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Slicers GUI overview

ZeroGravitas edited this page May 31, 2024 · 5 revisions

WARNING: our tools aren't yet fully compatible with files extracted from the recent SWTOR Game Update 7.2.1:

  • Slicers GUI is usable: it both extracts and locates game assets in any version of SWTOR.
  • The .gr2 Importer Addon is half-way there: it imports objects and applies materials correctly, but the handling of skeletons and animations is yet to be solved.

If you need these last specific features, you could keep on using the older versions of the tools on assets from a SWTOR previous to the Game Update, which you can download from here).


WARNING: there is a bug that makes Slicers GUI miss extracting a crucial file: "black.dds".

After doing a game assets extraction, get the file from here and put it inside your Output Folder's resources\art\defaultassets subfolder. Without it, locating characters assets through Slicers GUI will get it stuck 🙁. Our Character Assembler Add-ons and tools will do it for you when you use them, though.


In an effort to make our lives easier when dealing with all things-slicing, all the disparate tools that used to be imprescindible for datamining, extracting, converting and modding SWTOR are being put under a single app umbrella: the Slicers GUI.

It's a work in progress in the sense that some of its projected capabilities still are pending implementation, but it already covers such essentials as batch-extracting assets, processing SWTOR Player Characters and NPCs for automatic assembly, viewing and converting SWTOR objects, converting game sounds, examining node data, etc., and development is progressing at a fast pace.

(For Xentax forums' old-timers and the like: the Slicers GUI intends to become kind of a replacement to the old PugTools app)

Watch this space as we add guides covering each new feature.

Now, if your main interest is recreating your player characters in Blender, the popular, free 3D app, or use it as an intermediate step to bring them to other apps, we can direct you straight to this step-by-step guide on how to use the Slicers GUI, Blender, and the Character Designer at TORCommunity.com to achieve that.

Table of Contents


INTRODUCTION

IMPORTING SWTOR MODELS INTO BLENDER: A BRIEF OVERVIEW.
Check this intro first. Afterwards, you can jump directly to the guides on extracting PCs, NPCs and others.


TOOLS

No need to read this section right now: each extracting/assembling guide explains its required tools anyway.

Applications and Blender Add-on tools:

Online Tools:

Deprecated Tools:

  • EasyMYP (Windows app).
  • Noesis (Windows app).

THE COMPLETE GUIDE TO AUTO-EXTRACTING AND ASSEMBLING PLAYER CHARACTERS AND NPCs:

READ THE BROAD STROKES FIRST: YOU'LL SEE IT'S EASIER THAN YOU THINK!


ASSEMBLING GAME LOCATIONS AUTOMATICALLY:


LOCATING AND ASSEMBLING ASSETS MANUALLY:


OTHER GUIDES (WIP):


MODDING (to do)

Modding isn't working at the moment due to SWTOR's change to a 64bit codebase. It's going to take a while 🙁.


DATAMINING (to do)

  • Overview.
  • Tools.

SWTOR TECHNICAL INFORMATION:


OTHER RESOURCES:

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