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Avoid including stdexcept in no-exception environment #1193
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moz-v2v-gh
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Nov 5, 2019
This change vendors `wgpu` library in-tree and hooks up the initialization bits. It implements adapter and device initialization and adds a simple test. Current status: - [x] Architecture - [x] figure out the IPC story - [ ] move wgpu crates into a dedicated folder (let's follow up with this) - [x] Review - [x] WebIDL changes by DOM peers - [x] Linux - [x] avoid depending on spirv_cross - gfx-rs/wgpu#371 - [x] macOS - [x] due to cross-compiling shaders - gfx-rs/gfx#3047 - [x] need the dependency update - [x] stop using gcc - SSheldon/rust-objc-exception#5 - [x] unexpected SSL header collision - https://bugzilla.mozilla.org/show_bug.cgi?id=1592398 - [x] undefined Metal symbols - [x] Windows - [x] due to "ipc-channel" not supporting Windows yet - servo/ipc-channel#233 - [x] due to some exceptional stuff - grovesNL/spirv_cross#121 - [x] undefined symbol: `D3D12CreateDevice` - [x] d3d12.dll is not found, dxgi1_4 doesn't present - [x] d3d11.dll and dxgi.dll need to be explicitly loaded on win32 mingw - gfx-rs/gfx#3076 - [x] libbacktrace fails to link on win32 mingw - [x] Android - [x] spirv-cross fails to build - KhronosGroup/SPIRV-Cross#1193 Update-1: We decided to go with IPDL mechanism instead of Rust based ipc-channel (or any alternatives), which unblocks Windows build. Update-2: It appears that WebGPUThreading isn't needed any more as the child thread (and its event loop) is now managed by IPDL infrastructure. This PR removes it 🎉 . Update-3: InstanceProvider is also removed. Update-4: All set, the try is green, waiting for dependent changes to go in. Differential Revision: https://phabricator.services.mozilla.com/D49458 --HG-- rename : dom/webgpu/Adapter.cpp => dom/webgpu/ipc/WebGPUTypes.h rename : third_party/rust/arrayvec/.cargo-checksum.json => third_party/rust/arrayvec-0.4.11/.cargo-checksum.json rename : third_party/rust/arrayvec/Cargo.toml => third_party/rust/arrayvec-0.4.11/Cargo.toml rename : third_party/rust/arrayvec/README.rst => third_party/rust/arrayvec-0.4.11/README.rst rename : third_party/rust/arrayvec/benches/extend.rs => third_party/rust/arrayvec-0.4.11/benches/extend.rs rename : third_party/rust/arrayvec/build.rs => third_party/rust/arrayvec-0.4.11/build.rs rename : third_party/rust/arrayvec/src/array.rs => third_party/rust/arrayvec-0.4.11/src/array.rs rename : third_party/rust/arrayvec/src/array_string.rs => third_party/rust/arrayvec-0.4.11/src/array_string.rs rename : third_party/rust/arrayvec/src/char.rs => third_party/rust/arrayvec-0.4.11/src/char.rs rename : third_party/rust/arrayvec/src/lib.rs => third_party/rust/arrayvec-0.4.11/src/lib.rs rename : third_party/rust/arrayvec/src/maybe_uninit.rs => third_party/rust/arrayvec-0.4.11/src/maybe_uninit.rs rename : third_party/rust/arrayvec/src/maybe_uninit_nodrop.rs => third_party/rust/arrayvec-0.4.11/src/maybe_uninit_nodrop.rs rename : third_party/rust/arrayvec/src/maybe_uninit_stable.rs => third_party/rust/arrayvec-0.4.11/src/maybe_uninit_stable.rs rename : third_party/rust/arrayvec/src/range.rs => third_party/rust/arrayvec-0.4.11/src/range.rs rename : third_party/rust/arrayvec/tests/serde.rs => third_party/rust/arrayvec-0.4.11/tests/serde.rs rename : third_party/rust/arrayvec/tests/tests.rs => third_party/rust/arrayvec-0.4.11/tests/tests.rs rename : third_party/rust/core-graphics/Cargo.toml => third_party/rust/atom/Cargo.toml rename : third_party/rust/core-graphics/Cargo.toml => third_party/rust/cocoa/Cargo.toml rename : third_party/rust/core-graphics/src/lib.rs => third_party/rust/cocoa/src/lib.rs rename : third_party/rust/core-graphics/Cargo.toml => third_party/rust/colorful/Cargo.toml rename : third_party/rust/core-graphics/Cargo.toml => third_party/rust/range-alloc/Cargo.toml rename : third_party/rust/core-graphics/Cargo.toml => third_party/rust/shared_library/Cargo.toml rename : third_party/rust/core-graphics/Cargo.toml => third_party/rust/x11/Cargo.toml extra : moz-landing-system : lando
moz-v2v-gh
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Nov 5, 2019
