forked from bevyengine/bevy
-
Notifications
You must be signed in to change notification settings - Fork 0
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
dynamic scene builder (bevyengine#6227)
# Objective - make it easier to build dynamic scenes ## Solution - add a builder to create a dynamic scene from a world. it can extract an entity or an iterator of entities - alternative to bevyengine#6013, leaving the "hierarchy iteration" part to bevyengine#6185 which does it better - alternative to bevyengine#6004 - using a builder makes it easier to chain several extractions
- Loading branch information
Showing
3 changed files
with
256 additions
and
39 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,237 @@ | ||
use crate::{DynamicEntity, DynamicScene}; | ||
use bevy_app::AppTypeRegistry; | ||
use bevy_ecs::{prelude::Entity, reflect::ReflectComponent, world::World}; | ||
use bevy_utils::{default, HashMap}; | ||
|
||
/// A [`DynamicScene`] builder, used to build a scene from a [`World`] by extracting some entities. | ||
/// | ||
/// ``` | ||
/// # use bevy_scene::DynamicSceneBuilder; | ||
/// # use bevy_app::AppTypeRegistry; | ||
/// # use bevy_ecs::{ | ||
/// # component::Component, prelude::Entity, query::With, reflect::ReflectComponent, world::World, | ||
/// # }; | ||
/// # use bevy_reflect::Reflect; | ||
/// # #[derive(Component, Reflect, Default, Eq, PartialEq, Debug)] | ||
/// # #[reflect(Component)] | ||
/// # struct ComponentA; | ||
/// # let mut world = World::default(); | ||
/// # world.init_resource::<AppTypeRegistry>(); | ||
/// # let entity = world.spawn(ComponentA).id(); | ||
/// let mut builder = DynamicSceneBuilder::from_world(&world); | ||
/// builder.extract_entity(entity); | ||
/// let dynamic_scene = builder.build(); | ||
/// ``` | ||
pub struct DynamicSceneBuilder<'w> { | ||
scene: HashMap<u32, DynamicEntity>, | ||
type_registry: AppTypeRegistry, | ||
world: &'w World, | ||
} | ||
|
||
impl<'w> DynamicSceneBuilder<'w> { | ||
/// Prepare a builder that will extract entities and their component from the given [`World`]. | ||
/// All components registered in that world's [`AppTypeRegistry`] resource will be extracted. | ||
pub fn from_world(world: &'w World) -> Self { | ||
Self { | ||
scene: default(), | ||
type_registry: world.resource::<AppTypeRegistry>().clone(), | ||
world, | ||
} | ||
} | ||
|
||
/// Prepare a builder that will extract entities and their component from the given [`World`]. | ||
/// Only components registered in the given [`AppTypeRegistry`] will be extracted. | ||
pub fn from_world_with_type_registry(world: &'w World, type_registry: AppTypeRegistry) -> Self { | ||
Self { | ||
scene: default(), | ||
type_registry, | ||
world, | ||
} | ||
} | ||
|
||
/// Consume the builder, producing a [`DynamicScene`]. | ||
pub fn build(self) -> DynamicScene { | ||
DynamicScene { | ||
entities: self.scene.into_values().collect(), | ||
} | ||
} | ||
|
||
/// Extract one entity from the builder's [`World`]. | ||
/// | ||
/// Re-extracting an entity that was already extracted will have no effect. | ||
pub fn extract_entity(&mut self, entity: Entity) -> &mut Self { | ||
self.extract_entities(std::iter::once(entity)) | ||
} | ||
|
||
/// Extract entities from the builder's [`World`]. | ||
/// | ||
/// Re-extracting an entity that was already extracted will have no effect. | ||
/// | ||
/// Extracting entities can be used to extract entities from a query: | ||
/// ``` | ||
/// # use bevy_scene::DynamicSceneBuilder; | ||
/// # use bevy_app::AppTypeRegistry; | ||
/// # use bevy_ecs::{ | ||
/// # component::Component, prelude::Entity, query::With, reflect::ReflectComponent, world::World, | ||
/// # }; | ||
/// # use bevy_reflect::Reflect; | ||
/// #[derive(Component, Default, Reflect)] | ||
/// #[reflect(Component)] | ||
/// struct MyComponent; | ||
/// | ||
/// # let mut world = World::default(); | ||
/// # world.init_resource::<AppTypeRegistry>(); | ||
/// # let _entity = world.spawn(MyComponent).id(); | ||
/// let mut query = world.query_filtered::<Entity, With<MyComponent>>(); | ||
/// | ||
/// let mut builder = DynamicSceneBuilder::from_world(&world); | ||
/// builder.extract_entities(query.iter(&world)); | ||
/// let scene = builder.build(); | ||
/// ``` | ||
pub fn extract_entities(&mut self, entities: impl Iterator<Item = Entity>) -> &mut Self { | ||
let type_registry = self.type_registry.read(); | ||
|
||
for entity in entities { | ||
if self.scene.contains_key(&entity.id()) { | ||
