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Created 000_RationalResources. Split resource templates out of RationalResources folder and took a new approach to play modes. Allows for modders to easily change what the temapltes contain and are applied to planets.
Created extra, RationalResourcesSandcastle. Still experimental. Classic Stock not yet fully supported.
Removed placeholder config from RationalResourcesELUtilities.
Updated RationalResources:
Added asteroid and comet resource configs.
Added asteroid and comet analysis module to RR Ground Scanner.
Fixed tank ratio for D+3He.
Updated RationalResourcesCompanion:
Added Sterling Systems refinery tags to Omniconverter recipe configs.
Updated Monazite Splitter process. Added Thorium to outputs.
Updated processes that output Deuterium to dump Hydrogen when Deuterium is wanted more than Hydrogen.
Updated RationalResourcesNuclearFamily:
Added System Heat compatibility.
Fixed errors with thermal nozzles patch. Methane mode targeted wrong mode of dual mode engines and there was a very large inconsistency with air-breathing mode. Thanks @Velcroish
Updated RationalResourcesParts:
Added missing Deuterium to gas tank options.
Removed deploy/retract step for exo scoops since they do not animate.
Updated RationalResourcesSquad:
Disabled Structural subtype on request (hopefully). Tanks should now always hold the original fuel mix.