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Release 3 (the New Decade update)

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@LukeRoss00 LukeRoss00 released this 02 Jan 21:12
· 32 commits to master since this release
1e8a0b7

Please see the README for important instructions on setup and gameplay, especially if this is your first time using the mod.

The main feature of this release is the introduction of two new viewing modes for cutscenes (yay!). The first mode (dynamic stereo) is now the default as it addresses the issue of cutscene characters looking flat and too close to the viewer, while the second new mode (virtual screen) can be selected for a more traditional 2D approach to cutscenes. The original viewing mode is still available for people who prefer it, or just to make comparisons. Mind that even dynamic stereo does not imply a full FOV adjustment of the cutscene camera, which is still an open problem with GTA V, so don't expect miracles :-)

The mod natively supports Oculus and SteamVR headsets. HMD detection is automatic: if you have an Oculus headset connected (with the OVR service running) when you start the game, the mod will use native Oculus rendering; otherwise it will launch in SteamVR mode. Big kudos to Valve for rapidly making the necessary fixes to SteamVR in order to have alternate eye rendering work correctly. WMR and Pimax headsets are still not properly supported, but both Microsoft and Pimax are aware of the issues, so let's hope for good news soon.

If you want to use SteamVR, make sure that:

  1. your SteamVR version is 1.9.13 or later;
  2. Motion Smoothing is off;
  3. "Use Desktop Game Theatre while SteamVR is active" is not checked in the game properties page for Steam;
  4. you're not accidentally injecting Revive into the game.

The only file you need to download is GTAV_REAL_mod_by_LukeRoss_r3.rar (just overwrite the old files if you had a previous release installed).

CHANGELOG:

  • New dynamic stereo mode for cutscenes (default)
  • New 2D virtual screen mode for cutscenes (selectable)
  • Added a configuration file to set user defaults for mod options
  • Monoscopic rendering should now be working correctly with SteamVR too (feedback would be appreciated)

Enjoy!