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Matt Dean edited this page Jan 31, 2020
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An example of global and local reflections.
kMirrors is a system for defining and rendering planar reflection cameras in Unity's Universal Render Pipeline. It supports Global mode, where a single reflection camera can be used across an entire scene (useful for water and other large reflective surfaces) and Local mode, where a list of Renderers can be defined to receive reflections (useful for smaller surfaces like wall mirrors).
Currently recursive reflections are not supported. Any reflector surfaces reflected in another mirror will have an undefined reflection on its surface.
- Automatic camera creation and management.
- Generation of reflection and oblique matrices.
- Easy access to reflection textures via kShading.