Releases: MrGentle/LLB-Mod-Manager
LLBMM v1.3.1
ModMenu:
- Reworked the entire gui skin to work without interfering with other gui skins.
- Mod settings are now printed in order.
- You can now add headers to the options box.
- You can now add spacers to the options box.
- Mod settings now properly reloads if there are changes to the ini files.
- Mod settting button has been added to the menu.
- Updated Mod Menu integration. If your mod uses modmenu you have to upgrade it to the newest integration script or your mods settings will not work.
If you wanna support future development of LLBMM and other mods feel free to buy me a coffee!
https://www.buymeacoffee.com/MrGentle
LLBMM v1.3.0
LLBMM:
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LLBMM now wants you to select the LLBlaze folder instead of the LLBlaze_Data folder
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Fixed a bug with Uninstall All Mods button that returned an error if there were no mods installed
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Corrected spelling in some error messages
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Fixed a bug that duplicated the installed mod list when you select the game folder while the game already is modded
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Fixed some tooltips
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Added a sellout button
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Hotfixed a bug that stopped LLBMM from opening if the config file didn't exist
If you wanna support future development of LLBMM and other mods feel free to buy me a coffee!
https://www.buymeacoffee.com/MrGentle
LLBMM v1.2.9.1 (Fixed ModMenu)
This is a complete rewrite of the original LLBMM.
!!! ~ OLD MODS DO NOT SUPPORT THE NEW MOD MENU ~ !! If your mods relied on the old mod menu it please upgrade those mods to the new one. If you wish to keep using the old mods please use LLBMM v1.1.2 for now.
!!! Mods will now get their own repositories instead of being included. !!!
Please consider donating if you wish to support future development of LLBMM, mod development, and Leaderboarder updates.
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=JKP3NA8Q8LGH4&source=url
[Change list 1.2.9.1]
ModMenu:
- Fixed a bug that made ModMenu unusable.
- General bugfixes
[Change list 1.2.9]
LLBMM:
- Now properly removes the backup file when uninstalling mods. People were having trouble with LLBMM reverting their game to a previous version due to this.
- Injection system overhaul. You can now install mods while there already are mods installed.
- You can now unistall mods one by one.
- Huge stability improvements.
- Visual changes.
- ModMenu now installs, reinstalls and removes itself when needed.
- Implemented an update checker.
- Only installs the required ASMRewriters while installing mods
- Rewamped readme to fit with the changes.
- Fixed a problem where having a period(.) in the path to LLBMM broke it. (You can now have version names in the foldername)
- Lists have been replaced with DataGridViews.
- Now has support for version checking of mods. Please check the mod creation guide to see how to use this feature.
- Added a "Refresh installed mods" button. Clicking it reimports all mod files so you no longer have to reinstall mods when adding resources.
- Added some tooltips to a few of the buttons
- Added a button that takes you to the Step-by-step guide
- You can now hide the readme.
- Removed TextureMod, AdvancedTraining and AudioMod from the package.
ModMenu:
- Added support for ints
- Added sliders
- Added a text field for displaying information.
- Visual changes, improved readability
- Ini files no longer clutter the root folder of the game.
ASMRewriter:
- Added a way to inject calls to other assemblies into existing game methods.
- Improvements to the ASMRewriter in general.
LLBMM v1.1.2 (TextureMod Release)
TextureMod aims to simplify adding custom character textures to the game. It also allows you to see your opponents custom texture in Ranked.
How does it import skins?
The way TextureMod imports skins is by decoding the PNGs into bytes, rewriting them as textures and assigning them to the player renderers. For your opponent to see your custom skin, the mod sends the skin data to an exchange server, and downloads your opponents skin from the same server.
How do I use it?
TEXTUREMOD USES A NAMING SCHEME TO DECIDE WHAT CHARACTER MODEL TO USE FOR YOUR SKIN:
if you want to use your characters alternative skin, you add _ALT to the end of the filename. (For doombox or any other character with 3+ models you do _ALT and _ALT2 respectively)
so here is 3 examples:
dbSkin.png – Assigns the original model
dbSkin_ALT.png – Assigns Omega model
dbSkin_ALT2.png – Assigns Visualizer model
The first thing you want to do is get yourself the original texture of the character you want to modify. After you’ve made your art, you drop your skin into the: LLBMM\mods\TextureMod\TextureModResources\images\character\yourCharacter folder and install the mod. If you want to add textures in the future, you have to reinstall the mod so that LLBMM can put the resources in the correct folder.
You can also drop it directly into the texturemodresources folder in LLBlaze_data\Managed but do remember that if you uninstall your mod your textures will be lost unless you back them up.
Open your game and go to Options > Mod Settings > TextureMod and set your keybindings. You can also bind controller buttons here.
Now enter a lobby! In the lobby, select your character and press the button combination you assigned to set a custom skin. Press the combination multiple times to cycle through the skins.
Your opponents custom skin will automatically be assigned if they choose one. You can also press your cancel button if you don’t want to see your opponents skin this game.
For now custom textures are only available in ranked, character skin unlocks and single player lobbies. Future versions aim will aim to add FFA lobbies, but upping the player count will increase my workload a whole lot.
There are also a few skins included in the pack!
Advanced Training:
- AngleDrawer and hitbox mod broke due to the update, so patched them
- Added Latch wall angle and Switchflip angles to angle drawer
LLBMM v1.1.1 (AudioMod Hotfix)
This is the first release to github!
AudioMod was hotfixed and now plays character sounds again.
The zip contains: LLBMM, AdvancedTraining and AudioMod
ModMenu Module:
This mod is integrated with LLBMM, and will always be installed.
The modmenu is a menu that mods can interface with to change keybindings and set settings
You can find it in Main Menu > Options > Mod Settings
Advanced Training:
- Fixed a bug that made me have to pull the entire last version of the LLBMM pack
- Integration with modmenu
- All keys can be rebound
AudioMod
- Fixed a bug that stopped music from playing in certain stages
- ModMenu integration, you can now rebind the external player key, and hide the external player tooltip
- External music player tooltip is now off by default.
- You can now replace stage songs! Just add your music to Sounds\MUSIC<StageName>.
If you add multiple files a random song will be played for each match.