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UDBase.Controllers.SoundSystem
konh edited this page Apr 25, 2018
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3 revisions
ISound is uses Audio for channel settings and provides two ways to work: direct SoundSource and SoundController. First is used for positional or deep controlled sounds, second for simple 2D sounds(UI, for example). All ISound methods require Content system is used for store AudioClips.
public interface UDBase.Controllers.SoundSystem.ISound
Methods
Type | Name | Summary |
---|---|---|
void |
EndLoop(ContentId sound) |
End already started loop (AudioClip inside ContentId) |
void |
Play(ContentId sound, Single delay = 0, String channelName = Sound) |
Play the specified sound (AudioClip inside ContentId), with optional delay and channelName |
void |
StartLoop(ContentId sound, Single delay = 0, String channelName = Sound) |
Play the specified sound (AudioClip inside ContentId) as loop, with optional delay and channelName |
Default sound controller
public class UDBase.Controllers.SoundSystem.SoundController
: ISound, ILogContext
Methods
Type | Name | Summary |
---|---|---|
void |
EndLoop(ContentId sound) |
|
void |
Play(ContentId sound, Single delay, String channelName) |
|
void |
StartLoop(ContentId sound, Single delay, String channelName) |
AudioSource wrapper to use in ISound
public class UDBase.Controllers.SoundSystem.SoundSource
: MonoBehaviour
Fields
Type | Name | Summary |
---|---|---|
Boolean |
AutoPlay | Is need to play on start? |
Single |
Delay | Time to wait before playing |
Boolean |
DestroyOnStop | Destroy instance on stop? |
Single |
FadeIn | Time to maximize volume from 0 on start |
Single |
FadeOut | Time to minimize volume to 0 before end |
AudioClipHolder |
Holder | Content holder for current audio clip |
Boolean |
Loop | Is need to play over and over? |
ChannelSettings |
Settings | The settings for the channel to play with |
Methods
Type | Name | Summary |
---|---|---|
void |
Init(IAudio audio, List<IContent> loaders) |
Init with dependencies |
void |
Pause() | Pause playing sound |
void |
Play(Boolean force = False) |
Play the current assigned sound (force is allows to skip Delay) |
void |
Stop() | Stop playing sound |
void |
UnPause() | Resume playing sound |
Sound utility for playing sounds with ISound/SoundController
public class UDBase.Controllers.SoundSystem.SoundUtility
: MonoBehaviour
Methods
Type | Name | Summary |
---|---|---|
void |
Init(IAudio audio, Settings settings) |
Init with dependencies |
void |
Play(String key, AudioClip clip, Boolean loop, Single delay, String channelName) |
|
void |
StopLoop(String key) |