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Safezone - Rewrite #23

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Safezone - Rewrite #23

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Mike-MF
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@Mike-MF Mike-MF commented Aug 18, 2024

When merged this pull request will:

  • Safezones are defined by CBA setting
  • If the safezone markers fail the check the system does not start
  • Safezones check all players if they're inside a defined zone, if so it uses targetEvent to have players do relevant checks locally.
  • Client will disable damage (incl ACE) and prevent firing. They run their own loop which ends once they leave the zone.

UNTESTED.

IMPORTANT

  • Development Guidelines from ACE are the expected standard.
  • Title of this PR uses our standard template Component - Add|Fix|Improve|Change|Make|Remove {changes}.

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