Synthesizer got their effects remade, there were some issues.
Life Drain Turrets
A tree of turrets that can drain life from blocks and units to create powerful projectiles.
There are 3 life drain turrets in total, Necrosis (T1), Apoptosis (T2) and Lysis (T3).
Weather
A natural disasters implementation I am doing, an idea that came from DiverseTech.
Some weathers are classified as Cataclysms, and in some cases, these will cause some damage...
2022-03-25_18-19-54.mp4
2022-03-29.23-19-59.mp4
and more...
Cataclysms have consequences (literally), as you can see in those images, Tropical Storm causes a thunderstorm, and Volcanic Ember causes a lot of fires...
Discharge Receptor
Talking about storms, that is a Discharge Receptor, basically a lighting rod.
It's automatically disabled when there are no batteries in the power graph (batteries connected to nodes count), and when it's disabled, it just doesn't stop thunders. You can disable it with logic too.
If it receives a thunder's "power" and all the batteries of the graph are full, it will simply destroy every PowerBlock connected to the graph (yes the effects look terrible imma fix them)
A single thunder generates about 10k~15k power, at every thunder stopped, there will be a chance of the Discharge Receptor getting damaged
Cataclysm Detector
It's... A cataclysm detector. It returns the latest cataclysm occurring name through @config
sensor. Only useful to logic users.
as you can see, it only detects cataclysms
Compatibility:
Compatibility is not totally stable in mobile, also V6 does not support the entire mod. If you are a mobile user, please let me know if you are having issues. Describe the problem (if there is a crash, please send the crash log) and (if possible) attach images or videos of it. You can create a new issue here: https://github.com/FlinTyX/Animalia/issues/new.
By the way:
There is a lot more to explain... but I'm just too lazy to write more about, so just download the mod and enjoy it!