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Pure Pursuit: Handle edge case and add logging message #24084

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Solved Problem

Pure pursuit edge case

The pure pursuit library can now handle the following edge case:
If the acceptance radius of a waypoint is bigger than the lookahead radius of the pure pursuit controller the following edge case can happen:
rover_graphics-pure_pursuit_edge_case drawio

The linesegment is outside of the lookahead which makes the rover default to calculating the bearing towards the closest point on the extended line segment (red dot). However, in this edge case this leads the rover to take a suboptimal path (red). The rover will now instead directly target the previous waypoint if the closest point on the path is not on the actual line segment leading to the more direct path (yellow).
In the same fashion, if the closest point on the path is ahead of the line segment the rover will target the current waypoint instead.

Logging message

This PR also adds a message for the purePursuit library to log relevant values.
This makes tuning of the pure pursuit algorithm easier and also deprecates the 3 [rover_type]_guidance_status.msg messages.

To use the library and publish the pure pursuit message the function 'updatePurePursuit' has to be called.
If the logging is not required then the function calcTargetBearing (renamed from calcDesiredHeading) can also be called direclty, which will return the target bearing without publishing the pure pursuit message.

Test coverage

  • SITL tested

@chfriedrich98 chfriedrich98 added the Rover 🚙 Rovers and other UGV label Dec 9, 2024
@chfriedrich98 chfriedrich98 self-assigned this Dec 9, 2024
@chfriedrich98 chfriedrich98 force-pushed the purepursuit_message branch 3 times, most recently from f0b1493 to c90e831 Compare December 9, 2024 15:32
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@TomasTwardzik TomasTwardzik left a comment

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Thank you for improving PP lib:)

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Maybe since you have distance_to_waypoint, also add bearing_to_waypoint. Both are part of position_controller_status uORB and NAV_CONTROLLER_OUTPUT MAVLink.


float32 lookahead_distance # [m] Lookahead distance of pure the pursuit controller
float32 target_bearing # [rad] Target bearing calculated by the pure pursuit controller
float32 crosstrack_error # [m] Shortest distance from the vehicle to the path (Positiv: Right of the path, Negativ: Left of the path)

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Positive and Negative. Maybe add a bit more exact description what left means, signum of the crosstrack_error matters on the direction if the path. I would consider something like: Value is negative, if vehicle is on a left hand side with respect to the oriented path vector.

prev_wp_to_curr_wp_u; // Projection of prev_wp_to_curr_pos onto prev_wp_to_curr_wp
const Vector2f curr_pos_to_path = _distance_along_path -
prev_wp_to_curr_pos; // Shortest vector from the current position to the path
_crosstrack_error = sign(prev_wp_to_curr_wp(1) * curr_pos_to_path(

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I think this can use just sign(curr_pos_to_path.dot(curr_pos_to_curr_wp))*curr_pos_to_path.norm()
Dot product can be used to measure an angle, between two vectors. But I reckon yours should also work.

const Vector2f prev_wp_to_curr_wp_u = prev_wp_to_curr_wp.unit_or_zero();
_distance_on_line_segment = (prev_wp_to_curr_pos * prev_wp_to_curr_wp_u) * prev_wp_to_curr_wp_u;
_curr_pos_to_path = _distance_on_line_segment - prev_wp_to_curr_pos;
} else {

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Does not need else statement block, as the if is short-circuiting to return statement

}


} else {

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Same, does not need else as the previous if-elseif-else is catch all with returns

float getCrosstrackError() {return _curr_pos_to_path.norm();};
float getDistanceOnLineSegment() {return _distance_on_line_segment.norm();};
float getDistanceAlongPath() {return _distance_along_path.norm();};
float getCrosstrackError() {return _crosstrack_error;};

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Add getter method for targetBearing and current WP bearing?

float _lookahead_distance{NAN}; // Radius of the circle around the vehicle
float _crosstrack_error{NAN}; // Shortest distance from the current position to the path (Positiv: right of path, Negativ: left of path)
Vector2f _curr_pos_to_curr_wp{};
Vector2f _distance_along_path{}; // Projection of prev_wp_to_curr_pos onto prev_wp_to_curr_wp

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_distance_along_path I would assume is a single float, denoting a "distance". Maybe reconsider _position_along_path?

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Maybe consider adding tests testing also _crosstrack_error tests.

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