-
-
Notifications
You must be signed in to change notification settings - Fork 1k
Compilation vi VN
Compilation is the process of creating executable file. This is what you want to do if you want to add your own changes to ASF, or if you for whatever reason don't trust executable files provided in official releases. If you're user and not a developer, most likely you want to use already precompiled binaries, but if you'd like to use your own ones, or learn something new, continue reading.
ASF can be compiled on any currently supported platform, as long as you have all needed tools to do so.
Regardless of platform, you need full .NET Core SDK (not just runtime) in order to compile ASF. Installation instructions can be found on .NET Core installation page. You need to install appropriate .NET Core SDK version for your OS. After successful installation, dotnet
command should be working and operative. You can verify if it works with dotnet --info
. Also ensure that your .NET Core SDK matches ASF runtime requirements.
Assuming you have .NET Core SDK operative and in appropriate version, simply navigate to ASF directory and execute:
dotnet publish ArchiSteamFarm -c "Release" -f "netcoreapp2.2" -o "out/generic" "/p:LinkDuringPublish=false"
If you're using Linux/OS X, you can instead use cc.sh
script which will do the same, in a bit more complex manner.
If compilation ended successfully, you can find your ASF in source
flavour in ArchiSteamFarm/out/generic
directory. This is the same as official generic
ASF build, but it has forced UpdateChannel
and UpdatePeriod
of 0
.
You can also generate OS-specific .NET Core package if you have a specific need. In general you shouldn't do that because you've just compiled generic
flavour that you can run with your already-installed .NET Core runtime that you used for the compilation in the first place, but just in case you want to:
dotnet publish ArchiSteamFarm -c "Release" -f "netcoreapp2.2" -o "out/linux-x64" -r "linux-x64" "/p:CrossGenDuringPublish=false"
Of course, replace linux-x64
with OS-architecture you want to target, such as win-x64
. This build will also have updates disabled.
In a very rare case when you'd want to build generic-netf
package, you can change target framework from netcoreapp2.2
to net472
. Keep in mind that you'll need appropriate .NET Framework developer pack for compiling netf
variant, in addition to .NET Core SDK, so the below will work only on Windows:
dotnet publish ArchiSteamFarm -c "Release" -f "net472" -o "out/generic-netf"
In case of being unable to install .NET Framework or even .NET Core SDK itself (e.g. because of building on linux-x86
with mono
), you can call msbuild
directly. You'll also need to specify ASFNetFramework
manually, as ASF by default disables netf build on non-Windows platforms:
msbuild /m /p:Configuration=Release /p:PublishDir=out/generic-netf /p:TargetFramework=net472 /p:ASFNetFramework=true /r /t:Publish ArchiSteamFarm
If you'd like to edit ASF code, you can use any .NET Core compatible IDE for that purpose, although even that is optional, since you can as well edit with a notepad and compile with dotnet
command described above. Still, for Windows we recommend latest Visual Studio (free community version is more than enough). We also suggest to use it together with ReSharper (optionally), although it's not a free product.
If you'd like to work with ASF code on Linux/OS X instead, we recommend latest Visual Studio Code. It's not as rich as classic Visual Studio, but it's good enough.
Of course all suggestions above are only recommendations, you can use whatever you want to, it comes down to dotnet build
command anyway. We use Visual Studio + ReSharper for ASF development, with a small part of third-party tools
that you can find in the repo.
master
branch is not guaranteed to be in a state that allows successful compilation or flawless ASF execution in the first place, since it's development branch just like stated in our release cycle. If you want to compile ASF from source, then you should use appropriate tag for that purpose, which guarantees at least successful compilation, and very likely also flawless execution (if build was marked as stable release). In order to check the current "health" of the tree, you can use our CIs - AppVeyor or Travis.
Official ASF releases are compiled by AppVeyor on Windows, with latest .NET Core SDK that matches ASF runtime requirements. After passing tests, all packages are deployed on GitHub. This also guarantees transparency, since AppVeyor always uses official public source for all builds, and you can compare checksums of AppVeyor artifacts with GitHub assets. ASF developers do not compile or publish builds themselves, except for private development process and debugging.
- 🏡 Trang chủ
- 🔧 Cấu hình
- 💬 Câu hỏi thường gặp
- ⚙️ Thiết lập (bắt đầu tại đây)
- 👥 Công cụ kích hoạt trò chơi trong nền
- 📢 Lệnh
- 🛠️ Khả năng tương thích
- 🧩 ItemsMatcherPlugin
- 📋 Quản lý
- ⏱️ Hiệu năng
- 📡 Liên lạc từ xa
- 👪 Chia sẻ Gia đình Steam
- 🔄 Trao đổi