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LLBMM v1.1.2 (TextureMod Release)

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@MrGentle MrGentle released this 09 Jun 01:32
· 16 commits to master since this release

TextureMod aims to simplify adding custom character textures to the game. It also allows you to see your opponents custom texture in Ranked.

How does it import skins?
The way TextureMod imports skins is by decoding the PNGs into bytes, rewriting them as textures and assigning them to the player renderers. For your opponent to see your custom skin, the mod sends the skin data to an exchange server, and downloads your opponents skin from the same server.

How do I use it?

TEXTUREMOD USES A NAMING SCHEME TO DECIDE WHAT CHARACTER MODEL TO USE FOR YOUR SKIN:
if you want to use your characters alternative skin, you add _ALT to the end of the filename. (For doombox or any other character with 3+ models you do _ALT and _ALT2 respectively)
so here is 3 examples:
dbSkin.png – Assigns the original model
dbSkin_ALT.png – Assigns Omega model
dbSkin_ALT2.png – Assigns Visualizer model

The first thing you want to do is get yourself the original texture of the character you want to modify. After you’ve made your art, you drop your skin into the: LLBMM\mods\TextureMod\TextureModResources\images\character\yourCharacter folder and install the mod. If you want to add textures in the future, you have to reinstall the mod so that LLBMM can put the resources in the correct folder.
You can also drop it directly into the texturemodresources folder in LLBlaze_data\Managed but do remember that if you uninstall your mod your textures will be lost unless you back them up.

Open your game and go to Options > Mod Settings > TextureMod and set your keybindings. You can also bind controller buttons here.

Now enter a lobby! In the lobby, select your character and press the button combination you assigned to set a custom skin. Press the combination multiple times to cycle through the skins.
Your opponents custom skin will automatically be assigned if they choose one. You can also press your cancel button if you don’t want to see your opponents skin this game.

For now custom textures are only available in ranked, character skin unlocks and single player lobbies. Future versions aim will aim to add FFA lobbies, but upping the player count will increase my workload a whole lot.

There are also a few skins included in the pack!

Advanced Training:

  • AngleDrawer and hitbox mod broke due to the update, so patched them
  • Added Latch wall angle and Switchflip angles to angle drawer