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Add new map box #117
Add new map box #117
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Important Review skippedReview was skipped as selected files did not have any reviewable changes. 💤 Files selected but had no reviewable changes (1)
You can disable this status message by setting the WalkthroughThis pull request introduces several changes across multiple files related to game maps and their configurations. The Changes
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Actionable comments posted: 0
🧹 Outside diff range and nitpick comments (1)
Resources/Maps/Moose.yml (1)
86152-86163
: LGTM! Consider adding documentation for spawn point positions.The addition of security cadet spawn points aligns with the PR objective to fix the Moose. The positions (9.5,3.5) and (4.5,7.5) appear to be strategically placed relative to the security officer spawn point.
Consider adding a comment explaining the strategic positioning of these spawn points to help future maintainers understand the layout design decisions.
📜 Review details
Configuration used: CodeRabbit UI
Review profile: CHILL
📒 Files selected for processing (5)
Content.IntegrationTests/Tests/PostMapInitTest.cs
(1 hunks)Resources/Maps/Moose.yml
(2 hunks)Resources/Prototypes/Maps/Pools/default.yml
(1 hunks)Resources/Prototypes/Maps/asterisk.yml
(0 hunks)Resources/Prototypes/Maps/whitebox.yml
(1 hunks)
💤 Files with no reviewable changes (1)
- Resources/Prototypes/Maps/asterisk.yml
✅ Files skipped from review due to trivial changes (1)
- Resources/Prototypes/Maps/Pools/default.yml
🔇 Additional comments (6)
Resources/Maps/Moose.yml (1)
11361-11361
: Verify the negative door timing value.
The door's secondsUntilStateChange
is set to a large negative value (-30627.271). This seems unusual and could potentially cause unexpected behavior.
✅ Verification successful
Negative door timing values appear to be a common pattern
The search results show that negative secondsUntilStateChange
values are consistently used across multiple map files (Moose, shoukou, radstation, gaxstation, NTES_Propeller) with values ranging from -1406 to -188469. This appears to be an intentional design pattern rather than an issue.
🏁 Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash
# Search for other door configurations to verify if negative timing is a common pattern
rg -A 2 "secondsUntilStateChange:" --type yaml
Length of output: 1135
Resources/Prototypes/Maps/whitebox.yml (4)
9-16
: Verify shuttle configuration and naming convention.
A few points to consider:
- The emergency shuttle path references
/Maps/Shuttles/DeltaV/NTES_Delta.yml
- The station name uses 'TG' as prefix creator - consider documenting the meaning of 'TG'
#!/bin/bash
# Verify emergency shuttle file existence
fd -t f "NTES_Delta.yml" Maps/Shuttles/
# Check for other name generator prefixes for consistency
rg "prefixCreator:" "Resources/Prototypes/"
6-8
: Verify station prototype configuration.
The station uses StandardNanotrasenStation
prototype. Let's ensure this is the appropriate choice.
#!/bin/bash
# Search for StandardNanotrasenStation prototype definition and usage
rg "StandardNanotrasenStation" -A 5
17-58
: Review job allocation balance and flexibility.
Several observations about the job configuration:
- Many roles have identical minimum and maximum values, which might limit dynamic scaling
- Passenger role is configured with [-1, -1], verify if this is intentional
- Security roles (6 officers, 1 HoS, 1 Warden) seem high relative to other departments
Consider:
- Adding flexibility by setting different min/max values for non-critical roles
- Documenting the reasoning behind the current job distribution
- Reviewing the security staff ratio compared to total station population
#!/bin/bash
# Check job configurations in other maps for comparison
rg -A 5 "StationJobs:" "Resources/Prototypes/Maps/"
1-5
: Verify map file existence and minimum player setting.
The configuration references a map file at /Maps/WhiteBox.yml
. Additionally, setting minPlayers: 0
might affect map rotation behavior.
Let's verify the map file existence and other maps' minimum player settings:
✅ Verification successful
Map configuration is valid and follows established patterns
The configuration is correct:
- The referenced map file exists at the correct location (
Resources/Maps/WhiteBox.yml
) - Setting
minPlayers: 0
is a common pattern used by several other maps (asterisk, pebble, saltern, etc.) and is typically used for maps that can be played with any number of players - The map path format matches the repository structure
🏁 Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash
# Check if the referenced map file exists
fd -t f "WhiteBox.yml" Maps/
# Check minimum player settings across other map configurations
rg -A 1 "minPlayers:" "Resources/Prototypes/Maps/"
Length of output: 1623
Script:
#!/bin/bash
# Let's try a more focused search for the map file and minimum players
# Check if the referenced map file exists in the repository
fd "WhiteBox.yml"
# Search for minPlayers in map configurations with better context
rg -A 2 "^- type: gameMap" Resources/Prototypes/Maps/
Length of output: 4514
Script:
#!/bin/bash
# Let's check for minPlayers settings in other map files and verify the map path
rg "minPlayers:" Resources/Prototypes/Maps/
# Also verify the actual map file exists at the correct location
if [ -f "Resources/Maps/WhiteBox.yml" ]; then
echo "Map file exists at Resources/Maps/WhiteBox.yml"
else
echo "Map file not found at expected location"
fi
Length of output: 1494
Content.IntegrationTests/Tests/PostMapInitTest.cs (1)
69-69
: LGTM: WhiteBox map addition
The addition of "WhiteBox" to the GameMaps
array is consistent with the PR objectives and will ensure the new map is properly tested by the integration test suite.
Описание PR
Починка Муса, Астериска и добавление просто господи сука Бокса
Изменения
🆑