This change vendors `wgpu` library in-tree and hooks up the initialization bits. It implements adapter and device initialization and adds a simple test. Current status: - [x] Architecture - [x] figure out the IPC story - [ ] move wgpu crates into a dedicated folder (let's follow up with this) - [x] Review - [x] WebIDL changes by DOM peers - [x] Linux - [x] avoid depending on spirv_cross - gfx-rs/wgpu#371 - [x] macOS - [x] due to cross-compiling shaders - gfx-rs/gfx#3047 - [x] need the dependency update - [x] stop using gcc - SSheldon/rust-objc-exception#5 - [x] unexpected SSL header collision - https://bugzilla.mozilla.org/show_bug.cgi?id=1592398 - [x] undefined Metal symbols - [x] Windows - [x] due to "ipc-channel" not supporting Windows yet - servo/ipc-channel#233 - [x] due to some exceptional stuff - grovesNL/spirv_cross#121 - [x] undefined symbol: `D3D12CreateDevice` - [x] d3d12.dll is not found, dxgi1_4 doesn't present - [x] d3d11.dll and dxgi.dll need to be explicitly loaded on win32 mingw - gfx-rs/gfx#3076 - [x] libbacktrace fails to link on win32 mingw - [x] Android - [x] spirv-cross fails to build - KhronosGroup/SPIRV-Cross#1193 Update-1: We decided to go with IPDL mechanism instead of Rust based ipc-channel (or any alternatives), which unblocks Windows build. Update-2: It appears that WebGPUThreading isn't needed any more as the child thread (and its event loop) is now managed by IPDL infrastructure. This PR removes it 🎉 . Update-3: InstanceProvider is also removed. Update-4: All set, the try is green, waiting for dependent changes to go in. Differential Revision: https://phabricator.services.mozilla.com/D49458 --HG-- rename : dom/webgpu/Adapter.cpp => dom/webgpu/ipc/WebGPUTypes.h rename : third_party/rust/arrayvec/.cargo-checksum.json => third_party/rust/arrayvec-0.4.11/.cargo-checksum.json rename : third_party/rust/arrayvec/Cargo.toml => third_party/rust/arrayvec-0.4.11/Cargo.toml rename : third_party/rust/arrayvec/README.rst => third_party/rust/arrayvec-0.4.11/README.rst rename : third_party/rust/arrayvec/benches/extend.rs => third_party/rust/arrayvec-0.4.11/benches/extend.rs rename : third_party/rust/arrayvec/build.rs => third_party/rust/arrayvec-0.4.11/build.rs rename : third_party/rust/arrayvec/src/array.rs => third_party/rust/arrayvec-0.4.11/src/array.rs rename : third_party/rust/arrayvec/src/array_string.rs => third_party/rust/arrayvec-0.4.11/src/array_string.rs rename : third_party/rust/arrayvec/src/char.rs => third_party/rust/arrayvec-0.4.11/src/char.rs rename : third_party/rust/arrayvec/src/lib.rs => third_party/rust/arrayvec-0.4.11/src/lib.rs rename : third_party/rust/arrayvec/src/maybe_uninit.rs => third_party/rust/arrayvec-0.4.11/src/maybe_uninit.rs rename : third_party/rust/arrayvec/src/maybe_uninit_nodrop.rs => third_party/rust/arrayvec-0.4.11/src/maybe_uninit_nodrop.rs rename : third_party/rust/arrayvec/src/maybe_uninit_stable.rs => third_party/rust/arrayvec-0.4.11/src/maybe_uninit_stable.rs rename : third_party/rust/arrayvec/src/range.rs => third_party/rust/arrayvec-0.4.11/src/range.rs rename : third_party/rust/arrayvec/tests/serde.rs => third_party/rust/arrayvec-0.4.11/tests/serde.rs rename : third_party/rust/arrayvec/tests/tests.rs => third_party/rust/arrayvec-0.4.11/tests/tests.rs rename : third_party/rust/core-graphics/Cargo.toml => third_party/rust/atom/Cargo.toml rename : third_party/rust/core-graphics/Cargo.toml => third_party/rust/cocoa/Cargo.toml rename : third_party/rust/core-graphics/src/lib.rs => third_party/rust/cocoa/src/lib.rs rename : third_party/rust/core-graphics/Cargo.toml => third_party/rust/colorful/Cargo.toml rename : third_party/rust/core-graphics/Cargo.toml => third_party/rust/range-alloc/Cargo.toml rename : third_party/rust/core-graphics/Cargo.toml => third_party/rust/shared_library/Cargo.toml rename : third_party/rust/core-graphics/Cargo.toml => third_party/rust/x11/Cargo.toml extra : moz-landing-system : lando
xeonchen
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Nov 5, 2019
