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Releases: JadeOfMaar/RationalResources

Rational Resources 1.33

10 Feb 05:24
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  • Added Configurable Containers detection to Ore tanks opt-in to cure related MM errors.
  • Added stock inventory volumes for RR parts except for tanks and engines.
  • Changed Metal, MetalOre resources to be defined with no concern for the presence of EL itself or other mods that may also declare them. Leave redundancy handling entirely to MM's code. This answers edge cases where these resources still don't get defined at all, and consequent issues like B9PS-SSPXr fatal errors.
  • Fixed duplicate subtype issue for Mk2 Expansion (in the RationalResourcesSquad extra.) Spotted by @ Eberkain.
  • Fixed inconsistent Oscar B volume with respect to other Oscar tanks added by Restock+. Spotted by @ Eberkain.
  • Updated Procedural Parts integration (entirely by @ VeronikaKerman):
    • Added boiloff with handling for a couple of resources.
    • Added Deuterium gas.
    • Reduced capacity of very dense resources (MetallicOre, Metals, Monazite, RareMetals)...
    • SMURFF compatibility.
    • Tank volume consistency fixes.
  • Updated RationalResourcesNuclearFamily to handle atomic jet/rocket engines.
  • Updated RationalResourcesSquad's fusion fuel options to detect CRP to prevent fatal B9 errors.
  • Kerbalism fixes:
    • Added "empty" option for when you want to leave slots open (and hopefully save some funds) on a made-compatible Convert-O-Tron. Thanks to @ Gordon Dry.
    • Added conditional Graviolium option to exo harvesters, and tech limit to this and Antimatter.
    • Fixed double-patching of Chemical Plant. Thanks to @ Gordon Dry.
    • Increased slot counts on integrated exo harvesters (from 1 to 8) so multiple resources can be scooped at once, as it should be. Each slot that is not needed can have an empty loaded into them. Thanks to @ TR_HYDR4.
    • Reduced EC demand in atmo and exo harvesters.

Rational Resources 1.32

04 Dec 22:15
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  • Bulk fixes for Classic Stock Resources:
    • Added missing surface templates.
    • Added missing Antimatter and Graviolium in gas planet templates.
    • Added missing gas planet, ocean and surface templates.
    • Buffed GrayWater presence (to be partially treated like Hydrates).
    • Fixed Ore presences.
    • Nerfed Rock presence.
    • Removed old gas planet templates.
    • Changed Zeonium abundances (to be partially treated like Substrate).

Rational Resources 1.31

25 Nov 22:57
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  • Added WBI Play Mode UI configs for some Extras.
  • Added Classic Stock Only tank switch to Extras/RationalResourcesSSPXRTanks/ for whoever may find that useful. (Not tested with CRP installed.)
  • Fixed Boxed Compressor and Decompressor. They were being treated as Convert-O-Trons. This issue bricked players hoping to take advantage of CO and CO2.
  • Fixed missing flow mode parameter in all instances in WBI OmniConverter integration.
  • Nerfed the Mk1 and Mk2 SMX generators. They were quite OP.
  • Updated Procedural Gas Tank options to not have so much dry mass.
  • Updated Procedural Gas Tank options to try to be equivalent with short 2.5m tanks for NFP ArgonGas and CryoTanks LH2.
  • Updated Procedural Liquid Tank option to include LqdMethane (unpaired)... CryoTanks does not provide this.

