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Add new map box #117

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merged 6 commits into from
Nov 6, 2024
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Gersoon458
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Описание PR

Починка Муса, Астериска и добавление просто господи сука Бокса


Изменения

🆑

  • add: Added a new map - WhiteBox/Добавлена новая карта - ВайтБокс
  • fix: Fixed Moose (Added cadet spawner)/Починен Мус (Добавлен спавнер кадета)
  • fix: Asterisk has been fixed, now there is no planet on it (Which do not work. Thanks to Kutos)/Починен Астериск, теперь на нём нет планеты (Которые не работают. Спасибо Кутосу)

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coderabbitai bot commented Nov 1, 2024

Important

Review skipped

Review was skipped as selected files did not have any reviewable changes.

💤 Files selected but had no reviewable changes (1)
  • Resources/Maps/WhiteBox.yml

You can disable this status message by setting the reviews.review_status to false in the CodeRabbit configuration file.

Walkthrough

This pull request introduces several changes across multiple files related to game maps and their configurations. The PostMapInitTest class updates the GameMaps array by adding "WhiteBox" and removing "Rad". The Moose.yml file modifies a door's state change timing and adds two new spawn points. The default.yml file comments out multiple maps while retaining a few, including the newly added "WhiteBox". The asterisk.yml file removes a biome component, and a new whitebox.yml file is created to define the "WhiteBox" map.

Changes

File Path Change Summary
Content.IntegrationTests/Tests/PostMapInitTest.cs Updated GameMaps array: added "WhiteBox"; removed "Rad".
Resources/Maps/Moose.yml Updated secondsUntilStateChange for Door entity; added two SpawnPointSecurityCadet entities.
Resources/Prototypes/Maps/Pools/default.yml Commented out multiple maps; added "WhiteBox" and commented out "Rad".
Resources/Prototypes/Maps/asterisk.yml Removed StationBiome component from stations section.
Resources/Prototypes/Maps/whitebox.yml Added new game map configuration for WhiteBox.

Possibly related PRs

  • DryDock update #68: The PostMapInitTest class was modified to include the "DryDock" entry in the GameMaps array, which is directly related to the changes made in the DryDock update PR.
  • AddMoose #100: The PostMapInitTest class was updated to include the "Moose" entry in the Grids array, directly connecting it to the changes made in the AddMoose PR.

Suggested reviewers

  • Remuchi
  • DVOniksWyvern

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Actionable comments posted: 0

🧹 Outside diff range and nitpick comments (1)
Resources/Maps/Moose.yml (1)

86152-86163: LGTM! Consider adding documentation for spawn point positions.

The addition of security cadet spawn points aligns with the PR objective to fix the Moose. The positions (9.5,3.5) and (4.5,7.5) appear to be strategically placed relative to the security officer spawn point.

Consider adding a comment explaining the strategic positioning of these spawn points to help future maintainers understand the layout design decisions.

📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL

📥 Commits

Reviewing files that changed from the base of the PR and between 7c4566f and 6a80508.

📒 Files selected for processing (5)
  • Content.IntegrationTests/Tests/PostMapInitTest.cs (1 hunks)
  • Resources/Maps/Moose.yml (2 hunks)
  • Resources/Prototypes/Maps/Pools/default.yml (1 hunks)
  • Resources/Prototypes/Maps/asterisk.yml (0 hunks)
  • Resources/Prototypes/Maps/whitebox.yml (1 hunks)
💤 Files with no reviewable changes (1)
  • Resources/Prototypes/Maps/asterisk.yml
✅ Files skipped from review due to trivial changes (1)
  • Resources/Prototypes/Maps/Pools/default.yml
🔇 Additional comments (6)
Resources/Maps/Moose.yml (1)

11361-11361: Verify the negative door timing value.

The door's secondsUntilStateChange is set to a large negative value (-30627.271). This seems unusual and could potentially cause unexpected behavior.

