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Rational Resources 3.0.0

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@JadeOfMaar JadeOfMaar released this 22 Sep 19:09
· 11 commits to master since this release
  • Created 000_RationalResources. Split resource templates out of RationalResources folder and took a new approach to play modes. Allows for modders to easily change what the temapltes contain and are applied to planets.
  • Created extra, RationalResourcesSandcastle. Still experimental. Classic Stock not yet fully supported.
    • Removed placeholder config from RationalResourcesELUtilities.
  • Updated RationalResources:
    • Added asteroid and comet resource configs.
    • Added asteroid and comet analysis module to RR Ground Scanner.
    • Fixed tank ratio for D+3He.
  • Updated RationalResourcesCompanion:
    • Added Sterling Systems refinery tags to Omniconverter recipe configs.
    • Updated Monazite Splitter process. Added Thorium to outputs.
    • Updated processes that output Deuterium to dump Hydrogen when Deuterium is wanted more than Hydrogen.
  • Updated RationalResourcesNuclearFamily:
    • Added System Heat compatibility.
    • Fixed errors with thermal nozzles patch. Methane mode targeted wrong mode of dual mode engines and there was a very large inconsistency with air-breathing mode. Thanks @Velcroish
  • Updated RationalResourcesParts:
    • Added missing Deuterium to gas tank options.
    • Removed deploy/retract step for exo scoops since they do not animate.
  • Updated RationalResourcesSquad:
    • Disabled Structural subtype on request (hopefully). Tanks should now always hold the original fuel mix.