GdUnit v4.1.1
GdUnit4 4.1.1
This version of GdUnit4 is based on Godot v4.0.3.stable.official [5222a99f5]
ATTENTION!
You can use the automatic update, but it will end with an error!
The update will install the new version correctly, but you must restart Godot manually, otherwise GdUnit will not work properly.
What's Changed
Bug Fixes
- GD-173: ProgressBar displays an incorrect progress counter when executing parameterized tests. by @MikeSchulze in #178
- GD-181: Don't allow spy on singletons by @MikeSchulze in #183
- GD-182: Fix
assert_vector.is_equal_approx
by @MikeSchulze in #184 - GD-186: Report
push_error
as failure is not working if customlog_path
is configured by @MikeSchulze in #187
Other changes
- GD-4: Add
assert_failure
to replace the extraexpect_result
argument form the asserts by @MikeSchulze in #165 - GD-160: Extend
assert_array
bynot_contains(expected)
validation by @MikeSchulze in #166 - GD-168: Renamed mock function
checked
back to original namedon
by @MikeSchulze in #169 - GD-103: Add monitor signals for a source to collect emitted signals by @MikeSchulze in #171
- GD-161: Add new assertion tool assert_vector() by @MikeSchulze in #174
- GD-172: Cleanup GdUnit asserts by remove obsolete
ValueProvider
by @MikeSchulze in #175 - GD-170: Update GitHub actions and Workflows. by @MikeSchulze in #176
- Update README.md by @MikeSchulze in #177
- GD-164: Extend array assert by same validation functions by @MikeSchulze in #180
- Change GdUnit3 into GdUnit4 (4 out of 50) by @clemens-tolboom in #190
- GD-164: Extend dictionary assert by same validation functions by @MikeSchulze in #188
New Contributors
- @clemens-tolboom made their first contribution in #190
Full Changelog: v4.1.0...v4.1.1