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There's a mod called Kerbal VR that allows you to play KSP in VR, but for the mod to work you need to add -force-d3d12 to the target field in the ksp launch application. Doing this results in RPM inverting the camera and navball textures, and I was wondering if there could be a fix for this. The RPM textures are not inverted when I don't add -force-d3d12 in the target field.
The text was updated successfully, but these errors were encountered:
There's a mod called Kerbal VR that allows you to play KSP in VR, but for the mod to work you need to add -force-d3d12 to the target field in the ksp launch application. Doing this results in RPM inverting the camera and navball textures, and I was wondering if there could be a fix for this. The RPM textures are not inverted when I don't add -force-d3d12 in the target field.
The text was updated successfully, but these errors were encountered: