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Releases: JadeOfMaar/RationalResources

Rational Resources 3.0.2

25 Sep 01:13
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  • Removed 000_RationalResources:
    • Restored things as they were before.
    • Introduced :FOR[RationalResourcesTemplateCustom]. Modders can use this to preclude all built-in templates so only their own will apply to planets.
    • Introduced :FOR[RationalResourcesNoCRP]. Modders can use this to preclude just the CRP templates and the CRP functions in RationalResourcesCompanion. Classic Stock functions in RationalResourcesCompanion are now inactive without it.
    • Introduced :FOR[RationalResourcesAU]. This will cause RationalResources to not attempt to apply resources to the stock planets. This is useful for system replacers, especially the re-skin kind like JNSQ or Techo's stock overhaul. (This was always around, though somewhat unused.)
    • Introduced TemplateTag key in the resource placement configs. Modders may find it useful to be able to target these configs by their associated resource library.

Rational Resources 3.0.1

23 Sep 16:54
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  • Updated 000_RationalResources:
    • Removed non-optional folder to make less for the player to need to remember.
    • Added an obvious file named "PickOne" concerning the folders there.
  • Updated RationalResourcesNuclearFamily:
    • Fixed missing engineID issue with single-mode nukjet engines.

Rational Resources 3.0.0

22 Sep 19:09
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  • Created 000_RationalResources. Split resource templates out of RationalResources folder and took a new approach to play modes. Allows for modders to easily change what the temapltes contain and are applied to planets.
  • Created extra, RationalResourcesSandcastle. Still experimental. Classic Stock not yet fully supported.
    • Removed placeholder config from RationalResourcesELUtilities.
  • Updated RationalResources:
    • Added asteroid and comet resource configs.
    • Added asteroid and comet analysis module to RR Ground Scanner.
    • Fixed tank ratio for D+3He.
  • Updated RationalResourcesCompanion:
    • Added Sterling Systems refinery tags to Omniconverter recipe configs.
    • Updated Monazite Splitter process. Added Thorium to outputs.
    • Updated processes that output Deuterium to dump Hydrogen when Deuterium is wanted more than Hydrogen.
  • Updated RationalResourcesNuclearFamily:
    • Added System Heat compatibility.
    • Fixed errors with thermal nozzles patch. Methane mode targeted wrong mode of dual mode engines and there was a very large inconsistency with air-breathing mode. Thanks @Velcroish
  • Updated RationalResourcesParts:
    • Added missing Deuterium to gas tank options.
    • Removed deploy/retract step for exo scoops since they do not animate.
  • Updated RationalResourcesSquad:
    • Disabled Structural subtype on request (hopefully). Tanks should now always hold the original fuel mix.

Rational Resources 2.0.7.1

20 Jun 17:35
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  • Updated RationalResources:
    • Added ExoticMinerals option to Ore tanks.
  • Updated RationalResourcesKerbalism:
    • Hopefully fixed Chill-O-Tron issues of resource switching and KerbalismSystemHeat.

Rational Resources 2.0.7

21 May 20:20
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  • Updated RationalResources:
    • Added missing hotspots for pure Water on Kerbin, Duna, Laythe, Moho.
    • Updated biome templates (CRP only).
  • Updated RationalResourcesBlacksmith:
    • Created/Fixed SystemHeat integration.
  • Updated RationalResourcesELUtilities:
    • Added protection against possible duplicate SystemHeat module.
    • Updated SystemHeat efficiency curves.
  • Updated RationalResourcesKerbalism:
    • Fixed atmo scoops seeking gas form resources when liquid forms are placed.

Rational Resources 2.0.6.1

05 Apr 17:41
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  • Updated RationalResources:
    • Fixed JNSQ support.

Rational Resources 2.0.6

02 Apr 03:29
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  • Updated RationalResources:
    • Added Kerbal Star Systems 2 support.
    • Updated JNSQ support.
    • Removed an odd need of RationalResourcesCompanion that resulted in B9PS fatal errors.
  • Updated RationalResourcesKerbalism:
    • Added MaterialKits prcoess.
  • Updated RationalResourcesParts:
    • Added boiloff configs to RR CryoTanks for a rather wide array of cryo resources.
  • Updated RationalResourcesNuclearFamily:
    • Removed Sterling Engines. RRNF will be baked into Sterling Engines.

Rational Resources 2.0.4

22 Feb 16:39
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  • Updated RationalResources:
    • Added missing Spodumene scanner option.
    • Updated exo templates' Rock resource provisions.
  • Updated RationalResourcesJetFamily:
    • Added cryofuel switcher for rocket engines. (Required by OPT spaceplane and possible other mods.)
    • Added provisions for air-breathing engines that run LFO + deoxygenated IntakeAtm. (Required by OPT spaceplane.)
  • Updated RationalResourcesNuclearFamily:
    • Added provisions for dual-mode thermal nozzle engines (with toggle for fan-based or rocket-based air-breathing mode).
    • Fixed thrust curve issue with thermal nozzle fuel options.
  • Updated RationalResourcesParts:
    • Fixed patch problem with Wrapper Intake. #61

Rational Resources 2.0.3

24 Jan 17:31
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  • Updated RationalResources:
    • Fixed atmo scanner not detecting "liquid" resources.
  • Updated RationalResourcesCompanion:
    • Added missing LqdDeuterium output to RealFuels Water Splitter process.
    • Doubled the resource flows (except for ElectricCharge) of Methalox, Hydrolox and Water Splitter processes.
  • Updated RationalResourcesKerbalism:
    • Added missing Uraninite drill option.
    • Doubled the resource flows of Water Splitter process.
  • Updated RationalResourcesNuclearFamily:
    • Added RRTN key to opt-in for targeting thermal nozzle parts.
    • Moved Sterling Systems' thermal nozzles under this.
  • Updated RationalResourcesParts:
  • Updated RationalResourcesSquad:
    • Fixed CryoTanks detection: Do not add own switcher setup to stock tanks if CryoTanks installed.
    • If CryoTanks not installed, ensure stock tanks have boiloff module.

Rational Resources 2.0.2

12 Jan 00:19
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  • Updated RationalResourcesCompanion.
  • Updated RationalResourcesKerbalism:
    • Deleted Squad nuke reliability patch. This should be in the KerbalismSidePatches mod.
    • Fixed all B9PS problems.
  • Updated RationalResourcesNuclearFamily:
    • Restored fix for B9PS warnings with BDB nuke engines and Skyhawk Science mod.
  • Updated RationalResourcesParts:
    • Updated descriptions and stats (mass, cost, tech node). Thanks in part to @Vaskritaya.
    • Added wrapper intake to opt-in as ocean harvester.
    • Un-deprecated and un-nerfed boxed converters. Made these less heavy too.