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-force-d3d12 Makes the textures inverted #665

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9595w opened this issue May 12, 2018 · 0 comments
Closed

-force-d3d12 Makes the textures inverted #665

9595w opened this issue May 12, 2018 · 0 comments
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9595w commented May 12, 2018

There's a mod called Kerbal VR that allows you to play KSP in VR, but for the mod to work you need to add -force-d3d12 to the target field in the ksp launch application. Doing this results in RPM inverting the camera and navball textures, and I was wondering if there could be a fix for this. The RPM textures are not inverted when I don't add -force-d3d12 in the target field.

@MOARdV MOARdV self-assigned this May 12, 2018
@MOARdV MOARdV added the bug label May 12, 2018
@MOARdV MOARdV added this to the v0.30.2 milestone May 12, 2018
MOARdV added a commit to MOARdV/RasterPropMonitor that referenced this issue May 12, 2018
Okay, so d3d12 (the one Windows renderer mode I didn't test) also needs
the manual inversion.  Issue Mihara#665
@MOARdV MOARdV closed this as completed May 12, 2018
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