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Misery Mod is an ever evolving survival framework dedicated to creating a rich development environment for scenario designers.

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TenuredCLOUD/Misery

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Requires the latest version of CBA A3.
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🚧 Work in Progress 🚧

Please note that Misery 2.0 is currently under active development and not ready for release.

Current State

The mod is still missing several code functionalities and is in the process of being prepared for the 2.0 build. We are also in the process of conducting extensive testing, including multiplayer testing.

Misery draws inspiration from renowned mods such as DayZ, Ravage, Heros Survive, and acclaimed games like S.T.A.L.K.E.R. However, it distinguishes itself through the incorporation of custom assets and a unique, challenging twist on survival mechanics

The mod also showcases the collaborative efforts of various community authors and friends. Designed as a framework, Misery aims to augment the creative possibilities for scenario designers in crafting a post-apocalyptic world

We trust that this mod will serve as a valuable tool in realizing your vision for a compelling, immersive gaming experience

Core features

  • Module based dev environment (you don't need to know much coding)
  • Click of button persistence for client based data - ACE medical included
  • Unique "HUD of choice" options for modules - want a bar styled HUD for players to use in your scenario's? Done.
  • S.T.A.L.K.E.R themed optional environmental effects utilizing GSC audio samples
  • Flexible environment that can easily be worked with for most scenario developers
  • Optimized code structure utilizing CBA functions as well as Macro encoding for quick pre-processing of mod code so code packed scenario's are less inhibited...
  • Advanced Temperature system that dynamically calculates temperature loss or gain depending on clothing insulation, air temperature, as well as player exposure...
  • Fatigue system either sleep or utilize stimulants in order to replenish energy levels. This feature is intended for single-player mode.
  • Dedicated crafting system
  • Ground loot framework
  • Simple ERU system (Environment Reading Unit)
  • Fishing & hunting
  • Mining and smithing
  • Wood collection system
  • Immersive Fire crafting
  • Advanced refueling framework (Jet fuel, Diesel, petrol)
  • POI generation
  • Terrain De-Cluttering system
  • And many more unique tools & features for scenario designers...

Getting started

Misery requires Arma 3 and the latest version of CBA A3.

Contributing to Misery

Misery is a community-driven, open-sourced project and we welcome contributions from everyone who is interested in improving this mod. Whether you're fixing bugs, improving the code, or even reporting errors, every contribution helps!

Reporting Issues

If you encounter any issues while using Misery, please report them on the Misery Issue Tracker. Be as detailed as possible to help us understand and reproduce the issue.

Community Collaboration

Misery is focused on community-driven collaboration. We encourage all users to contribute their ideas, code improvements, and bug fixes. Your contributions help make Misery a better experience for everyone.

Thank you for being a part of the Misery community!

Join the Discord

Discord Join the Discord Server to see current and upcoming features for Misery

License

Misery is licensed under the GNU General Public License (GPLv2).

Add-ons which invoke functions defined by Misery are not obligated to adhere to the GNU General Public License version 2 (GPLv2) or any other free software license. However, in the event that an add-on incorporates Misery code directly within its binarized PBO, or redistributes a version of Misery that has been altered, it is then classified as a derivative work. As such, it is legally mandated to be released under the stipulations of the GPL.

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Misery Mod is an ever evolving survival framework dedicated to creating a rich development environment for scenario designers.

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