Skip to content

Dynamic Bulwarks v1.4

Compare
Choose a tag to compare
@thatParadox thatParadox released this 27 Nov 11:48
· 105 commits to master since this release
d484aa6

New Features:

Ticket Based Respawn System
Suicide bomber wave: Will explode when close to players or player objects
Solid Objects - AI no longer walk through objects placed by players
Support: Mind Control Gas
Support: Drone Control
Support: Cluster Mine Shell
Support: Emergency Teleport
Spin Box: Find the Spin Box and you can buy random weapons from it
Added Action to flatten placed objects
Suicide Bombers destroy Player Objects
FAKs to MediKits: 15 FAKs placed in Bulwark Box will convert to a MediKit
Increasing Armor Spawns as mission progresses
Added Place option for Player Object (Object hovers in the Air)
Object Direction to EditMe so when purchased it's not at an odd angle
Max Waves Parameter: You can set this parameter to have the mission end at a certain wave (Congrats, you won!)
Find Satellite Dish to unlock Support Menu at Bulwark Box (turn on and off in Parameter Menu).
New Build Items added
Heal action on BulwarkBox: Pay 800 points to be fully healed.
Improvements to AI pathing and Cleanup
Change Supply Drop Crate to a simple Wooden Box

Fixes:

Fixed Multiplayer Host stuck in Spectator Cam when re-spawning
Fixed AI going to UNCONSCIOUS players
Fixed round start notification triggering twice
Fixed Targeted Supports if no target selected (support is refunded)
Fixed Paratroop Count Parameter
Fixed Riding objects into sky - You can do that anymore
Fixed starting unconscious in Multiplayer - you get revived and full healed once Bulwark location is set.
Fixed only one player being able to be revived by a Medikit at a time

Lots of other improvements and adjustments behind the scenes including moving a lot of the mission out of the primary loop and onto Events.

Thanks to Vehementis and Felix for their contributions!