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Reverb in VRChat
Guribo edited this page Jun 28, 2021
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6 revisions
In case these results are outdated/wrong at some point please let me know so that I can update them accordingly.
- All tests were performed in-game on the same PC with multiple instances
- VRChat Build 1102
Case | Reverb own voice | Reverb other voices | Reverb Audio Source | Reverb Menu audio | Reverb AVPro Audio | Notes |
---|---|---|---|---|---|---|
Additional Camera in the scene with AudioListener and AudioReverbFilter | No | Yes | Yes | Yes | Yes | Camera is not used as reference camera. The AudioReverbFilter prevents VRChat from removing the AudioListener as the AudioReverbFilter depends on it ;) Reverb is applied independent of which gameobject the camera gameobject is attached to. Non-Spatialized Audio Source ignores settings Bypass Effects , Bypass Listener Effects and Bypass Reverb Zones on the Audio Sources (combinations with spatialization untested). |
ReverbZone | No | No | Spatialized: Yes Non-Spatialized: No Spatialized + VRCSpatialAudioSource: No |
Yes | Spatialized: No Non-Spatialized: Yes (Sounds 100% 2D !?) Spatialized + VRCSpatialAudioSource: No |
Non-Spatialized Audio Source respects one or all ofBypass Effects , Bypass Listener Effects and Bypass Reverb Zones (individual options or combinations with spatialization untested) |
ReverbFilter on Audio Source | - | - | Yes | - | No (Audio turns 2D without falloff !?) | Camera in the scene with AudioListener and AudioReverbFilter can be added on top of that. Adding ReverbZone on top seems to have no effect. |