Rational Resources 1.30

21 Oct 22:09
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  • Assorted and consolidated extras into mod (sub) folders for more CKAN compatibility.
    • Updated RationalResourcesNuclearFamily to:
      • Apply 20% Isp buff to LOX mode on tagged atomic rockets. This mod conflicts with KerbalAtomicsLH2NTRModSupport.
      • Have complete Classic Stock compatibility.
    • Updated RationalResourcesRCSFamily to:
      • Handle all integration of RCS parts, especially the stock ones. This is no longer partially contained/forced by RationalResourcesCompanion.
      • Have complete Classic Stock compatibility.
      • Have some RealFuels compatibility.
      • Properly calculate SL Isp.
    • Created RationalResourcesTACLS to contain any and all TAC LS configs.
      • Updated TAC LS integration for Airline Kuisine: Air Filter now only extracts Nitrogen, Oxygen and Water, and not everything provided to typical RR atmo harvesters.
      • Updated TAC LS integration for SSPXr following the template style complete rewrite done for, and released in, SSPXr itself.
    • Updated RationalResourcesSquad to:
      • Add fuel switching to the Panther, Whiplash, Rapier; Classic Stock supported.
      • Contain the MoreTankSwitches config that supports various parts mods/ their agencies
      • Contain the TankswitchFusionFuel config that adds Deuterium & Helium-3 options to Squad tanks and CryoTanks.
  • Minor adjustments to OmniConverters options.
    • Fixed missing flow mode parameter on ElectricCharge.
    • Changed convert ratio on WBI ElectroPlasma to ElectricCharge from 1:8 to 1:20.

Rational Resources 1.20.2

08 Oct 03:53
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  • Fixed ProceduralTanks patch

Rational Resources 1.20

05 Oct 00:44
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  • Added KerbalChangelog support.
  • Added support for RealFuels:
    • Applies to any opted-in Convert-O-Trons (including any WBI OmniConverters), Kerosene ocean harvesting and a CarbonMonoxide + Oxidizer option for fuel cells.
    • Does not add fuel cell options to Kerbalism.
    • Does not include configs for tanks, RCS or engines.
    • Renamed some prior converter options to prevent conflict or confusion.
  • Added/Adjusted support for RealFuels In Kerbalism.
    • Added profile/mod folder: RationalResourcesKerbalismRF.
    • Changed the 4 built-in processes that involve stock propellants to instead involve equivalent real propellants and include blue "RealFuels edition" in the description.
    • Enabled missing Alumina, Hydrates, Spodumene Splitters since they don't involve non-CRP Metal/MetalOre.
    • Enabled slot count (as per the opt-in system) to +1 when upgrades applied. If a mod part opts in with, example: 4 slots, it will automatically have 5 when upgraded.
    • Ensured that the micro-sized Kerbalism Chemical Plant part gets all RR processes and properly scaled.
  • Adjusted throughputs in some converters. Some are faster. Some are slower.
  • Added Opt-in system for fuel cells:
    • Fills in some nasty blanks that were left open in the previous fuel cells patch for Stockalike Mining Extension.
    • Preserves and extends the re-balance given in Extraplanetary Launchpads.
    • Provides for RealFuels.
    • Will not apply to tagged parts if CryoTanks is installed due to CryoTanks having this system also.
  • Fixed Procedural Parts patch:
    • It added a tank option (XenonGas) that already existed and caused that mod to break the ship editors.
    • It added cryofuels options and was not aware of CryoTanks doing the same.
  • Moved demo parts into their own folder: RationalResourcesDemoParts so players can opt out of having them.
  • Moved JNSQ config out of JNSQ and into this mod's package.
  • Renamed original RationalResourcesParts to RationalResourcesCompanion. RationalResourcesParts is now home to only added parts and can be more easily ignored.
  • Updated Extras/RR_NuclearFamily:
    • Added CarbonMonoxide NTR option.
  • Updated Extras/RR_TankswitchForSquad:
    • Added CarbonMonoxide + Oxidizer option.
    • Does not support RealFuels.

