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Pure Pursuit: Handle edge case and add logging message #24084
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@@ -0,0 +1,8 @@ | ||
uint64 timestamp # time since system start (microseconds) | ||
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float32 lookahead_distance # [m] Lookahead distance of pure the pursuit controller | ||
float32 target_bearing # [rad] Target bearing calculated by the pure pursuit controller | ||
float32 crosstrack_error # [m] Shortest distance from the vehicle to the path (Positiv: Right of the path, Negativ: Left of the path) | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Positive and Negative. Maybe add a bit more exact description what left means, signum of the crosstrack_error matters on the direction if the path. I would consider something like: Value is negative, if vehicle is on a left hand side with respect to the oriented path vector. |
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float32 distance_to_waypoint # [m] Distance from the vehicle to the current waypoint | ||
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# TOPICS pure_pursuit |
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@@ -40,6 +40,7 @@ PurePursuit::PurePursuit(ModuleParams *parent) : ModuleParams(parent) | |
_param_handles.lookahead_gain = param_find("PP_LOOKAHD_GAIN"); | ||
_param_handles.lookahead_max = param_find("PP_LOOKAHD_MAX"); | ||
_param_handles.lookahead_min = param_find("PP_LOOKAHD_MIN"); | ||
_pure_pursuit_pub.advertise(); | ||
updateParams(); | ||
} | ||
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@@ -53,43 +54,85 @@ void PurePursuit::updateParams() | |
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} | ||
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float PurePursuit::calcDesiredHeading(const Vector2f &curr_wp_ned, const Vector2f &prev_wp_ned, | ||
const Vector2f &curr_pos_ned, | ||
const float vehicle_speed) | ||
float PurePursuit::updatePurePursuit(const Vector2f &curr_wp_ned, const Vector2f &prev_wp_ned, | ||
const Vector2f &curr_pos_ned, const float vehicle_speed) | ||
{ | ||
_target_bearing = calcTargetBearing(curr_wp_ned, prev_wp_ned, curr_pos_ned, vehicle_speed); | ||
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if (PX4_ISFINITE(_target_bearing)) { | ||
publishPurePursuit(); | ||
} | ||
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return _target_bearing; | ||
} | ||
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float PurePursuit::calcTargetBearing(const Vector2f &curr_wp_ned, const Vector2f &prev_wp_ned, | ||
const Vector2f &curr_pos_ned, const float vehicle_speed) | ||
{ | ||
// Check input validity | ||
if (!curr_wp_ned.isAllFinite() || !curr_pos_ned.isAllFinite() || vehicle_speed < -FLT_EPSILON | ||
|| !PX4_ISFINITE(vehicle_speed) || !prev_wp_ned.isAllFinite()) { | ||
if (!curr_wp_ned.isAllFinite() || !curr_pos_ned.isAllFinite() || !PX4_ISFINITE(vehicle_speed) | ||
|| !prev_wp_ned.isAllFinite()) { | ||
return NAN; | ||
} | ||
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_lookahead_distance = math::constrain(_params.lookahead_gain * vehicle_speed, | ||
_params.lookahead_min, _params.lookahead_max); | ||
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// Pure pursuit | ||
const Vector2f curr_pos_to_curr_wp = curr_wp_ned - curr_pos_ned; | ||
_lookahead_distance = math::constrain(_params.lookahead_gain * fabsf(vehicle_speed), | ||
_params.lookahead_min, _params.lookahead_max); | ||
_curr_pos_to_curr_wp = curr_wp_ned - curr_pos_ned; | ||
const Vector2f prev_wp_to_curr_wp = curr_wp_ned - prev_wp_ned; | ||
const Vector2f prev_wp_to_curr_pos = curr_pos_ned - prev_wp_ned; | ||
const Vector2f prev_wp_to_curr_wp_u = prev_wp_to_curr_wp.unit_or_zero(); | ||
_distance_along_path = (prev_wp_to_curr_pos * prev_wp_to_curr_wp_u) * | ||
prev_wp_to_curr_wp_u; // Projection of prev_wp_to_curr_pos onto prev_wp_to_curr_wp | ||
const Vector2f curr_pos_to_path = _distance_along_path - | ||
prev_wp_to_curr_pos; // Shortest vector from the current position to the path | ||
_crosstrack_error = sign(prev_wp_to_curr_wp(1) * curr_pos_to_path( | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. I think this can use just sign(curr_pos_to_path.dot(curr_pos_to_curr_wp))*curr_pos_to_path.norm() |
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0) - prev_wp_to_curr_wp(0) * curr_pos_to_path(1)) * curr_pos_to_path.norm(); | ||
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if (curr_pos_to_curr_wp.norm() < _lookahead_distance | ||
if (_curr_pos_to_curr_wp.norm() < _lookahead_distance | ||
|| prev_wp_to_curr_wp.norm() < | ||
FLT_EPSILON) { // Target current waypoint if closer to it than lookahead or waypoints overlap | ||
return atan2f(curr_pos_to_curr_wp(1), curr_pos_to_curr_wp(0)); | ||
} | ||
return matrix::wrap_pi(atan2f(_curr_pos_to_curr_wp(1), _curr_pos_to_curr_wp(0))); | ||
