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render_set_precision

Hyomoto edited this page Jun 24, 2021 · 1 revision
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render_set_precision( precision )

Returns: [N/A undefined](N/A undefined)

Sets the pixel precision that can be used when scaling the rendered screen. 1.0 means the final scale must be pixel perfect, while 0.5 would allow for duplication of up to half a scene's pixels.

Arguments

Name Type Purpose
precision float A float, 0.1 <= precision <= 1.0
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