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Releases: LibreVR/Revive

Version 3.2.0

20 Mar 01:56
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Changes

  • Updated OpenVR to v1.23.7
  • Pose prediction has been rewritten resulting in improved motion smoothing
  • Allow games to recenter room-scale experiences
  • In-game recentering is no longer persistent
  • Implemented automatic HMD audio device selection
  • Decreased scrolling speed in Revive Dashboard
  • Added tray icon menu item to create a Revive Injector shortcut

Bug fixes

  • Revive: Golf+ doesn't launch correctly in headset (#1804)
  • Revive: Bonelab extreme stutters and low performance (#1788)

Version 3.1.1

12 Mar 23:34
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Changes

  • Oculus Account linking has been replaced by an automatic login method that's compatible with Meta accounts thanks to @ahmanwoods
  • Automatic updater has been removed as version releases have become much less frequent
  • Updated the OVR SDK to 32.0.0

Bug fixes

  • Revive: Fixed incorrect field-of-view handling (#1716)

Version 2.1.1

10 Jul 10:04
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Bug fixes

  • ReviveOverlay: Fixed crash when attempting to link an Oculus Account

Version 2.1.0

29 Jun 07:57
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Changes

  • Limited the online functionality nag to Echo Arena
  • Reverted to old frame pacing behavior used in the initial 2.0 release

Bug fixes

  • Revive: Fixed older games crashing due to an access violation
  • Revive: Improved handling of FoV stencils
  • ReviveOverlay: Fixed inject option in tray icon menu
  • ReviveOverlay: Fixed Oculus Platform heartbeat functionality

Version 2.0.0

30 Jan 08:06
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Changes

  • The Revive Dashboard can now link with your Oculus account to improve online multiplayer support thanks to @ahmanwoods
  • The Revive Dashboard now supports scanning multiple Oculus libraries as contributed by @croger42
  • The Revive Injector has been rewritten to improve reliability using Microsoft Detours
  • Improved and simplified frame blocking behavior in Revive to improve performance

Bug fixes

  • Revive: Fixed Walking Dead: Saints and Sinners crashing on launch (#1451)

Version 1.9.2

11 Dec 07:55
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Changes

  • Updated Oculus SDK to version 1.43
  • SteamVR Input should now be configurable before running an app

Bug fixes

  • Revive: Fixed Stormland crashing on launch and rendering differently in each eye (#1379)
  • ReviveXR: Numerous fixes thanks to @qlyoung

Version 1.9.1

19 Oct 21:30
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A hotfix was added that fixes a performance regression

Changes

  • Further optimizations to frame blocking behaviour
  • Patching option has been removed from the tray icon to avoid user confusion
    • Still available by manually copying files if you know what you're doing

Bug fixes

  • Revive: Fixed Asgard's Wrath loading screen blinking on/off (#1347)

Version 1.9.0

18 Oct 09:38
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Changes

  • Updated Oculus SDK to version 1.41
  • Improved frame blocking behavior to enhance performance in UE4 games
  • Removed patching function from the tray icon to avoid user confusion
    • Still available by manually copying files if you know what you're doing

Bug fixes

  • Revive: Added default bindings for Vive Cosmos controllers (#1340)
  • Revive: Fixed Dance Central regression that causes fatal errors (#1334)
  • Revive: Fixed menu button on the Left controller not working (#1339)
  • Revive: Fixed thumbstick recenter triggering on both controllers when only touching one (#1357)
  • ReviveXR: Fixed missing loader DLL oversight and added various fixes contributed by @qlyoung (#1323)

Version 1.8.2

14 Oct 00:40
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Version 1.8.2 Pre-release
Pre-release

This was a pre-release version of 1.9.0, use that version instead.

Version 1.8.1

05 Sep 23:22
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Changes

  • Updated Oculus SDK to version 1.40
  • Improved SteamVR app identification

Bug fixes

  • Revive: Fixed quad layers in Dirt Rally flipping upside down (#1322)
  • Revive: Fixed controllers not working if the user is not an admin (#1311)