This change vendors `wgpu` library in-tree and hooks up the initialization bits. It implements adapter and device initialization and adds a simple test. Current status: - [x] Architecture - [x] figure out the IPC story - [ ] move wgpu crates into a dedicated folder (let's follow up with this) - [x] Review - [x] WebIDL changes by DOM peers - [x] Linux - [x] avoid depending on spirv_cross - gfx-rs/wgpu#371 - [x] macOS - [x] due to cross-compiling shaders - gfx-rs/gfx#3047 - [x] need the dependency update - [x] stop using gcc - SSheldon/rust-objc-exception#5 - [x] unexpected SSL header collision - https://bugzilla.mozilla.org/show_bug.cgi?id=1592398 - [x] undefined Metal symbols - [x] Windows - [x] due to "ipc-channel" not supporting Windows yet - servo/ipc-channel#233 - [x] due to some exceptional stuff - grovesNL/spirv_cross#121 - [x] undefined symbol: `D3D12CreateDevice` - [x] d3d12.dll is not found, dxgi1_4 doesn't present - [x] d3d11.dll and dxgi.dll need to be explicitly loaded on win32 mingw - gfx-rs/gfx#3076 - [x] libbacktrace fails to link on win32 mingw - [x] Android - [x] spirv-cross fails to build - KhronosGroup/SPIRV-Cross#1193 Update-1: We decided to go with IPDL mechanism instead of Rust based ipc-channel (or any alternatives), which unblocks Windows build. Update-2: It appears that WebGPUThreading isn't needed any more as the child thread (and its event loop) is now managed by IPDL infrastructure. This PR removes it 🎉 . Update-3: InstanceProvider is also removed. Update-4: All set, the try is green, waiting for dependent changes to go in. Differential Revision: https://phabricator.services.mozilla.com/D49458
xeonchen
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Nov 5, 2019
This change vendors `wgpu` library in-tree and hooks up the initialization bits. It implements adapter and device initialization and adds a simple test. Current status: - [x] Architecture - [x] figure out the IPC story - [ ] move wgpu crates into a dedicated folder (let's follow up with this) - [x] Review - [x] WebIDL changes by DOM peers - [x] Linux - [x] avoid depending on spirv_cross - gfx-rs/wgpu#371 - [x] macOS - [x] due to cross-compiling shaders - gfx-rs/gfx#3047 - [x] need the dependency update - [x] stop using gcc - SSheldon/rust-objc-exception#5 - [x] unexpected SSL header collision - https://bugzilla.mozilla.org/show_bug.cgi?id=1592398 - [x] undefined Metal symbols - [x] Windows - [x] due to "ipc-channel" not supporting Windows yet - servo/ipc-channel#233 - [x] due to some exceptional stuff - grovesNL/spirv_cross#121 - [x] undefined symbol: `D3D12CreateDevice` - [x] d3d12.dll is not found, dxgi1_4 doesn't present - [x] d3d11.dll and dxgi.dll need to be explicitly loaded on win32 mingw - gfx-rs/gfx#3076 - [x] libbacktrace fails to link on win32 mingw - [x] Android - [x] spirv-cross fails to build - KhronosGroup/SPIRV-Cross#1193 Update-1: We decided to go with IPDL mechanism instead of Rust based ipc-channel (or any alternatives), which unblocks Windows build. Update-2: It appears that WebGPUThreading isn't needed any more as the child thread (and its event loop) is now managed by IPDL infrastructure. This PR removes it 🎉 . Update-3: InstanceProvider is also removed. Update-4: All set, the try is green, waiting for dependent changes to go in. Differential Revision: https://phabricator.services.mozilla.com/D49458
gecko-dev-updater
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Nov 6, 2019
This change vendors `wgpu` library in-tree and hooks up the initialization bits. It implements adapter and device initialization and adds a simple test. Current status: - [x] Architecture - [x] figure out the IPC story - [ ] move wgpu crates into a dedicated folder (let's follow up with this) - [x] Review - [x] WebIDL changes by DOM peers - [x] Linux - [x] avoid depending on spirv_cross - gfx-rs/wgpu#371 - [x] macOS - [x] due to cross-compiling shaders - gfx-rs/gfx#3047 - [x] need the dependency update - [x] stop using gcc - SSheldon/rust-objc-exception#5 - [x] unexpected SSL header collision - https://bugzilla.mozilla.org/show_bug.cgi?id=1592398 - [x] undefined Metal symbols - [x] Windows - [x] due to "ipc-channel" not supporting Windows yet - servo/ipc-channel#233 - [x] due to some exceptional stuff - grovesNL/spirv_cross#121 - [x] undefined symbol: `D3D12CreateDevice` - [x] d3d12.dll is not found, dxgi1_4 doesn't present - [x] d3d11.dll and dxgi.dll need to be explicitly loaded on win32 mingw - gfx-rs/gfx#3076 - [x] libbacktrace fails to link on win32 mingw - [x] Android - [x] spirv-cross fails to build - KhronosGroup/SPIRV-Cross#1193 Update-1: We decided to go with IPDL mechanism instead of Rust based ipc-channel (or any alternatives), which unblocks Windows build. Update-2: It appears that WebGPUThreading isn't needed any more as the child thread (and its event loop) is now managed by IPDL infrastructure. This PR removes it 🎉 . Update-3: InstanceProvider is also removed. Update-4: All set, the try is green, waiting for dependent changes to go in. Differential Revision: https://phabricator.services.mozilla.com/D49458 UltraBlame original commit: 9c05fa3c0fcceb4f557d81e7a740bf81992aecb8
