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WebGLProgram: add meshLine to list of parameter names #1
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This is needed to distinguish WebGLProgram instances that use mesh lines from those that don't. This is done based on a so called program code, which is, besides other things, based on the list of known parameter values for the parameters names from the parameter list. If two materials only differ in whether they use mesh lines and the one that doesn't is loaded first, then without this change no new program will be generated if the material with enabled mesh lines is loaded afterwards, which effectively disables mesh lines for this material.
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clarified type of first param to constructor
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…-in-data.children-in-ObjectLoader.parseObject Updated Objectoader.parseObject. Changed the way of iterating over data.children array mrdoob#11432
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Matrix4 - description for matrix and matrixWorld items in mrdoob#13183
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Remove the SceneLoader console error log
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Update the changes form the origin repo.
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Oct 23, 2019
.getPlane method needs a Plane as a target
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Read object name from .3dm file
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This is needed to distinguish WebGLProgram instances that use mesh lines from those that don't. This is done based on a so called program code, which is, besides other things, based on the list of known parameter values for the parameters names from the parameter list. If two materials only differ in whether they use mesh lines and the one that doesn't is loaded first, then without this change no new program will be generated if the material with enabled mesh lines is loaded afterwards, which effectively disables mesh lines for this material.