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Pete edited this page Jun 21, 2019 · 12 revisions

Pexel - "Escaped Pixels"

Generally... Components should be 400x300 (container default in TD) and can have up to 6 CHOP inputs for control with little 100x50 controls / previews of each input on the left. The remaining right 300x300 area is usually for a 256x256 texture preview of the output TOP with a 22 pixel border (300-256 = 44/2 = 22).

I think.

Input

Source:

  • Audio
  • Camera
  • Video Device In

Prime

  • Ramp
  • Noise
  • Particles
  • Lines? (aka Bars / rectangles)
  • Shapes? (aka point sprites? or tiled circle-polys / rectangles? or instanced flat geo??)
  • Audio ( waveform or spectrum based)

Complex (combinations? presets?)

  • Waves (aka Pulses) - ramps with displace?

MODifiers aka Filters

  • colorize (using lookup?)
  • displace
    • noisy
    • stretch / easing (maybe remap?)
  • feedback
  • blur
  • edge detect
  • optical flow?
  • Mapping Stuff...
    • grids / arrays (h/v, swap/flip, zigzag)
    • re-positioning and scaling
    • Camera based XY mapping (also blob track?)
  • OpenPixelControl - FadeCandy
  • Serial? - OctoWS
  • DMX - Art-Net and sACN
  • Video Out...
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