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You mentioned the inversion affected both DX9 and DX11 in #659 (and DX12 in #665), but only fixed it for DX9 and DX12:
RasterPropMonitor/RasterPropMonitor/Core/RasterPropMonitor.cs
Line 181 in fadbce1
The text was updated successfully, but these errors were encountered:
The last time I checked, it didn't reproduce. I'll check it again (been busy on other things) and push an update if needed.
Sorry, something went wrong.
Okay, just checked again. I must have messed up in my previous test, because it definitely isn't working right. Fix will be out "soon".
...And D3D11
1262526
Not sure why I thought it was working. Issue Mihara#668
MOARdV
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You mentioned the inversion affected both DX9 and DX11 in #659 (and DX12 in #665), but only fixed it for DX9 and DX12:
RasterPropMonitor/RasterPropMonitor/Core/RasterPropMonitor.cs
Line 181 in fadbce1
The text was updated successfully, but these errors were encountered: