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Fix Noticeable freeze after saving a scene godotengine#93104
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Hilderin authored and MewPurPur committed Jun 29, 2024
1 parent 3091354 commit d59d4bc
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Showing 4 changed files with 73 additions and 35 deletions.
63 changes: 63 additions & 0 deletions editor/editor_file_system.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -161,6 +161,10 @@ String EditorFileSystemDirectory::get_file_script_class_icon_path(int p_idx) con
return files[p_idx]->script_class_icon_path;
}

String EditorFileSystemDirectory::get_file_icon_path(int p_idx) const {
return files[p_idx]->icon_path;
}

StringName EditorFileSystemDirectory::get_file_type(int p_idx) const {
ERR_FAIL_INDEX_V(p_idx, files.size(), "");
return files[p_idx]->type;
Expand Down Expand Up @@ -740,6 +744,8 @@ void EditorFileSystem::scan() {
scanning = false;
_update_pending_script_classes();
_update_pending_scene_groups();
// Update all icons so they are loaded for the FileSystemDock.
_update_files_icon_path();
emit_signal(SNAME("filesystem_changed"));
emit_signal(SNAME("sources_changed"), sources_changed.size() > 0);
first_scan = false;
Expand Down Expand Up @@ -1298,6 +1304,8 @@ void EditorFileSystem::_notification(int p_what) {
_update_scan_actions();
_update_pending_script_classes();
_update_pending_scene_groups();
// Update all icons so they are loaded for the FileSystemDock.
_update_files_icon_path();
emit_signal(SNAME("filesystem_changed"));
emit_signal(SNAME("sources_changed"), sources_changed.size() > 0);
first_scan = false;
Expand Down Expand Up @@ -1578,6 +1586,43 @@ String EditorFileSystem::_get_global_script_class(const String &p_type, const St
return String();
}

void EditorFileSystem::_update_file_icon_path(EditorFileSystemDirectory::FileInfo *file_info) {
String icon_path;
if (file_info->script_class_icon_path.is_empty() && !file_info->deps.is_empty()) {
const String &script_path = file_info->deps[0]; // Assuming the first dependency is a script.
if (!script_path.is_empty()) {
String *cached = file_icon_cache.getptr(script_path);
if (cached) {
icon_path = *cached;
} else {
if (ClassDB::is_parent_class(ResourceLoader::get_resource_type(script_path), SNAME("Script"))) {
int script_file;
EditorFileSystemDirectory *efsd = find_file(script_path, &script_file);
if (efsd) {
icon_path = efsd->files[script_file]->script_class_icon_path;
}
}
file_icon_cache.insert(script_path, icon_path);
}
}
}

file_info->icon_path = icon_path;
}

void EditorFileSystem::_update_files_icon_path(EditorFileSystemDirectory *edp) {
if (!edp) {
edp = filesystem;
file_icon_cache.clear();
}
for (EditorFileSystemDirectory *sub_dir : edp->subdirs) {
_update_files_icon_path(sub_dir);
}
for (EditorFileSystemDirectory::FileInfo *fi : edp->files) {
_update_file_icon_path(fi);
}
}

void EditorFileSystem::_update_script_classes() {
update_script_mutex.lock();

Expand Down Expand Up @@ -1719,6 +1764,8 @@ void EditorFileSystem::update_file(const String &p_file) {

void EditorFileSystem::update_files(const Vector<String> &p_script_paths) {
bool updated = false;
bool update_files_icon_cache = false;
Vector<EditorFileSystemDirectory::FileInfo *> files_to_update_icon_path;
for (const String &file : p_script_paths) {
ERR_CONTINUE(file.is_empty());
EditorFileSystemDirectory *fs = nullptr;
Expand All @@ -1741,6 +1788,9 @@ void EditorFileSystem::update_files(const Vector<String> &p_script_paths) {
}
if (ClassDB::is_parent_class(fs->files[cpos]->type, SNAME("Script"))) {
_queue_update_script_class(file);
if (!fs->files[cpos]->script_class_icon_path.is_empty()) {
update_files_icon_cache = true;
}
}
if (fs->files[cpos]->type == SNAME("PackedScene")) {
_queue_update_scene_groups(file);
Expand Down Expand Up @@ -1789,6 +1839,7 @@ void EditorFileSystem::update_files(const Vector<String> &p_script_paths) {
_save_late_updated_files(); //files need to be updated in the re-scan
}

