Releases: TechnicJelle/BlueMapFilteredEntities
The official 1.0 release!
Changes:
- Some general code cleanup
- Some general build script cleanup (and updated some dependencies)
- Added even more explanations in the readme
Full Changelog: v0.9...v1.0
Final (hopefully) beta before the full 1.0 release!
Changes
name
andcustom-name
are now full regex patterns. Enjoy the extra power this brings!- Fixed some bugs
- Removed all the extraneous logging
- Wrote so much documentation, explanation and example configs...
Full Changelog: v0.4...v0.9
Exclusion filters and more!
Changes
-
Finally implemented the
scoreboard-tags
filter. -
Added exclusion filters! You can now add exceptions to your filters.
Like, all cows, except for Jeremy. (Sorry to any cows named Jeremy out there) -
Markers are now put in the middle of entities, instead of at their feet.
-
Made icon's anchor point configurable.
-
Added new filterable data:
instance-of
.
Read more about it here: https://jd.papermc.io/paper/1.20.6/org/bukkit/entity/package-summary.html -
Marker label in the markers list on the BlueMap website is now the first line of the marker popup (according to your custom template, or the default), instead of always just the entities' name.
Bugfixes
- Wasn't properly skipping player entities
spawn-reason
filter was broken (inverted)- Invalid filter-sets were still being added. Now, if a filter-set is invalid, it will not be added. You need to fix it before it'll be added.
Full Changelog: v0.3...v0.4
First filtering options!
Default config files get generated for every BlueMap Map you have.
Delete these configs if you don't want a specific map to have entity markers on it.
To get them back, delete the plugin folder completely.
You can specify icons per filter, and you can have different filter-sets, which are very similar to BlueMap's own marker-sets
You can also customise the info in the popup.
Warning
Excluding is not implemented yet!
And neither is the icon anchor setting.
Full Changelog: v0.2...v0.3
Animated marker movements
Warning
I do not recommend using this yet.
There is no filtering implemented, yet, so ALL entities will be added to your map, which is incredibly laggy!
By default, the Entities MarkerSet is disabled.
You need to go into the menu on the site and enable it. It will remember across page reloads.
This is done to prevent your computer from exploding immediately when someone visits your map. They have to choose for it.
What's Changed
New Contributors
Full Changelog: v0.1...v0.2
Initial pre-release
Warning
I do not recommend using this yet.
There is no filtering implemented, yet, so ALL entities will be added to your map, which is incredibly laggy!
By default, the Entities MarkerSet is disabled.
You need to go into the menu on the site and enable it. It will remember across page reloads.
This is done to prevent your computer from exploding immediately when someone visits your map. They have to choose for it.