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Support for Procedural Animations / Ragdoll Physics (Gang Beasts, Human: Fall Flat Style)
#534
opened Oct 14, 2024 by
heydocode
Gravity is suddenly default "on" only if ExternalForce is used, but default off otherwise
#526
opened Oct 3, 2024 by
aDecoy
Use New feature or request
core
and alloc
over std
C-Enhancement
#524
opened Sep 26, 2024 by
Jondolf
ShapeCaster
(contact?) debug gizmo is still visible when using PhysicsGizmos::none()
#523
opened Sep 24, 2024 by
theseikoda
Accept Relates to the broad phase, narrow phase, colliders, or other collision functionality
C-Usability
A quality-of-life improvement that makes Avian easier to use
IntoIterator
for Collider::compound
instead of Vec
A-Collision
#518
opened Sep 22, 2024 by
Shatur
Keeping only physics plugins doesn't work after migration from XPBD
#514
opened Sep 12, 2024 by
Shatur
Reduce implicit defaults by requiring more components
C-Code-Quality
Improvements to code readability, maintainability, or best practices
C-Enhancement
New feature or request
X-Contentious
There are nontrivial implications that should be thought through
#504
opened Aug 30, 2024 by
Jondolf
Change default coefficient of restitution to Relates to rigid body dynamics: motion, mass, constraint solving, joints, CCD, and so on
C-Breaking-Change
This change removes or changes behavior or APIs, requiring users to adapt
C-Enhancement
New feature or request
D-Easy
Nice and straightforward! Requires little to no knowledge of physics or the engine's internals
0.0
A-Dynamics
#503
opened Aug 30, 2024 by
Jondolf
Inconsistent Behavior with Velocity Calculations and Frame Rates in 2D Movement
#501
opened Aug 25, 2024 by
JustKira
Difficulty with Implementing Damping and Movement in Spacecraft Using Avian
#498
opened Aug 23, 2024 by
JustKira
~Question~ Can you construct custom collision shapes?
A-Collision
Relates to the broad phase, narrow phase, colliders, or other collision functionality
question
Further information is requested
#490
opened Aug 15, 2024 by
MountainLabsYT
3D friction behaves unrealistically
A-Dynamics
Relates to rigid body dynamics: motion, mass, constraint solving, joints, CCD, and so on
C-Bug
Something isn't working
Incorrect CenterOfMass for ColliderConstructorHierarchy with scale up transform
#479
opened Aug 3, 2024 by
MikMikus
Document components and resources needed for rollback
C-Docs
Improvements or additions to documentation
#478
opened Aug 3, 2024 by
Jondolf
RayCaster.ignore_self
doesn't ignore colliders in children
A-Spatial-Query
#473
opened Jul 28, 2024 by
johannesvollmer
Negative scales coming from an ancestor are ignored by colliders
A-Collision
Relates to the broad phase, narrow phase, colliders, or other collision functionality
C-Bug
Something isn't working
#471
opened Jul 27, 2024 by
janhohenheim
Implement a component for configuring which types of bodies a collider can collide with
A-Collision
Relates to the broad phase, narrow phase, colliders, or other collision functionality
C-Enhancement
New feature or request
#469
opened Jul 23, 2024 by
janhohenheim
Implement ground detection
A-Character-Controller
Relates to character controllers
C-Enhancement
New feature or request
#467
opened Jul 23, 2024 by
janhohenheim
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Updated in the last three days: updated:>2024-10-17.