AIM Version 2.5 for BattleTech 1.2.0
AIM is a BattleTech mod that fixes, enhances, and customise your combat experience, such as coloured facing rings and targeting lines, tune down roll correction, show distance numbers, or a detailed attack log. The default settings aim to preserve the balance of vanilla game.
See readme for installation steps, features, configurations, and other notes.
Changes from 2.2.1:
- New: Fix heat prediction on move/jump/sprint preview.
- New: Show distance number in target panel, and movement point in selection panel.
- New: Show pilot stats in one-line mouseover hint, instead of only HP.
- New: Variable melee height difference limit by mech class.
- New: Configure friends' and foes' crit multiplier.
- New: Vehicles and Turrets may now be crit'ed and killed by ammo explosions.
- New: Critical hits now follows damage transfer.
- New: Critical hits rates and cap may be set.
- New: Critical hits may optionally happens through armour.
- New: Critical hits may optionally ignore destroyed component and space.
- New: Critical hits may optionally be transferred inward when there is nothing to crit.
- New: Critical hits may optionally be rolled until there is no more crit chance.
- New: Prevent critical hit on locations with intact structure.
- New: Attack Log now logs DFA self-damage and overheat self-damage.
- Mod: Make see-through armour compatible with Mech Engineer's composite structure.
- Mod: Assume mod not found when mod compatibility check is executed at the wrong time.
- Mod:
UnlockMeleePositioning
andFixPaperDollRearStructure
switched to IL code patch. - Fix: Turret and Building LOS are now always coloured as front attack, instead of side or rear.
- Fix: Fix
FixBossHeadCalledShotDisplay
regression. - Fix: Jumped modifier should no longer persist into next turn.
- Fix: First line in attack log will no longer be an empty crit on slot 1.