gecko-dev-updater
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Nov 6, 2019
This change vendors `wgpu` library in-tree and hooks up the initialization bits. It implements adapter and device initialization and adds a simple test. Current status: - [x] Architecture - [x] figure out the IPC story - [ ] move wgpu crates into a dedicated folder (let's follow up with this) - [x] Review - [x] WebIDL changes by DOM peers - [x] Linux - [x] avoid depending on spirv_cross - gfx-rs/wgpu#371 - [x] macOS - [x] due to cross-compiling shaders - gfx-rs/gfx#3047 - [x] need the dependency update - [x] stop using gcc - SSheldon/rust-objc-exception#5 - [x] unexpected SSL header collision - https://bugzilla.mozilla.org/show_bug.cgi?id=1592398 - [x] undefined Metal symbols - [x] Windows - [x] due to "ipc-channel" not supporting Windows yet - servo/ipc-channel#233 - [x] due to some exceptional stuff - grovesNL/spirv_cross#121 - [x] undefined symbol: `D3D12CreateDevice` - [x] d3d12.dll is not found, dxgi1_4 doesn't present - [x] d3d11.dll and dxgi.dll need to be explicitly loaded on win32 mingw - gfx-rs/gfx#3076 - [x] libbacktrace fails to link on win32 mingw - [x] Android - [x] spirv-cross fails to build - KhronosGroup/SPIRV-Cross#1193 Update-1: We decided to go with IPDL mechanism instead of Rust based ipc-channel (or any alternatives), which unblocks Windows build. Update-2: It appears that WebGPUThreading isn't needed any more as the child thread (and its event loop) is now managed by IPDL infrastructure. This PR removes it 🎉 . Update-3: InstanceProvider is also removed. Update-4: All set, the try is green, waiting for dependent changes to go in. Differential Revision: https://phabricator.services.mozilla.com/D49458 UltraBlame original commit: ef59d327a1a45ec7ccc9a6965e08c2325e64e336
gecko-dev-updater
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Nov 6, 2019
This change vendors `wgpu` library in-tree and hooks up the initialization bits. It implements adapter and device initialization and adds a simple test. Current status: - [x] Architecture - [x] figure out the IPC story - [ ] move wgpu crates into a dedicated folder (let's follow up with this) - [x] Review - [x] WebIDL changes by DOM peers - [x] Linux - [x] avoid depending on spirv_cross - gfx-rs/wgpu#371 - [x] macOS - [x] due to cross-compiling shaders - gfx-rs/gfx#3047 - [x] need the dependency update - [x] stop using gcc - SSheldon/rust-objc-exception#5 - [x] unexpected SSL header collision - https://bugzilla.mozilla.org/show_bug.cgi?id=1592398 - [x] undefined Metal symbols - [x] Windows - [x] due to "ipc-channel" not supporting Windows yet - servo/ipc-channel#233 - [x] due to some exceptional stuff - grovesNL/spirv_cross#121 - [x] undefined symbol: `D3D12CreateDevice` - [x] d3d12.dll is not found, dxgi1_4 doesn't present - [x] d3d11.dll and dxgi.dll need to be explicitly loaded on win32 mingw - gfx-rs/gfx#3076 - [x] libbacktrace fails to link on win32 mingw - [x] Android - [x] spirv-cross fails to build - KhronosGroup/SPIRV-Cross#1193 Update-1: We decided to go with IPDL mechanism instead of Rust based ipc-channel (or any alternatives), which unblocks Windows build. Update-2: It appears that WebGPUThreading isn't needed any more as the child thread (and its event loop) is now managed by IPDL infrastructure. This PR removes it 🎉 . Update-3: InstanceProvider is also removed. Update-4: All set, the try is green, waiting for dependent changes to go in. Differential Revision: https://phabricator.services.mozilla.com/D49458 UltraBlame original commit: 9c05fa3c0fcceb4f557d81e7a740bf81992aecb8
gecko-dev-updater
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Nov 6, 2019
