- Fix not appear flags on vehicle roofs in online play.
- Fix flags floating in the air on online play.
- Reduce net usage.
- Fix hover physics.
- Add original fire sound for Goliath.
- Fix tanks shake magnitude.
- Fix anim on LinkCraft and Ion Tank.
- Fix flood in the log.
- Fix Flame from juggernaut stay after respawn.
- Fix transfer Flame from juggernaut to Carcass.
- Fix bots aim on vehicles if nothing interesting.
- Fix exit from vehicle behind movers.
- Return arc movement on fall for WheeledCarPhys and TreadCraftPhys.
- Stop move vehicles after game end.
- Fix AI bugs.
- Fix AI movement on top of movers.
- Prevent shoot same team by AI.
- Fix random explode on landing after fall.
- Greed: Try spawn skulls in any case, for not lost them on drop.
- Add Beetle. (by Baardman)
- Fix chrome on heli and turrets.
- Update bots in vehicles more often for not see empty vehicles.
- Make fall damage reliable.
- Adjusted camera for Juggernaut.
- Improved sloped physics.
- Fix fall a vehicle into the ground in some cases.
- Reduce collide damage between vehicles.
- Replicate VehicleGravityScale over net.
- Add Viper (by 100GPing100)
- Fix heli rocket lock in non-team games to same team.
- Fix passengers exit behind walls.
- Fix crash server in some cases when vehicle with passenger touch big damage trigger, caused vehicle to blow.
- Fix lost camera and weapon when collide with movers.
- Add Ghost (closed hull by DeepU)
- Add Scorpion (closed hull by DeepU)
- Greed: Reduce poly count on skulls.
- Add Hellbender (closed hull by DeepU)
- Reimport all skeletal meshes with perfect UV texture align for new clients (469e+) and improved UV texture align for old clients (pre-469e).