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const Vector2f prev_wp_to_curr_pos = curr_pos_ned - prev_wp_ned; | ||
const Vector2f prev_wp_to_curr_wp_u = prev_wp_to_curr_wp.unit_or_zero(); | ||
_distance_on_line_segment = (prev_wp_to_curr_pos * prev_wp_to_curr_wp_u) * prev_wp_to_curr_wp_u; | ||
_curr_pos_to_path = _distance_on_line_segment - prev_wp_to_curr_pos; | ||
} else { | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Does not need else statement block, as the if is short-circuiting to return statement |
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if (fabsf(_crosstrack_error) > _lookahead_distance) { // Path segment is outside of lookahead (No intersection point) | ||
const Vector2f prev_wp_to_closest_point_on_path = curr_pos_to_path + prev_wp_to_curr_pos; | ||
const Vector2f curr_wp_to_closest_point_on_path = curr_pos_to_path - _curr_pos_to_curr_wp; | ||
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if (prev_wp_to_closest_point_on_path * prev_wp_to_curr_wp < | ||
FLT_EPSILON) { // Target previous waypoint if closest point is on the the extended path segment "behind" previous waypoint | ||
return matrix::wrap_pi(atan2f(-prev_wp_to_curr_pos(1), -prev_wp_to_curr_pos(0))); | ||
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} else if (curr_wp_to_closest_point_on_path * prev_wp_to_curr_wp > | ||
FLT_EPSILON) { // Target current waypoint if closest point is on the extended path segment "ahead" of current waypoint | ||
return matrix::wrap_pi(atan2f(_curr_pos_to_curr_wp(1), _curr_pos_to_curr_wp(0))); | ||
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} else { // Target closest point on path | ||
return matrix::wrap_pi(atan2f(curr_pos_to_path(1), curr_pos_to_path(0))); | ||
} | ||
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} else { | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Same, does not need else as the previous if-elseif-else is catch all with returns |
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const float line_extension = sqrt(powf(_lookahead_distance, 2.f) - powf(curr_pos_to_path.norm(), | ||
2.f)); // Length of the vector from the endpoint of distance_on_line_segment to the intersection point | ||
const Vector2f prev_wp_to_intersection_point = _distance_along_path + line_extension * | ||
prev_wp_to_curr_wp_u; | ||
const Vector2f curr_pos_to_intersection_point = prev_wp_to_intersection_point - prev_wp_to_curr_pos; | ||
return matrix::wrap_pi(atan2f(curr_pos_to_intersection_point(1), curr_pos_to_intersection_point(0))); | ||
} | ||
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if (_curr_pos_to_path.norm() > _lookahead_distance) { // Target closest point on path if there is no intersection point | ||
return atan2f(_curr_pos_to_path(1), _curr_pos_to_path(0)); | ||
} | ||
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const float line_extension = sqrt(powf(_lookahead_distance, 2.f) - powf(_curr_pos_to_path.norm(), | ||
2.f)); // Length of the vector from the endpoint of _distance_on_line_segment to the intersection point | ||
const Vector2f prev_wp_to_intersection_point = _distance_on_line_segment + line_extension * | ||
prev_wp_to_curr_wp_u; | ||
const Vector2f curr_pos_to_intersection_point = prev_wp_to_intersection_point - prev_wp_to_curr_pos; | ||
return atan2f(curr_pos_to_intersection_point(1), curr_pos_to_intersection_point(0)); | ||
} | ||
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void PurePursuit::publishPurePursuit() | ||
{ | ||
pure_pursuit_s pure_pursuit{}; | ||
pure_pursuit.timestamp = hrt_absolute_time(); | ||
pure_pursuit.target_bearing = _target_bearing; | ||
pure_pursuit.lookahead_distance = _lookahead_distance; | ||
pure_pursuit.crosstrack_error = _crosstrack_error; | ||
pure_pursuit.distance_to_waypoint = _curr_pos_to_curr_wp.norm(); | ||
_pure_pursuit_pub.publish(pure_pursuit); | ||
} |
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@@ -35,6 +35,8 @@ | |
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#include <matrix/math.hpp> | ||
#include <px4_platform_common/module_params.h> | ||
#include <uORB/Publication.hpp> | ||
#include <uORB/topics/pure_pursuit.h> | ||
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using namespace matrix; | ||
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@@ -84,34 +86,47 @@ class PurePursuit : public ModuleParams | |
PurePursuit(ModuleParams *parent); | ||
~PurePursuit() = default; | ||
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/** | ||
* @brief Calculate and return the target bearing using the pure pursuit path following logic and publish pure pursuit logging message. | ||
* @param curr_wp_ned North/East coordinates of current waypoint in NED frame [m]. | ||
* @param prev_wp_ned North/East coordinates of previous waypoint in NED frame [m]. | ||
* @param curr_pos_ned North/East coordinates of current position of the vehicle in NED frame [m]. | ||