This change vendors `wgpu` library in-tree and hooks up the initialization bits. It implements adapter and device initialization and adds a simple test. Current status: - [x] Architecture - [x] figure out the IPC story - [ ] move wgpu crates into a dedicated folder (let's follow up with this) - [x] Review - [x] WebIDL changes by DOM peers - [x] Linux - [x] avoid depending on spirv_cross - gfx-rs/wgpu#371 - [x] macOS - [x] due to cross-compiling shaders - gfx-rs/gfx#3047 - [x] need the dependency update - [x] stop using gcc - SSheldon/rust-objc-exception#5 - [x] unexpected SSL header collision - https://bugzilla.mozilla.org/show_bug.cgi?id=1592398 - [x] undefined Metal symbols - [x] Windows - [x] due to "ipc-channel" not supporting Windows yet - servo/ipc-channel#233 - [x] due to some exceptional stuff - grovesNL/spirv_cross#121 - [x] undefined symbol: `D3D12CreateDevice` - [x] d3d12.dll is not found, dxgi1_4 doesn't present - [x] d3d11.dll and dxgi.dll need to be explicitly loaded on win32 mingw - gfx-rs/gfx#3076 - [x] libbacktrace fails to link on win32 mingw - [x] Android - [x] spirv-cross fails to build - KhronosGroup/SPIRV-Cross#1193 Update-1: We decided to go with IPDL mechanism instead of Rust based ipc-channel (or any alternatives), which unblocks Windows build. Update-2: It appears that WebGPUThreading isn't needed any more as the child thread (and its event loop) is now managed by IPDL infrastructure. This PR removes it 🎉 . Update-3: InstanceProvider is also removed. Update-4: All set, the try is green, waiting for dependent changes to go in. Differential Revision: https://phabricator.services.mozilla.com/D49458 UltraBlame original commit: ef59d327a1a45ec7ccc9a6965e08c2325e64e336
gecko-dev-updater
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Nov 6, 2019
This change vendors `wgpu` library in-tree and hooks up the initialization bits. It implements adapter and device initialization and adds a simple test. Current status: - [x] Architecture - [x] figure out the IPC story - [ ] move wgpu crates into a dedicated folder (let's follow up with this) - [x] Review - [x] WebIDL changes by DOM peers - [x] Linux - [x] avoid depending on spirv_cross - gfx-rs/wgpu#371 - [x] macOS - [x] due to cross-compiling shaders - gfx-rs/gfx#3047 - [x] need the dependency update - [x] stop using gcc - SSheldon/rust-objc-exception#5 - [x] unexpected SSL header collision - https://bugzilla.mozilla.org/show_bug.cgi?id=1592398 - [x] undefined Metal symbols - [x] Windows - [x] due to "ipc-channel" not supporting Windows yet - servo/ipc-channel#233 - [x] due to some exceptional stuff - grovesNL/spirv_cross#121 - [x] undefined symbol: `D3D12CreateDevice` - [x] d3d12.dll is not found, dxgi1_4 doesn't present - [x] d3d11.dll and dxgi.dll need to be explicitly loaded on win32 mingw - gfx-rs/gfx#3076 - [x] libbacktrace fails to link on win32 mingw - [x] Android - [x] spirv-cross fails to build - KhronosGroup/SPIRV-Cross#1193 Update-1: We decided to go with IPDL mechanism instead of Rust based ipc-channel (or any alternatives), which unblocks Windows build. Update-2: It appears that WebGPUThreading isn't needed any more as the child thread (and its event loop) is now managed by IPDL infrastructure. This PR removes it 🎉 . Update-3: InstanceProvider is also removed. Update-4: All set, the try is green, waiting for dependent changes to go in. Differential Revision: https://phabricator.services.mozilla.com/D49458 UltraBlame original commit: 9c05fa3c0fcceb4f557d81e7a740bf81992aecb8
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Nov 6, 2019
This change vendors `wgpu` library in-tree and hooks up the initialization bits. It implements adapter and device initialization and adds a simple test. Current status: - [x] Architecture - [x] figure out the IPC story - [ ] move wgpu crates into a dedicated folder (let's follow up with this) - [x] Review - [x] WebIDL changes by DOM peers - [x] Linux - [x] avoid depending on spirv_cross - gfx-rs/wgpu#371 - [x] macOS - [x] due to cross-compiling shaders - gfx-rs/gfx#3047 - [x] need the dependency update - [x] stop using gcc - SSheldon/rust-objc-exception#5 - [x] unexpected SSL header collision - https://bugzilla.mozilla.org/show_bug.cgi?id=1592398 - [x] undefined Metal symbols - [x] Windows - [x] due to "ipc-channel" not supporting Windows yet - servo/ipc-channel#233 - [x] due to some exceptional stuff - grovesNL/spirv_cross#121 - [x] undefined symbol: `D3D12CreateDevice` - [x] d3d12.dll is not found, dxgi1_4 doesn't present - [x] d3d11.dll and dxgi.dll need to be explicitly loaded on win32 mingw - gfx-rs/gfx#3076 - [x] libbacktrace fails to link on win32 mingw - [x] Android - [x] spirv-cross fails to build - KhronosGroup/SPIRV-Cross#1193 Update-1: We decided to go with IPDL mechanism instead of Rust based ipc-channel (or any alternatives), which unblocks Windows build. Update-2: It appears that WebGPUThreading isn't needed any more as the child thread (and its event loop) is now managed by IPDL infrastructure. This PR removes it 🎉 . Update-3: InstanceProvider is also removed. Update-4: All set, the try is green, waiting for dependent changes to go in. Differential Revision: https://phabricator.services.mozilla.com/D49458 UltraBlame original commit: ef59d327a1a45ec7ccc9a6965e08c2325e64e336
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Nov 6, 2019
This change vendors `wgpu` library in-tree and hooks up the initialization bits. It implements adapter and device initialization and adds a simple test. Current status: - [x] Architecture - [x] figure out the IPC story - [ ] move wgpu crates into a dedicated folder (let's follow up with this) - [x] Review - [x] WebIDL changes by DOM peers - [x] Linux - [x] avoid depending on spirv_cross - gfx-rs/wgpu#371 - [x] macOS - [x] due to cross-compiling shaders - gfx-rs/gfx#3047 - [x] need the dependency update - [x] stop using gcc - SSheldon/rust-objc-exception#5 - [x] unexpected SSL header collision - https://phabricator.services.mozilla.com/D51148 - [x] undefined Metal symbols - [x] missing webrtc headers for IPDL magic - https://phabricator.services.mozilla.com/D51558 - [x] Windows - [x] due to "ipc-channel" not supporting Windows yet - servo/ipc-channel#233 - [x] due to some exceptional stuff - grovesNL/spirv_cross#121 - [x] undefined symbol: `D3D12CreateDevice` - [x] d3d12.dll is not found, dxgi1_4 doesn't present - [x] d3d11.dll and dxgi.dll need to be explicitly loaded on win32 mingw - gfx-rs/gfx#3076 - [x] libbacktrace fails to link on win32 mingw - [x] cc mislinking C++ standard library - rust-lang/cc-rs#455 - [x] Android - [x] spirv-cross fails to build - KhronosGroup/SPIRV-Cross#1193 Update-1: We decided to go with IPDL mechanism instead of Rust based ipc-channel (or any alternatives), which unblocks Windows build. Update-2: It appears that WebGPUThreading isn't needed any more as the child thread (and its event loop) is now managed by IPDL infrastructure. This PR removes it 🎉 . Update-3: InstanceProvider is also removed. Update-4: All set, the try is green, waiting for dependent changes to go in. Differential Revision: https://phabricator.services.mozilla.com/D49458 --HG-- rename : dom/webgpu/Adapter.cpp => dom/webgpu/ipc/WebGPUTypes.h rename : third_party/rust/arrayvec/.cargo-checksum.json => third_party/rust/arrayvec-0.4.11/.cargo-checksum.json rename : third_party/rust/arrayvec/Cargo.toml => third_party/rust/arrayvec-0.4.11/Cargo.toml rename : third_party/rust/arrayvec/README.rst => third_party/rust/arrayvec-0.4.11/README.rst rename : third_party/rust/arrayvec/benches/extend.rs => third_party/rust/arrayvec-0.4.11/benches/extend.rs rename : third_party/rust/arrayvec/build.rs => third_party/rust/arrayvec-0.4.11/build.rs rename : third_party/rust/arrayvec/src/array.rs => third_party/rust/arrayvec-0.4.11/src/array.rs rename : third_party/rust/arrayvec/src/array_string.rs => third_party/rust/arrayvec-0.4.11/src/array_string.rs rename : third_party/rust/arrayvec/src/char.rs => third_party/rust/arrayvec-0.4.11/src/char.rs rename : third_party/rust/arrayvec/src/lib.rs => third_party/rust/arrayvec-0.4.11/src/lib.rs rename : third_party/rust/arrayvec/src/maybe_uninit.rs => third_party/rust/arrayvec-0.4.11/src/maybe_uninit.rs rename : third_party/rust/arrayvec/src/maybe_uninit_nodrop.rs => third_party/rust/arrayvec-0.4.11/src/maybe_uninit_nodrop.rs rename : third_party/rust/arrayvec/src/maybe_uninit_stable.rs => third_party/rust/arrayvec-0.4.11/src/maybe_uninit_stable.rs rename : third_party/rust/arrayvec/src/range.rs => third_party/rust/arrayvec-0.4.11/src/range.rs rename : third_party/rust/arrayvec/tests/serde.rs => third_party/rust/arrayvec-0.4.11/tests/serde.rs rename : third_party/rust/arrayvec/tests/tests.rs => third_party/rust/arrayvec-0.4.11/tests/tests.rs