Releases: JadeOfMaar/RationalResources
Releases · JadeOfMaar/RationalResources
Rational Resources 3.0.2
- Removed 000_RationalResources:
- Restored things as they were before.
- Introduced
:FOR[RationalResourcesTemplateCustom]
. Modders can use this to preclude all built-in templates so only their own will apply to planets. - Introduced
:FOR[RationalResourcesNoCRP]
. Modders can use this to preclude just the CRP templates and the CRP functions in RationalResourcesCompanion. Classic Stock functions in RationalResourcesCompanion are now inactive without it. - Introduced
:FOR[RationalResourcesAU]
. This will cause RationalResources to not attempt to apply resources to the stock planets. This is useful for system replacers, especially the re-skin kind like JNSQ or Techo's stock overhaul. (This was always around, though somewhat unused.) - Introduced TemplateTag key in the resource placement configs. Modders may find it useful to be able to target these configs by their associated resource library.
Rational Resources 3.0.1
- Updated 000_RationalResources:
- Removed non-optional folder to make less for the player to need to remember.
- Added an obvious file named "PickOne" concerning the folders there.
- Updated RationalResourcesNuclearFamily:
- Fixed missing engineID issue with single-mode nukjet engines.
Rational Resources 3.0.0
- Created
000_RationalResources
. Split resource templates out ofRationalResources
folder and took a new approach to play modes. Allows for modders to easily change what the temapltes contain and are applied to planets. - Created extra,
RationalResourcesSandcastle
. Still experimental. Classic Stock not yet fully supported.- Removed placeholder config from
RationalResourcesELUtilities
.
- Removed placeholder config from
- Updated RationalResources:
- Added asteroid and comet resource configs.
- Added asteroid and comet analysis module to RR Ground Scanner.
- Fixed tank ratio for D+3He.
- Updated RationalResourcesCompanion:
- Added Sterling Systems refinery tags to Omniconverter recipe configs.
- Updated Monazite Splitter process. Added Thorium to outputs.
- Updated processes that output Deuterium to dump Hydrogen when Deuterium is wanted more than Hydrogen.
- Updated RationalResourcesNuclearFamily:
- Added System Heat compatibility.
- Fixed errors with thermal nozzles patch. Methane mode targeted wrong mode of dual mode engines and there was a very large inconsistency with air-breathing mode. Thanks @Velcroish
- Updated RationalResourcesParts:
- Added missing Deuterium to gas tank options.
- Removed deploy/retract step for exo scoops since they do not animate.
- Updated RationalResourcesSquad:
- Disabled Structural subtype on request (hopefully). Tanks should now always hold the original fuel mix.
Rational Resources 2.0.7.1
- Updated RationalResources:
- Added ExoticMinerals option to Ore tanks.
- Updated RationalResourcesKerbalism:
- Hopefully fixed Chill-O-Tron issues of resource switching and KerbalismSystemHeat.
Rational Resources 2.0.7
- Updated RationalResources:
- Added missing hotspots for pure Water on Kerbin, Duna, Laythe, Moho.
- Updated biome templates (CRP only).
- Updated RationalResourcesBlacksmith:
- Created/Fixed SystemHeat integration.
- Updated RationalResourcesELUtilities:
- Added protection against possible duplicate SystemHeat module.
- Updated SystemHeat efficiency curves.
- Updated RationalResourcesKerbalism:
- Fixed atmo scoops seeking gas form resources when liquid forms are placed.
Rational Resources 2.0.6.1
- Updated RationalResources:
- Fixed JNSQ support.
Rational Resources 2.0.6
- Updated RationalResources:
- Added Kerbal Star Systems 2 support.
- Updated JNSQ support.
- Removed an odd need of RationalResourcesCompanion that resulted in B9PS fatal errors.
- Updated RationalResourcesKerbalism:
- Added MaterialKits prcoess.
- Updated RationalResourcesParts:
- Added boiloff configs to RR CryoTanks for a rather wide array of cryo resources.
- Updated RationalResourcesNuclearFamily:
- Removed Sterling Engines. RRNF will be baked into Sterling Engines.
Rational Resources 2.0.4
- Updated RationalResources:
- Added missing Spodumene scanner option.
- Updated exo templates' Rock resource provisions.
- Updated RationalResourcesJetFamily:
- Added cryofuel switcher for rocket engines. (Required by OPT spaceplane and possible other mods.)
- Added provisions for air-breathing engines that run LFO + deoxygenated IntakeAtm. (Required by OPT spaceplane.)
- Updated RationalResourcesNuclearFamily:
- Added provisions for dual-mode thermal nozzle engines (with toggle for fan-based or rocket-based air-breathing mode).
- Fixed thrust curve issue with thermal nozzle fuel options.
- Updated RationalResourcesParts:
- Fixed patch problem with Wrapper Intake. #61
Rational Resources 2.0.3
- Updated RationalResources:
- Fixed atmo scanner not detecting "liquid" resources.
- Updated RationalResourcesCompanion:
- Added missing LqdDeuterium output to RealFuels Water Splitter process.
- Doubled the resource flows (except for ElectricCharge) of Methalox, Hydrolox and Water Splitter processes.
- Updated RationalResourcesKerbalism:
- Added missing Uraninite drill option.
- Doubled the resource flows of Water Splitter process.
- Updated RationalResourcesNuclearFamily:
- Added
RRTN
key to opt-in for targeting thermal nozzle parts. - Moved Sterling Systems' thermal nozzles under this.
- Added
- Updated RationalResourcesParts:
- Adjusted part costs (thanks to @Vaskritaya).
- Updated RationalResourcesSquad:
- Fixed CryoTanks detection: Do not add own switcher setup to stock tanks if CryoTanks installed.
- If CryoTanks not installed, ensure stock tanks have boiloff module.
Rational Resources 2.0.2
- Updated RationalResourcesCompanion.
- Updated RationalResourcesKerbalism:
- Deleted Squad nuke reliability patch. This should be in the
KerbalismSidePatches
mod. - Fixed all B9PS problems.
- Deleted Squad nuke reliability patch. This should be in the
- Updated RationalResourcesNuclearFamily:
- Restored fix for B9PS warnings with BDB nuke engines and Skyhawk Science mod.
- Updated RationalResourcesParts:
- Updated descriptions and stats (mass, cost, tech node). Thanks in part to @Vaskritaya.
- Added wrapper intake to opt-in as ocean harvester.
- Un-deprecated and un-nerfed boxed converters. Made these less heavy too.