* @param vehicle_speed Vehicle speed [m/s]. | ||
* @return Bearing towards the intersection point [rad] | ||
*/ | ||
float updatePurePursuit(const Vector2f &curr_wp_ned, const Vector2f &prev_wp_ned, const Vector2f &curr_pos_ned, | ||
float vehicle_speed); | ||
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/** | ||
* @brief Return heading towards the intersection point between a circle with a radius of | ||
* vehicle_speed * PP_LOOKAHD_GAIN around the vehicle and an extended line segment from the previous to the current waypoint. | ||
* @brief Return bearing towards the intersection point between a circle with a radius of | ||
* abs(vehicle_speed) * PP_LOOKAHD_GAIN around the vehicle and a line segment from the previous to the current waypoint. | ||
* Exceptions: | ||
* Will return heading towards the current waypoint if it is closer to the vehicle than the lookahead or if the waypoints overlap. | ||
* Will return heading towards the closest point on the path if there are no intersection points (crosstrack error bigger than lookahead). | ||
* Will return NAN if input is invalid. | ||
* Return bearing towards the current waypoint if it is closer to the vehicle than the lookahead or if the waypoints overlap. | ||
* Return bearing towards the closest point on the path if there are no intersection points (crosstrack error bigger than lookahead). | ||
* Return NAN if input is invalid. | ||
* @param curr_wp_ned North/East coordinates of current waypoint in NED frame [m]. | ||
* @param prev_wp_ned North/East coordinates of previous waypoint in NED frame [m]. | ||
* @param curr_pos_ned North/East coordinates of current position of the vehicle in NED frame [m]. | ||
* @param vehicle_speed Vehicle speed [m/s]. | ||
* @param PP_LOOKAHD_GAIN Tuning parameter [-] | ||
* @param PP_LOOKAHD_MAX Maximum lookahead distance [m] | ||
* @param PP_LOOKAHD_MIN Minimum lookahead distance [m] | ||
* @return Bearing towards the intersection point [rad]. | ||
*/ | ||
float calcDesiredHeading(const Vector2f &curr_wp_ned, const Vector2f &prev_wp_ned, const Vector2f &curr_pos_ned, | ||
float vehicle_speed); | ||
float calcTargetBearing(const Vector2f &curr_wp_ned, const Vector2f &prev_wp_ned, const Vector2f &curr_pos_ned, | ||
float vehicle_speed); | ||
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float getLookaheadDistance() {return _lookahead_distance;}; | ||
float getCrosstrackError() {return _curr_pos_to_path.norm();}; | ||
float getDistanceOnLineSegment() {return _distance_on_line_segment.norm();}; | ||
float getDistanceAlongPath() {return _distance_along_path.norm();}; | ||
float getCrosstrackError() {return _crosstrack_error;}; | ||
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There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Add getter method for targetBearing and current WP bearing? |
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protected: | ||
/** | ||
* @brief Update the parameters of the module. | ||
*/ | ||
void updateParams() override; | ||
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// uORB Publication | ||
uORB::Publication<pure_pursuit_s> _pure_pursuit_pub{ORB_ID(pure_pursuit)}; | ||
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struct { | ||
param_t lookahead_gain; | ||
param_t lookahead_max; | ||
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@@ -124,7 +139,14 @@ class PurePursuit : public ModuleParams | |
float lookahead_min{1.f}; | ||
} _params{}; | ||
private: | ||
float _lookahead_distance{0.f}; // Radius of the circle around the vehicle | ||
Vector2f _distance_on_line_segment{}; // Projection of prev_wp_to_curr_pos onto prev_wp_to_curr_wp | ||
Vector2f _curr_pos_to_path{}; // Shortest vector from the current position to the path | ||
/** | ||
* @brief Publish pure pursuit message | ||
*/ | ||
void publishPurePursuit(); | ||
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float _target_bearing{NAN}; | ||
float _lookahead_distance{NAN}; // Radius of the circle around the vehicle | ||
float _crosstrack_error{NAN}; // Shortest distance from the current position to the path (Positiv: right of path, Negativ: left of path) | ||
Vector2f _curr_pos_to_curr_wp{}; | ||
Vector2f _distance_along_path{}; // Projection of prev_wp_to_curr_pos onto prev_wp_to_curr_wp | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. _distance_along_path I would assume is a single float, denoting a "distance". Maybe reconsider _position_along_path? |
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}; |
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Maybe consider adding tests testing also _crosstrack_error tests. |
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Maybe since you have distance_to_waypoint, also add bearing_to_waypoint. Both are part of position_controller_status uORB and NAV_CONTROLLER_OUTPUT MAVLink.