Rational Resources 1.19.1

16 Aug 22:57
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  • Added support for planet pack: GPP.
  • Added to Uraninite abundance in Vulcan template.
  • Added template: AtmPandora which is akin to AtmTerra but has roughly 7% composition reserved for undefined toxic chemicals.
  • Added Uraninite to drills and Ore tanks.
  • Added Silicates Splitter (+1 path to Oxygen).
  • Added Extras/RR_Aluminium.cfg.
    This causes Alumina and Spodumene splitters to produce Aluminium instead of Metal; reveals this tank type in propellant tanks; changes the hybrid SRBs to consume this.
  • Fixed Kerbalism upgrade slot amount in Freezer and Heater boxes.
  • Minor adjustments to Spodumene Splitter.
  • Removed Extras/RR_EveLiquidFuelOcean.cfg. Any supported ocean harvester parts will gain LiquidFuel harvester module.

Rational Resources 1.19

08 Jul 01:34
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  • Added Graviolium Ping experiment. This will appear in any part that is a Graviolium scanner.
  • Changed resource whitelist system to only target the resources that RR handles, and no longer purge Handwavium resources. Their owners no longer need to tag them to protect them. This reduces incompatibility with USI on the whole.
  • Added support for planet pack: Galaxies Unbound:
    • Graviolium placement and experiment. (Complete.)
    • Majority resource placement (Carried in GU itself, actually.)
    • Planetary Classification experiment (Virtually complete. Will lag behind due to that mod trickling out updates with new planets.)
  • Added support for planet pack: MPE (Minor Planets Expansion) in part from forum user @ AtomicRocketBooster.
  • Added support for planet pack: RSS (Real Solar System). Science and planet level configuration done. Pending biome-specific configuration.
  • Fixed missing Deuterium in Default, Terra atmo templates.
  • Fixed for Kerbalism:
    • Enabled Hydrates Splitter an Spodumene Splitter without Metal outputs.
    • Procedural Tanks config will not provide Metal and MetalOre options.
  • Reduced abundance values of LqdHe3, Graviolium.
  • Replaced Hydrogen with LqdHydrogen to reduce incompatibility with mods that involve mining of this resource.
  • Restored and nerfed Dirt resource abundance to reduce incompatibility with MKS.
  • Regularized Ore presence so it can be found everywhere. Note: Abundance still nerfed by default.
  • Update Extras/RR_TankswitchForSquad:
    • Isolate parts that are tank + engine and allow them to only hold certain bi-propellants and immediately use the chosen bi-propellants.
    • This affects the stock Twin-boar and Restock+ Pug.
    • Supports Classic Stock.
  • Updated support for planet pack: JNSQ:
    • Added results for splashed on Huygen.
    • Changed Nara's assigned templates.
    • Changed experiment results to templated form.

Rational Resources 1.18.1

23 May 03:10
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  • Minor fixes to dictionary and to Graviolium templates.

Rational Resources 1.18

17 May 21:16
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  • Added acid world templates: AtmAcidC, AtmAcidN, OcnAcid. Note that no actual corrosives resources are introduced as no popular mods use them for anything important, or at all, as far as I know.
  • Added ocean template: OcnKerosene.
  • Added more support for Graviolium placement.
  • Added templating system for science results and updated support for the following planet packs to comply: Beyond Home, Extrasolar, Grannus Expansion Pack, Outer Planets Mod.
  • Added integration for Procedural Tanks.
  • Added missing drill options.
  • Fixed broken targeting of converter parts for adding modules (non-Kerbalism).
  • Fixed some Kerbalism issues that sprung up... Again. Thanks to @ Clamp-O-Tron
  • Fixed redundancy issue with Methalox tank options when CryoTanks installed since Methalox changed from optional to always available.
  • Updated gas planet templates:
    • Completed Sudarsky based template series (AtmGasI through AtmGasV).
    • Deprecated AtmGasJovian, AtmGasUranian. Replaced these with AtmGasI, AtmGasIII respectively.
  • Updated planetary classification experiment to work while splashed (but not while flying or landed).
  • Updated surface templates:
    • Changed "specific" stock planet templates to general templates fit for use on any mod planets: [Eve, Mun, Minmus, Duna] to SrfRockMineral, SrfAlumina, SrfMetalSulfur, SrfMetalCarbon respectively.
  • Updated Extras/RR_StripStockConverters.cfg