const String old_script_class_icon_path = fs->files[cpos]->script_class_icon_path;
fs->files[cpos]->type = type;
fs->files[cpos]->resource_script_class = script_class;
fs->files[cpos]->uid = uid;
Expand Down Expand Up @@ -1816,13 +1867,25 @@ void EditorFileSystem::update_files(const Vector<String> &p_script_paths) {
if (fs->files[cpos]->type == SNAME("PackedScene")) {
_queue_update_scene_groups(file);
}
if (fs->files[cpos]->type == SNAME("Resource")) {
files_to_update_icon_path.push_back(fs->files[cpos]);
} else if (old_script_class_icon_path != fs->files[cpos]->script_class_icon_path) {
update_files_icon_cache = true;
}
updated = true;
}
}

if (updated) {
_update_pending_script_classes();
_update_pending_scene_groups();
if (update_files_icon_cache) {
_update_files_icon_path();
} else {
for (EditorFileSystemDirectory::FileInfo *fi : files_to_update_icon_path) {
_update_file_icon_path(fi);
}
}
call_deferred(SNAME("emit_signal"), "filesystem_changed"); //update later
}
}
Expand Down
6 changes: 6 additions & 0 deletions editor/editor_file_system.h
Original file line number Diff line number Diff line change
Expand Up @@ -66,6 +66,7 @@ class EditorFileSystemDirectory : public Object {
String script_class_name;
String script_class_extends;
String script_class_icon_path;
String icon_path;
};

Vector<FileInfo *> files;
Expand All @@ -91,6 +92,7 @@ class EditorFileSystemDirectory : public Object {
String get_file_script_class_name(int p_idx) const; //used for scripts
String get_file_script_class_extends(int p_idx) const; //used for scripts
String get_file_script_class_icon_path(int p_idx) const; //used for scripts
String get_file_icon_path(int p_idx) const; //used for FileSystemDock

EditorFileSystemDirectory *get_parent();

Expand Down Expand Up @@ -279,6 +281,7 @@ class EditorFileSystem : public Node {
void _move_group_files(EditorFileSystemDirectory *efd, const String &p_group_file, const String &p_new_location);

HashSet<String> group_file_cache;
HashMap<String, String> file_icon_cache;

struct ImportThreadData {
const ImportFile *reimport_files;
Expand All @@ -295,6 +298,9 @@ class EditorFileSystem : public Node {

Vector<Ref<EditorFileSystemImportFormatSupportQuery>> import_support_queries;

void _update_file_icon_path(EditorFileSystemDirectory::FileInfo *file_info);
void _update_files_icon_path(EditorFileSystemDirectory *edp = nullptr);

protected:
void _notification(int p_what);
static void _bind_methods();
Expand Down
37 changes: 4 additions & 33 deletions editor/filesystem_dock.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -200,33 +200,6 @@ Ref<Texture2D> FileSystemDock::_get_tree_item_icon(bool p_is_valid, const String
}
}

String FileSystemDock::_get_entry_script_icon(const EditorFileSystemDirectory *p_dir, int p_file) {
const PackedStringArray &deps = p_dir->get_file_deps(p_file);
if (deps.is_empty()) {
return String();
}

const String &script_path = deps[0]; // Assuming the first dependency is a script.
if (script_path.is_empty() || !ClassDB::is_parent_class(ResourceLoader::get_resource_type(script_path), SNAME("Script"))) {
return String();
}

String *cached = icon_cache.getptr(script_path);
if (cached) {
return *cached;
}

HashMap<String, String>::Iterator I;
int script_file;
EditorFileSystemDirectory *efsd = EditorFileSystem::get_singleton()->find_file(script_path, &script_file);
if (efsd) {
I = icon_cache.insert(script_path, efsd->get_file_script_class_icon_path(script_file));
} else {
I = icon_cache.insert(script_path, String());
}
return I->value;
}

bool FileSystemDock::_create_tree(TreeItem *p_parent, EditorFileSystemDirectory *p_dir, Vector<String> &uncollapsed_paths, bool p_select_in_favorites, bool p_unfold_path) {
bool parent_should_expand = false;

Expand Down Expand Up @@ -316,7 +289,7 @@ bool FileSystemDock::_create_tree(TreeItem *p_parent, EditorFileSystemDirectory
FileInfo fi;
fi.name = p_dir->get_file(i);
fi.type = p_dir->get_file_type(i);
fi.icon_path = _get_entry_script_icon(p_dir, i);
fi.icon_path = p_dir->get_file_icon_path(i);
fi.import_broken = !p_dir->get_file_import_is_valid(i);
fi.modified_time = p_dir->get_file_modified_time(i);

Expand Down Expand Up @@ -414,8 +387,6 @@ void FileSystemDock::_update_tree(const Vector<String> &p_uncollapsed_paths, boo
updating_tree = true;
TreeItem *root = tree->create_item();

icon_cache.clear();

// Handles the favorites.
TreeItem *favorites_item = tree->create_item(root);
favorites_item->set_icon(0, get_editor_theme_icon(SNAME("Favorites")));
Expand Down Expand Up @@ -463,7 +434,7 @@ void FileSystemDock::_update_tree(const Vector<String> &p_uncollapsed_paths, boo
int index;
EditorFileSystemDirectory *dir = EditorFileSystem::get_singleton()->find_file(favorite, &index);
if (dir) {
icon = _get_tree_item_icon(dir->get_file_import_is_valid(index), dir->get_file_type(index), _get_entry_script_icon(dir, index));
icon = _get_tree_item_icon(dir->get_file_import_is_valid(index), dir->get_file_type(index), dir->get_file_icon_path(index));
} else {
icon = get_editor_theme_icon(SNAME("File"));
}
Expand Down Expand Up @@ -1017,7 +988,7 @@ void FileSystemDock::_update_file_list(bool p_keep_selection) {
fi.path = favorite;
if (efd) {
fi.type = efd->get_file_type(index);
fi.icon_path = _get_entry_script_icon(efd, index);
fi.icon_path = efd->get_file_icon_path(index);
fi.import_broken = !efd->get_file_import_is_valid(index);
fi.modified_time = efd->get_file_modified_time(index);
} else {
Expand Down Expand Up @@ -1110,7 +1081,7 @@ void FileSystemDock::_update_file_list(bool p_keep_selection) {
fi.name = efd->get_file(i);
fi.path = directory.path_join(fi.name);
fi.type = efd->get_file_type(i);
fi.icon_path = _get_entry_script_icon(efd, i);
fi.icon_path = efd->get_file_icon_path(i);
fi.import_broken = !efd->get_file_import_is_valid(i);
fi.modified_time = efd->get_file_modified_time(i);

Expand Down
2 changes: 0 additions & 2 deletions editor/filesystem_dock.h
Original file line number Diff line number Diff line change
Expand Up @@ -142,7 +142,6 @@ class FileSystemDock : public VBoxContainer {
FILE_NEW_SCENE,
};

HashMap<String, String> icon_cache;
HashMap<String, Color> folder_colors;
Dictionary assigned_folder_colors;

Expand Down Expand Up @@ -250,7 +249,6 @@ class FileSystemDock : public VBoxContainer {
void _reselect_items_selected_on_drag_begin(bool reset = false);

Ref<Texture2D> _get_tree_item_icon(bool p_is_valid, const String &p_file_type, const String &p_icon_path);
String _get_entry_script_icon(const EditorFileSystemDirectory *p_dir, int p_file);
bool _create_tree(TreeItem *p_parent, EditorFileSystemDirectory *p_dir, Vector<String> &uncollapsed_paths, bool p_select_in_favorites, bool p_unfold_path = false);
void _update_tree(const Vector<String> &p_uncollapsed_paths = Vector<String>(), bool p_uncollapse_root = false, bool p_select_in_favorites = false, bool p_unfold_path = false);
void _navigate_to_path(const String &p_path, bool p_select_in_favorites = false);
Expand Down

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