rename : third_party/rust/core-graphics/Cargo.toml => third_party/rust/atom/Cargo.toml rename : third_party/rust/core-graphics/Cargo.toml => third_party/rust/cocoa/Cargo.toml rename : third_party/rust/core-graphics/src/lib.rs => third_party/rust/cocoa/src/lib.rs rename : third_party/rust/core-graphics/Cargo.toml => third_party/rust/colorful/Cargo.toml rename : third_party/rust/core-graphics/Cargo.toml => third_party/rust/range-alloc/Cargo.toml rename : third_party/rust/core-graphics/Cargo.toml => third_party/rust/shared_library/Cargo.toml rename : third_party/rust/core-graphics/Cargo.toml => third_party/rust/x11/Cargo.toml extra : moz-landing-system : lando
xeonchen
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Nov 6, 2019
This change vendors `wgpu` library in-tree and hooks up the initialization bits. It implements adapter and device initialization and adds a simple test. Current status: - [x] Architecture - [x] figure out the IPC story - [ ] move wgpu crates into a dedicated folder (let's follow up with this) - [x] Review - [x] WebIDL changes by DOM peers - [x] Linux - [x] avoid depending on spirv_cross - gfx-rs/wgpu#371 - [x] macOS - [x] due to cross-compiling shaders - gfx-rs/gfx#3047 - [x] need the dependency update - [x] stop using gcc - SSheldon/rust-objc-exception#5 - [x] unexpected SSL header collision - https://phabricator.services.mozilla.com/D51148 - [x] undefined Metal symbols - [x] missing webrtc headers for IPDL magic - https://phabricator.services.mozilla.com/D51558 - [x] Windows - [x] due to "ipc-channel" not supporting Windows yet - servo/ipc-channel#233 - [x] due to some exceptional stuff - grovesNL/spirv_cross#121 - [x] undefined symbol: `D3D12CreateDevice` - [x] d3d12.dll is not found, dxgi1_4 doesn't present - [x] d3d11.dll and dxgi.dll need to be explicitly loaded on win32 mingw - gfx-rs/gfx#3076 - [x] libbacktrace fails to link on win32 mingw - [x] cc mislinking C++ standard library - rust-lang/cc-rs#455 - [x] Android - [x] spirv-cross fails to build - KhronosGroup/SPIRV-Cross#1193 Update-1: We decided to go with IPDL mechanism instead of Rust based ipc-channel (or any alternatives), which unblocks Windows build. Update-2: It appears that WebGPUThreading isn't needed any more as the child thread (and its event loop) is now managed by IPDL infrastructure. This PR removes it 🎉 . Update-3: InstanceProvider is also removed. Update-4: All set, the try is green, waiting for dependent changes to go in. Differential Revision: https://phabricator.services.mozilla.com/D49458
gecko-dev-updater
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Nov 7, 2019
This change vendors `wgpu` library in-tree and hooks up the initialization bits. It implements adapter and device initialization and adds a simple test. Current status: - [x] Architecture - [x] figure out the IPC story - [ ] move wgpu crates into a dedicated folder (let's follow up with this) - [x] Review - [x] WebIDL changes by DOM peers - [x] Linux - [x] avoid depending on spirv_cross - gfx-rs/wgpu#371 - [x] macOS - [x] due to cross-compiling shaders - gfx-rs/gfx#3047 - [x] need the dependency update - [x] stop using gcc - SSheldon/rust-objc-exception#5 - [x] unexpected SSL header collision - https://phabricator.services.mozilla.com/D51148 - [x] undefined Metal symbols - [x] missing webrtc headers for IPDL magic - https://phabricator.services.mozilla.com/D51558 - [x] Windows - [x] due to "ipc-channel" not supporting Windows yet - servo/ipc-channel#233 - [x] due to some exceptional stuff - grovesNL/spirv_cross#121 - [x] undefined symbol: `D3D12CreateDevice` - [x] d3d12.dll is not found, dxgi1_4 doesn't present - [x] d3d11.dll and dxgi.dll need to be explicitly loaded on win32 mingw - gfx-rs/gfx#3076 - [x] libbacktrace fails to link on win32 mingw - [x] cc mislinking C++ standard library - rust-lang/cc-rs#455 - [x] Android - [x] spirv-cross fails to build - KhronosGroup/SPIRV-Cross#1193 Update-1: We decided to go with IPDL mechanism instead of Rust based ipc-channel (or any alternatives), which unblocks Windows build. Update-2: It appears that WebGPUThreading isn't needed any more as the child thread (and its event loop) is now managed by IPDL infrastructure. This PR removes it 🎉 . Update-3: InstanceProvider is also removed. Update-4: All set, the try is green, waiting for dependent changes to go in. Differential Revision: https://phabricator.services.mozilla.com/D49458 UltraBlame original commit: cbec8a55a1bbad484ea0628b527de6f0cc7dc5f7
