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KSP's API has these bits of information about a Body that we aren't exposing to kOS:
Body.ocean - bool - True if the body has a liquid sphere at sea level. False if its dry and "sea level" is just a number. Body.hasSolidSurface - bool - True if the body has any terrain polygons. False if it's all gas like Jool. Body.orbitingChildren - List - the children of this body (i..e moons of a planet or planets of a star). Right now you can only walk the tree of bodies upward from child to parent via the :BODY suffix (i.e. ship:body:body is the body the body you orbit orbits). There's no way to walk the tree downward from parent to child. This suffix would provide that.
The text was updated successfully, but these errors were encountered:
KSP's API has these bits of information about a
Body
that we aren't exposing to kOS:Body.ocean
- bool - True if the body has a liquid sphere at sea level. False if its dry and "sea level" is just a number.Body.hasSolidSurface
- bool - True if the body has any terrain polygons. False if it's all gas like Jool.Body.orbitingChildren
- List - the children of this body (i..e moons of a planet or planets of a star). Right now you can only walk the tree of bodies upward from child to parent via the :BODY suffix (i.e. ship:body:body is the body the body you orbit orbits). There's no way to walk the tree downward from parent to child. This suffix would provide that.The text was updated successfully, but these errors were encountered: