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A skin aiming to be original forked from the SDVX 5 look-alike skin "LucidWave".

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Tina-otoge/LucidSpace

 
 

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LucidSpace 🌠

LucidSpace is a fork of LucidWave by Tina#1998 and Compote#2406.

It was made to provide a skin that has a polished and good looking interface while not being an arcade version look-alike.

We strongly believe that even if no actual assets are used, reproducing the assets can be seen as on offense by the right holders and thus it is not very ethical to promote, share and use a skin made to imitate the original game.

With LucidSpace, we want to create an original identity and mood while retaining the features and layout of the LucidWave skin, which is the best skin to date in our opinion.

LucidSpace song list screenshot


Original README from LucidWave:

LucidWave - A SOUND VOLTEX VIVID WAVE inspired skin for Unnamed SDVX clone

No official SOUND VOLTEX VIVID WAVE assets/data were used in the creation of this skin.

Make sure your game is up-to-date before using by running 'updater.exe' inside your main USC folder or download USC here: https://github.com/Drewol/unnamed-sdvx-clone

Showcase Video: https://www.youtube.com/watch?v=8hwEkZOtb5k


Created with:

Lasergame Test Release 1 Build 2 by fdigl#5990, https://github.com/fdigl

SDVX IV Skin for USC by Halo ID#9588

SOUND VOLTEX ViViD WAVE Skin by E1i#4583

USC Vivid Wave Skin by Some One

Unnamed SDVX Clone SOUND VOLTEX VIVID WAVE Skin by kanemiko#2984

Customized by Hoshikara#5973 (easiest way to reach me for bugs or issues)


Notes:

  • Check 'Skin Settings' for various options

  • Depending on whether you play portrait or landscape, check background shaders, 'bg_p.fs' is for portrait, 'bg_l.fs' is for landscape, rename either one to 'bg.fs'

  • Change Appeal Card by choosing one from /textures/gameplay/user_panel/appeal cards and replacing the current one inside /textures/gameplay/user_panel, make sure to rename to 'appeal_card', .psd template included to create your own

  • If you want to use one background for every chart, place all desired background files inside /backgrounds/fallback and make sure 'fallback' is the only folder inside 'backgrounds'

  • Custom laser/track colors not supported, check this link for other available colors: https://drive.google.com/open?id=14cLldFq0XaaqEj-qoB_5L51PLU_WpOeL


Changelog:

March 19, 2020

  • New landscape menus (titlescreen, song select, and results)

  • Widened lasers slightly

  • Adjusted early/late appearance slightly

January 12, 2020

  • New laser alert animations

  • New song and gameplay exit transitions for portrait and landscape

  • New visualizer and banner animation

  • New sound effects

  • Moved optional laser/track colors to google drive to free up space

  • Current volforce is now displayed during track select

  • Added stereoscopic effect to various texts

  • Added transparency to portrait and landscape banners

  • Added option in 'Skin Settings' to turn off passing effect

  • Slight visual adjustments made to: Critical hit text Score numbers Score difference FX hit animation Laser width, exit, and entry textures Console texture Track texture Rotating text animations for holds and lasers

  • Fixed a bug where notes were invisible

  • Organized 'textures' folder

December 31, 2019

  • Added effect to indicate passing 70% during gameplay

  • New laser textures/shaders

  • Removed support for custom colors for the sake of accuracy; red, blue, green, and yellow available for track, lasers, laser alerts, and laser animations included in the 'optional' folder

  • New button textures/shaders for bt/fx and bt/fx holds

  • Added display for current folder and level to song select, moved search bar

  • Fixed critical hit flickering

  • Updated multiplayer screen from default skin

  • Adjusted scorehit texture and colors

  • Changed landscape fill from white to black

December 20, 2019

  • Modified 'Skin Settings' options

  • Adjusted multiplayer lobby/gameplay font sizes

  • Removed various unneccessary files/lines

December 19, 2019

  • adjusted various hit animations

  • new default bg

December 17, 2019

  • adjusted lane light appearance and colors

  • fixed fx critical text not appearing higher than bt

December 15, 2019

  • Possible fix for performance issues introduced by 12_8_2019 update, again

  • Reduced asset file sizes

  • Changed out default button textures for larger ones

  • Added top fill for landscape

  • Added animation for score numbers

  • Adjusted crit bar and console for landscape

  • Adjusted title screen button size to accomdate for lower resolutions

  • Modified track select slightly to show button shortcuts

  • Changed track select cursor color

December 13, 2019

  • Possible fix for performance issues introduced by 12_8_2019 update

  • New placeholder console and crit bar

  • Adjusted various hit animation visuals

  • Fixed laser animation scaling

  • Volforce can now be turned off in 'Skin Settings'

  • Skill Level can now be selected in 'Skin Settings', ranging from 'none' to 'inf'

  • Swapped out laser textures

  • Added fix for laser shaders for specific gpus

December 8, 2019

  • Added hit animations to: critical bt/fx hits near bt/fx hits bt/fx holds active lasers and laser ends

  • Added "Upper++" option for early/late display

  • Added optional thicker chip buttons, swap out textures from 'optional' folder

  • Adjusted screenshot capture region for landscape

  • Skinned collections dialog, access with BTB+BTC

  • Adjusted chain text behavior during break sections

November 23, 2019

  • Fixed username and track title dim during intro and outro

  • Fixed score difference positioning

  • Fixed titlescreen image after exiting settings

  • Tweaked laser alert animation slightly

  • Tweaked banner slightly

November 20, 2019

  • Added animations to: score arrows score logo gauge laser alerts track progress

  • Custom laser colors now apply to laser alerts and track, turn off in Skin Settings and by swapping files inside 'optional' folder, both are off by default

  • More accurate banner

About

A skin aiming to be original forked from the SDVX 5 look-alike skin "LucidWave".

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  • Lua 75.4%
  • GLSL 24.6%