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Generators

Pete edited this page Oct 24, 2017 · 3 revisions

Generators are usually always TOP based.

Default is 256 x 256 TOPs

Should probably all be greyscale? (32-bit) with color done with modifiers?

List of proposed default GENerators:

  • Ramp
  • Noise
  • Bars / rectangles
  • Audio?
  • Particles

Ramp

  • Options: Linear, Radial, Circular Fader Button? (A|B?)

    • or maybe A|B assigns to sides of xfader for quick swapping?
  • Should color go here or in a "remap" Module later? I think trying color in modifiers (controlled onscreen) is a good idea

  • 32-bit float for remapping purposes. Always black to white?

  • Mirror or Repeat? Fader Button? maybe not as it is a bit obscure. dev button?

    • Attributes:
      • Size (aka Period) - static variable (not animating)
        • Linear - Scale (Transform w/ tile)
        • Radial - Period
        • Circular - Period
      • Phase / "animation"? - probably animating aka control speed - maybe just a toggle and master speed control? (S key?)
        • Linear - Translate (Transform w/ tile) or Rotate? (Transform w/ tile)
        • Radial - Phase
        • Circular - Phase
      • Position - static (not animating) -
        • Linear - Rotate? (Transform w/ tile) or Pivot? (Transform w/ tile)
        • Radial - Center
        • Circular - Center

Noise

  • Move in X, Y and Z

  • Period (scale)

  • Amplitude / Offset (intensity range start / end. allow blowing out for "camo" effect?)

  • Harmonics

  • Controls

    • A|B|off - Perlin 3D (GPU), Simplex 3D (GPU), Random (GPU)
      • or maybe A|B should assign to sides of the xfader (or always on if A|B is off)
        • XFader is opacity or
    • S - Toggle Speed
      • Dev_Tog1 - X animate
      • Dev_Tog2 - Y animate
      • Dev_Tog3 - Z animate
      • Dev_Tog4 - 4D animate?
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