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ZG SWTOR Tools Add on

ZeroGravitas edited this page Dec 2, 2023 · 14 revisions

WARNING: this Add-on isn't yet Blender 4.0-compatible.


The ZeroGravitas (ZG) SWTOR Tools Add-on provides with a miscellanea of tools to use on Star Wars: The Old Republic's game assets, including Character and Game Area importers, and a SWTOR Materials Processor. It grows in features as new ideas come up. Quality of code-wise, "this is not a place of honor": It Just (Kinda) Works™.

(This Add-on relies on foundational efforts by fellow slicers, such as the .gr2 Importer Addon, which works under the hood in places, and the Slicers GUI Tool, which allows for extracting the game assets we play with)


Table of contents:

INSTALLATION AND TOOLS STATUS PANEL

AREA TOOLS

CHARACTER TOOLS

MATERIALS TOOLS

OBJECTS TOOLS

POSE AND SCULPT TOOLS

MISCELLANEOUS TOOLS

Table of Contents


INTRODUCTION

IMPORTING SWTOR MODELS INTO BLENDER: A BRIEF OVERVIEW.
Check this intro first. Afterwards, you can jump directly to the guides on extracting PCs, NPCs and others.


TOOLS

No need to read this section right now: each extracting/assembling guide explains its required tools anyway.

Applications and Blender Add-on tools:

Online Tools:

Deprecated Tools:

  • EasyMYP (Windows app).
  • Noesis (Windows app).

THE COMPLETE GUIDE TO AUTO-EXTRACTING AND ASSEMBLING PLAYER CHARACTERS AND NPCs:

READ THE BROAD STROKES FIRST: YOU'LL SEE IT'S EASIER THAN YOU THINK!


ASSEMBLING GAME LOCATIONS AUTOMATICALLY:


LOCATING AND ASSEMBLING ASSETS MANUALLY:


OTHER GUIDES (WIP):


MODDING (to do)

Modding isn't working at the moment due to SWTOR's change to a 64bit codebase. It's going to take a while 🙁.


DATAMINING (to do)

  • Overview.
  • Tools.

SWTOR TECHNICAL INFORMATION:


OTHER RESOURCES:

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