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Inverted MFD textures with -force-d3d11 #668

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Kerbas-ad-astra opened this issue May 22, 2018 · 2 comments
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Inverted MFD textures with -force-d3d11 #668

Kerbas-ad-astra opened this issue May 22, 2018 · 2 comments
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@Kerbas-ad-astra
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You mentioned the inversion affected both DX9 and DX11 in #659 (and DX12 in #665), but only fixed it for DX9 and DX12:

if (SystemInfo.graphicsDeviceVersion.StartsWith("Direct3D 9") || SystemInfo.graphicsDeviceVersion.StartsWith("Direct3D 12"))

@MOARdV MOARdV self-assigned this May 23, 2018
@MOARdV MOARdV added the bug label May 23, 2018
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MOARdV commented May 23, 2018

The last time I checked, it didn't reproduce. I'll check it again (been busy on other things) and push an update if needed.

@MOARdV MOARdV added this to the v0.30.4 milestone May 23, 2018
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MOARdV commented May 23, 2018

Okay, just checked again. I must have messed up in my previous test, because it definitely isn't working right. Fix will be out "soon".

MOARdV added a commit to MOARdV/RasterPropMonitor that referenced this issue May 23, 2018
Not sure why I thought it was working.  Issue Mihara#668
@MOARdV MOARdV mentioned this issue May 23, 2018
@MOARdV MOARdV closed this as completed May 23, 2018
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