Releases: LibreVR/Revive
Version 1.5.1
To use experimental Mixed Reality support through Remixed, simply start the Revive Dashboard from the start menu and start a game without having SteamVR running.
Bug fixes
- Remixed: Fixed applications crashing with a fatal error during startup (#1083)
Version 1.5.0
To use experimental Mixed Reality support through Remixed, simply start the Revive Dashboard from the start menu and start a game without having SteamVR running.
Changes
- Updated to Oculus SDK 1.30
Bug fixes
- Revive: Fixed thumbstick getting locked in position after release
- Revive: Fixed left index finger state being used for the right hand
- Revive: Reimplemented support for grip toggle settings (#1046)
Version 1.4.2
To use experimental Mixed Reality support through Remixed, simply start the Revive Dashboard from the start menu and start a game without having SteamVR running.
Input Scripting has been removed in favor of SteamVR Input, if you need to change the bindings please do so by installing the SteamVR Beta. This is optional, you're not required to use the SteamVR beta for this release.
Changes
- Includes all bug fixes and changes from the beta releases including an update to Oculus SDK 1.26.
Bug fixes
Version 1.4.1 Beta
This release requires the SteamVR beta.
To use experimental Mixed Reality support through Remixed, simply start the Revive Dashboard from the start menu and start a game without having SteamVR running.
Changes
- Updated to Oculus SDK 1.26
Bug fixes
Version 1.4.0 Beta
This is a beta release to test SteamVR Input support in Revive and Samsung Odyssey support in Remixed. Don't use this version unless you need those features right now. This release requires the SteamVR beta.
To use native Mixed Reality support through Remixed, simply start the Revive Dashboard from the start menu and start a game without having SteamVR running.
Changes
- Added early SteamVR Input support for Revive (requires SteamVR beta)
- Added Samsung Odyssey support in Remixed
- Updated to Oculus SDK 1.25
- Updated to OpenVR 1.0.15
- Updated to Mixed Reality Spring Update
Bug fixes
Version 1.3.0
This release add a beta version of "Remixed" which is a version of Revive rewritten from the ground up for native Windows Mixed Reality support. Expect numerous issues while I refine this new version, including the fact that Samsung Odyssey headsets are not currently supported.
To use "Remixed" simply start the Revive Dashboard from the start menu without SteamVR running. When you attempt to start an application it will start in the Mixed Reality Portal directly. If the controllers aren't visible in-game try alt-tabbing out of and back into the game.
Changes
- The Windows Mixed Reality "Remixed" version of Revive is now in beta, open the Revive Dashboard on the desktop without SteamVR running to use it
- The dashboard can now be opened on the desktop by double-clicking the tray icon or launching it from the start menu
Bug fixes
- Fixed setting changes not being applied during gameplay
- Fixed a crash in the dashboard when opening and closing it on the Desktop several times
- Fixed a large portion of Oculus games failing to start (#960)
Version 1.2.2
Please note that Windows Mixed Reality headsets are not yet officially supported, you may run into issues using those headsets.
Changes
- Updated to Oculus SDK 1.24
Bug fixes
- Oculus Medium crashing on startup (#922)
Version 1.2.1
Please note that Windows Mixed Reality headsets are not yet officially supported, you may run into issues using those headsets.
This release fixes Oculus library scanning for the new Core 2.0 release. Please note that Revive only supports scanning your default library right now, support for multiple libraries will come in a later version.
Oculus Home Classic is no longer supported, make sure you're running the latest version of the Oculus software.
Changes
- Added support for scanning Oculus Core 2.0 libraries
- Updated to Qt 5.10
Bug fixes
- Fixed floor level issues when recentering in a seated experience
- Fixed Grip toggle state not affecting touch gestures
- Fixed Trigger-as-Grip not allowing you to fire guns or use touch gestures (#913)
- Fixed 2D overlays not being placed relative to the seated position (Contributed by LukeRoss00) (#908)
- Fixed WMR headsets rendering everything in monoscopic (#893)
Version 1.2.0
Happy new year everyone.
This is the first release of the new stable version that support full customization of the input mapping using LUA scripts. Currently it requires a bit of LUA knowledge, but in an upcoming version this LUA support will be the base for new customization options in the dashboard.
The documentation of the new scripting system can be found on the wiki: https://github.com/LibreVR/Revive/wiki/Input-Scripting
Changes
- Added support for LUA scripting of the input system
- Updated the Oculus SDK to 1.20
- Performance optimizations to reduce translation overhead
Known issues
- Changing the settings while the game is running is not supported
- Xbox Controller support on a few games might be broken, this will be fixed in the next version
- Multiple users reported issues with the SteamVR version of Dirt Rally, last known good version for that game is 1.1.11
Third Beta Version 1.2.0
This release updates the beta version to support the latest Oculus SDK. This should fix Arktika.1 and Edge of Nowhere.
For Windows Mixed Reality headset users this version now spoofs the number of connected sensors so you can play games that refuse to start without two sensors connected.
I apologize for the delay of the stable version, it will be out before the end of the year.
Update: There was a small issue with the controllers, please re-download this release if you notice your controllers are not visible or not responding to input.