gecko-dev-updater
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that referenced
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Nov 7, 2019
This change vendors `wgpu` library in-tree and hooks up the initialization bits. It implements adapter and device initialization and adds a simple test. Current status: - [x] Architecture - [x] figure out the IPC story - [ ] move wgpu crates into a dedicated folder (let's follow up with this) - [x] Review - [x] WebIDL changes by DOM peers - [x] Linux - [x] avoid depending on spirv_cross - gfx-rs/wgpu#371 - [x] macOS - [x] due to cross-compiling shaders - gfx-rs/gfx#3047 - [x] need the dependency update - [x] stop using gcc - SSheldon/rust-objc-exception#5 - [x] unexpected SSL header collision - https://phabricator.services.mozilla.com/D51148 - [x] undefined Metal symbols - [x] missing webrtc headers for IPDL magic - https://phabricator.services.mozilla.com/D51558 - [x] Windows - [x] due to "ipc-channel" not supporting Windows yet - servo/ipc-channel#233 - [x] due to some exceptional stuff - grovesNL/spirv_cross#121 - [x] undefined symbol: `D3D12CreateDevice` - [x] d3d12.dll is not found, dxgi1_4 doesn't present - [x] d3d11.dll and dxgi.dll need to be explicitly loaded on win32 mingw - gfx-rs/gfx#3076 - [x] libbacktrace fails to link on win32 mingw - [x] cc mislinking C++ standard library - rust-lang/cc-rs#455 - [x] Android - [x] spirv-cross fails to build - KhronosGroup/SPIRV-Cross#1193 Update-1: We decided to go with IPDL mechanism instead of Rust based ipc-channel (or any alternatives), which unblocks Windows build. Update-2: It appears that WebGPUThreading isn't needed any more as the child thread (and its event loop) is now managed by IPDL infrastructure. This PR removes it 🎉 . Update-3: InstanceProvider is also removed. Update-4: All set, the try is green, waiting for dependent changes to go in. Differential Revision: https://phabricator.services.mozilla.com/D49458 UltraBlame original commit: cbec8a55a1bbad484ea0628b527de6f0cc7dc5f7
gecko-dev-updater
pushed a commit
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that referenced
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Nov 7, 2019
This change vendors `wgpu` library in-tree and hooks up the initialization bits. It implements adapter and device initialization and adds a simple test. Current status: - [x] Architecture - [x] figure out the IPC story - [ ] move wgpu crates into a dedicated folder (let's follow up with this) - [x] Review - [x] WebIDL changes by DOM peers - [x] Linux - [x] avoid depending on spirv_cross - gfx-rs/wgpu#371 - [x] macOS - [x] due to cross-compiling shaders - gfx-rs/gfx#3047 - [x] need the dependency update - [x] stop using gcc - SSheldon/rust-objc-exception#5 - [x] unexpected SSL header collision - https://phabricator.services.mozilla.com/D51148 - [x] undefined Metal symbols - [x] missing webrtc headers for IPDL magic - https://phabricator.services.mozilla.com/D51558 - [x] Windows - [x] due to "ipc-channel" not supporting Windows yet - servo/ipc-channel#233 - [x] due to some exceptional stuff - grovesNL/spirv_cross#121 - [x] undefined symbol: `D3D12CreateDevice` - [x] d3d12.dll is not found, dxgi1_4 doesn't present - [x] d3d11.dll and dxgi.dll need to be explicitly loaded on win32 mingw - gfx-rs/gfx#3076 - [x] libbacktrace fails to link on win32 mingw - [x] cc mislinking C++ standard library - rust-lang/cc-rs#455 - [x] Android - [x] spirv-cross fails to build - KhronosGroup/SPIRV-Cross#1193 Update-1: We decided to go with IPDL mechanism instead of Rust based ipc-channel (or any alternatives), which unblocks Windows build. Update-2: It appears that WebGPUThreading isn't needed any more as the child thread (and its event loop) is now managed by IPDL infrastructure. This PR removes it 🎉 . Update-3: InstanceProvider is also removed. Update-4: All set, the try is green, waiting for dependent changes to go in. Differential Revision: https://phabricator.services.mozilla.com/D49458 UltraBlame original commit: cbec8a55a1bbad484ea0628b527de6f0cc7dc5f7
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