✅ Verification successful

Negative door timing values appear to be a common pattern

The search results show that negative secondsUntilStateChange values are consistently used across multiple map files (Moose, shoukou, radstation, gaxstation, NTES_Propeller) with values ranging from -1406 to -188469. This appears to be an intentional design pattern rather than an issue.

🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Search for other door configurations to verify if negative timing is a common pattern
rg -A 2 "secondsUntilStateChange:" --type yaml

Length of output: 1135

Resources/Prototypes/Maps/whitebox.yml (4)

9-16: Verify shuttle configuration and naming convention.

A few points to consider:

  1. The emergency shuttle path references /Maps/Shuttles/DeltaV/NTES_Delta.yml
  2. The station name uses 'TG' as prefix creator - consider documenting the meaning of 'TG'
#!/bin/bash
# Verify emergency shuttle file existence
fd -t f "NTES_Delta.yml" Maps/Shuttles/

# Check for other name generator prefixes for consistency
rg "prefixCreator:" "Resources/Prototypes/"

6-8: Verify station prototype configuration.

The station uses StandardNanotrasenStation prototype. Let's ensure this is the appropriate choice.

#!/bin/bash
# Search for StandardNanotrasenStation prototype definition and usage
rg "StandardNanotrasenStation" -A 5

17-58: Review job allocation balance and flexibility.

Several observations about the job configuration:

  1. Many roles have identical minimum and maximum values, which might limit dynamic scaling
  2. Passenger role is configured with [-1, -1], verify if this is intentional
  3. Security roles (6 officers, 1 HoS, 1 Warden) seem high relative to other departments

Consider:

  • Adding flexibility by setting different min/max values for non-critical roles
  • Documenting the reasoning behind the current job distribution
  • Reviewing the security staff ratio compared to total station population
#!/bin/bash
# Check job configurations in other maps for comparison
rg -A 5 "StationJobs:" "Resources/Prototypes/Maps/"

1-5: Verify map file existence and minimum player setting.

The configuration references a map file at /Maps/WhiteBox.yml. Additionally, setting minPlayers: 0 might affect map rotation behavior.

Let's verify the map file existence and other maps' minimum player settings:

✅ Verification successful

Map configuration is valid and follows established patterns

The configuration is correct:

  • The referenced map file exists at the correct location (Resources/Maps/WhiteBox.yml)
  • Setting minPlayers: 0 is a common pattern used by several other maps (asterisk, pebble, saltern, etc.) and is typically used for maps that can be played with any number of players
  • The map path format matches the repository structure
🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Check if the referenced map file exists
fd -t f "WhiteBox.yml" Maps/

# Check minimum player settings across other map configurations
rg -A 1 "minPlayers:" "Resources/Prototypes/Maps/"

Length of output: 1623


Script:

#!/bin/bash
# Let's try a more focused search for the map file and minimum players
# Check if the referenced map file exists in the repository
fd "WhiteBox.yml"

# Search for minPlayers in map configurations with better context
rg -A 2 "^- type: gameMap" Resources/Prototypes/Maps/

Length of output: 4514


Script:

#!/bin/bash
# Let's check for minPlayers settings in other map files and verify the map path
rg "minPlayers:" Resources/Prototypes/Maps/

# Also verify the actual map file exists at the correct location
if [ -f "Resources/Maps/WhiteBox.yml" ]; then
    echo "Map file exists at Resources/Maps/WhiteBox.yml"
else
    echo "Map file not found at expected location"
fi

Length of output: 1494

Content.IntegrationTests/Tests/PostMapInitTest.cs (1)

69-69: LGTM: WhiteBox map addition

The addition of "WhiteBox" to the GameMaps array is consistent with the PR objectives and will ensure the new map is properly tested by the integration test suite.

@Remuchi Remuchi merged commit 7543f69 into WWhiteDreamProject:master Nov 6, 2024
10 checks passed
@Gersoon458 Gersoon458 deleted the AddNewMapBox branch November 12, 2024 20:50
@coderabbitai coderabbitai bot mentioned this pull request Dec 1, 2024
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2 participants