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UDBase.Controllers.LogSystem.UI
KonH edited this page Feb 23, 2018
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2 revisions
Internal LogSystem.UI component to switch tag/type visibility
public class UDBase.Controllers.LogSystem.UI.ToggleContainer
: MonoBehaviour
Fields
Type | Name | Summary |
---|---|---|
Text |
Text | |
Toggle |
Toggle |
Methods
Type | Name | Summary |
---|---|---|
void |
Init(Boolean state, String itemName, Action<String, Boolean> onValueChangedCallback) |
Component to show ILog messages in visual overlay
public class UDBase.Controllers.LogSystem.UI.VisualLogHandler
: MonoBehaviour
Fields
Type | Name | Summary |
---|---|---|
Button |
ClearButton | |
Button |
CloseButton | |
Button |
CloseSettingsButton | |
String |
CurrentState | |
GameObject |
EmptyContent | |
GameObject |
MainContent | |
Button |
MaximizeButton | |
Button |
MinimizeButton | |
Button |
OpenButton | |
GameObject |
OpenContent | |
List<ButtonPosHander> |
OpenPositions | |
Button |
OpenSettingsButton | |
GameObject |
SettingsContent | |
ToggleContainer |
TagSample | |
Text |
Text | |
GameObject |
TopControlsContent | |
ToggleContainer |
TypeSample |
Methods
Type | Name | Summary |
---|---|---|
void |
AddMessage(LogType type, ILogContext context, String msg) |
Add given message to log handler to display in visual overlay |
void |
Init(Settings settings) |
Init with dependencies |