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Generators
Pete edited this page Oct 24, 2017
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3 revisions
Generators are usually always TOP based.
Default is 256 x 256 TOPs
Should probably all be greyscale? (32-bit) with color done with modifiers?
List of proposed default GENerators:
- Ramp
- Noise
- Bars / rectangles
- Audio?
- Particles
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Options: Linear, Radial, Circular Fader Button? (A|B?)
- or maybe A|B assigns to sides of xfader for quick swapping?
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Should color go here or in a "remap" Module later? I think trying color in modifiers (controlled onscreen) is a good idea
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32-bit float for remapping purposes. Always black to white?
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Mirror or Repeat? Fader Button? maybe not as it is a bit obscure. dev button?
- Attributes:
- Size (aka Period) - static variable (not animating)
- Linear - Scale (Transform w/ tile)
- Radial - Period
- Circular - Period
- Phase / "animation"? - probably animating aka control speed - maybe just a toggle and master speed control? (S key?)
- Linear - Translate (Transform w/ tile) or Rotate? (Transform w/ tile)
- Radial - Phase
- Circular - Phase
- Position - static (not animating) -
- Linear - Rotate? (Transform w/ tile) or Pivot? (Transform w/ tile)
- Radial - Center
- Circular - Center
- Size (aka Period) - static variable (not animating)
- Attributes:
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Move in X, Y and Z
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Period (scale)
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Amplitude / Offset (intensity range start / end. allow blowing out for "camo" effect?)
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Harmonics
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Controls
- A|B|off - Perlin 3D (GPU), Simplex 3D (GPU), Random (GPU)
- or maybe A|B should assign to sides of the xfader (or always on if A|B is off)
- XFader is opacity or
- or maybe A|B should assign to sides of the xfader (or always on if A|B is off)
- S - Toggle Speed
- Dev_Tog1 - X animate
- Dev_Tog2 - Y animate
- Dev_Tog3 - Z animate
- Dev_Tog4 - 4D animate?
- A|B|off - Perlin 3D (GPU), Simplex 3D (GPU), Random (GPU)