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State of Play

ZeroGravitas edited this page Dec 14, 2024 · 24 revisions

State of Play December 2024

New:

  • Game Update 7.6 breaks our Character Assembler.

    It's meant to use the old skin textures, and the update only preserves a few of them. DON'T OVERWRITE OR DELETE YOUR OLDER ASSETS EXTRACTION (if you want to extract the update's new assets, do it to a separate folder). We are looking for a solution that allows to use both.

  • Blender 4.3 breaks our SWTOR materials-processing tools! Stay on 4.2 or older.

    4.3 fully deprecates SWTOR-style clip opacity, so, we have to implement it via nodes, which will take a liitle while. That said, you can open 4.2 projects in 4.3 and the existing SWTOR materials will work.

    Remember that you can install as many versions of Blender you want at once: each major/minor version of Blender (3.5, 3.6, 4.0, etc.) keeps its own preferences and add-ons completely separate, so, they don't interfere with each other.

  • New tool: ExtracTOR.

    Meant to replace Slicers GUI, it's a pure game assets extractor app by fellow slicer UltimaKaosXIII that spares us the complications of the former tool. You can take advantage of it already while we update these guides.

  • To make things easier for everybody, we are deprecating a few tools and grouping all download links together here.

    The deprecations are:

    • Slicers GUI is being replaced by @ultimakaosxiii's ExtracTOR. it's far, far easier to use.

    • The standalone Character Assembler and Area Assembler add-ons are being discontinued in favor of their versions inside the ZG SWTOR Tools add-on, which always were the most up-to-date ones.

    (We are rewriting the guides to reflect all that)


General:

  • Modding tools don't work yet with SWTOR 64-bit.

    Not only the byte data changed: the compression scheme, did, too. Unless new coders take charge of tool development, things will stay that way indefinitely. The File Changer is posted in this Github, for anyone who wants to give it a try. You can discuss the coding issues with us in our Discord, too.

  • SWTOR 64-bit (Game Update 7.2.1 onwards) and our Blender Add-ons

    The .gr2 Importer Add-on imports objects and skeletons, and applies materials correctly, but animations from SWTOR 64 bits are yet to be solved (it's a tough one). It can import older SWTOR 32 bit animation files, though. If you need those, you can grab them from here, already extracted and ready to be used (they are an old 32 asset extraction's resources\anim folder. Place them somewhere outside your current 'resources' folder to avoid accidental overwriting when updating an extraction with new Game Update stuff).

    As for physics simulation-related bones for capes, hair and similar objects, there was an attempt at a partial solution for SWTOR 32-bit we might try to further develop. We have none for SWTOR 64-bit.

Table of Contents


INTRODUCTION

IMPORTING SWTOR MODELS INTO BLENDER: A BRIEF OVERVIEW.
Check this intro first. Afterwards, you can jump directly to the guides on extracting PCs, NPCs and others.


TOOLS

No need to read this section right now: each extracting/assembling guide explains its required tools anyway.

Applications and Blender Add-on tools:

Online Tools:

Deprecated Tools:

  • EasyMYP (Windows app).
  • Noesis (Windows app).

THE COMPLETE GUIDE TO AUTO-EXTRACTING AND ASSEMBLING PLAYER CHARACTERS AND NPCs:

READ THE BROAD STROKES FIRST: YOU'LL SEE IT'S EASIER THAN YOU THINK!


ASSEMBLING GAME LOCATIONS AUTOMATICALLY:


LOCATING AND ASSEMBLING ASSETS MANUALLY:


OTHER GUIDES (WIP):


MODDING (to do)

Modding isn't working at the moment due to SWTOR's change to a 64bit codebase. It's going to take a while 🙁.


DATAMINING (to do)

  • Overview.
  • Tools.

SWTOR TECHNICAL INFORMATION:


OTHER RESOURCES:

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