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Dread Knight edited this page Aug 11, 2020 · 1 revision

early brainstorm stuff

An approach similar to this would have been interesting https://rotoview.com

  • move around phone to pan around the zoomed combat field
  • could be done in landscape mode as well, a step forward an AR/VR experience

gesture based interaction:

  • tilt/nudge up = dash view
  • tilt/nudge left = basic attack
  • tilt/nudge right = advanced ability
  • tilt/nudge bottom = ultimate ability Would require targeting confirmation, by selecting hexagon or area and nudging again in same direction or "center".

tilt phone towards left (counterclockwise) = skip turn (mentality: push active creature avatar out of the screen) tilt phone towards right (clockwise) = delay turn (push active unit avatar from creature queue to the end of it)

Basically this should pave the way for (AR)VR, that mode basically having to add stereoscopy (different image for each eye).

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