continue; | ||
} | ||
|
||
let mut entry = DynamicEntity { | ||
entity: entity.id(), | ||
components: Vec::new(), | ||
}; | ||
|
||
for component_id in self.world.entity(entity).archetype().components() { | ||
let reflect_component = self | ||
.world | ||
.components() | ||
.get_info(component_id) | ||
.and_then(|info| type_registry.get(info.type_id().unwrap())) | ||
.and_then(|registration| registration.data::<ReflectComponent>()); | ||
|
||
if let Some(reflect_component) = reflect_component { | ||
if let Some(component) = reflect_component.reflect(self.world, entity) { | ||
entry.components.push(component.clone_value()); | ||
} | ||
} | ||
} | ||
|
||
self.scene.insert(entity.id(), entry); | ||
} | ||
|
||
drop(type_registry); | ||
self | ||
} | ||
} | ||
|
||
#[cfg(test)] | ||
mod tests { | ||
use bevy_app::AppTypeRegistry; | ||
use bevy_ecs::{ | ||
component::Component, prelude::Entity, query::With, reflect::ReflectComponent, world::World, | ||
}; | ||
|
||
use bevy_reflect::Reflect; | ||
|
||
use super::DynamicSceneBuilder; | ||
|
||
#[derive(Component, Reflect, Default, Eq, PartialEq, Debug)] | ||
#[reflect(Component)] | ||
struct ComponentA; | ||
#[derive(Component, Reflect, Default, Eq, PartialEq, Debug)] | ||
#[reflect(Component)] | ||
struct ComponentB; | ||
|
||
#[test] | ||
fn extract_one_entity() { | ||
let mut world = World::default(); | ||
|
||
let atr = AppTypeRegistry::default(); | ||
atr.write().register::<ComponentA>(); | ||
world.insert_resource(atr); | ||
|
||
let entity = world.spawn((ComponentA, ComponentB)).id(); | ||
|
||
let mut builder = DynamicSceneBuilder::from_world(&world); | ||
builder.extract_entity(entity); | ||
let scene = builder.build(); | ||
|
||
assert_eq!(scene.entities.len(), 1); | ||
assert_eq!(scene.entities[0].entity, entity.id()); | ||
assert_eq!(scene.entities[0].components.len(), 1); | ||
assert!(scene.entities[0].components[0].represents::<ComponentA>()); | ||
} | ||
|
||
#[test] | ||
fn extract_one_entity_twice() { | ||
let mut world = World::default(); | ||
|
||
let atr = AppTypeRegistry::default(); | ||
atr.write().register::<ComponentA>(); | ||
world.insert_resource(atr); | ||
|
||
let entity = world.spawn((ComponentA, ComponentB)).id(); | ||
|
||
let mut builder = DynamicSceneBuilder::from_world(&world); | ||
builder.extract_entity(entity); | ||
builder.extract_entity(entity); | ||
let scene = builder.build(); | ||
|
||
assert_eq!(scene.entities.len(), 1); | ||
assert_eq!(scene.entities[0].entity, entity.id()); | ||
assert_eq!(scene.entities[0].components.len(), 1); | ||
assert!(scene.entities[0].components[0].represents::<ComponentA>()); | ||
} | ||
|
||
#[test] | ||
fn extract_one_entity_two_components() { | ||
let mut world = World::default(); | ||
|
||
let atr = AppTypeRegistry::default(); | ||
{ | ||
let mut register = atr.write(); | ||
register.register::<ComponentA>(); | ||
register.register::<ComponentB>(); | ||
} | ||
world.insert_resource(atr); | ||
|
||
let entity = world.spawn((ComponentA, ComponentB)).id(); | ||
|
||
let mut builder = DynamicSceneBuilder::from_world(&world); | ||
builder.extract_entity(entity); | ||
let scene = builder.build(); | ||
|
||
assert_eq!(scene.entities.len(), 1); | ||
assert_eq!(scene.entities[0].entity, entity.id()); | ||
assert_eq!(scene.entities[0].components.len(), 2); | ||
assert!(scene.entities[0].components[0].represents::<ComponentA>()); | ||
assert!(scene.entities[0].components[1].represents::<ComponentB>()); | ||
} | ||
|
||
#[test] | ||
fn extract_query() { | ||
let mut world = World::default(); | ||
|
||
let atr = AppTypeRegistry::default(); | ||
{ | ||
let mut register = atr.write(); | ||
register.register::<ComponentA>(); | ||
register.register::<ComponentB>(); | ||
} | ||
world.insert_resource(atr); | ||
|
||
let entity_a_b = world.spawn((ComponentA, ComponentB)).id(); | ||
let entity_a = world.spawn(ComponentA).id(); | ||
let _entity_b = world.spawn(ComponentB).id(); | ||
|
||
let mut query = world.query_filtered::<Entity, With<ComponentA>>(); | ||
let mut builder = DynamicSceneBuilder::from_world(&world); | ||
builder.extract_entities(query.iter(&world)); | ||
let scene = builder.build(); | ||
|
||
assert_eq!(scene.entities.len(), 2); | ||
let mut scene_entities = vec![scene.entities[0].entity, scene.entities[1].entity]; | ||
scene_entities.sort(); | ||
assert_eq!(scene_entities, [entity_a_b.id(), entity_a.id()]); | ||
} | ||
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters