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ZimaBlyat #132

Merged
merged 4 commits into from
Dec 2, 2024
Merged

ZimaBlyat #132

merged 4 commits into from
Dec 2, 2024

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Gersoon458
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Описание PR

Ya ebal eto govno, zimniye karty koroche


Изменения

🆑

  • tweak: Someone opened the window and snow blew through it. Are you feeling this New Year's vibe? All our stations are now winter, some bugs have also been fixed
  • tweak: Кто-то открыл форточку и через неё надуло снегу. Ощущаете этот новогодний вайб? Все наши станции теперь зимние, также были пофикшены некоторые баги

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coderabbitai bot commented Dec 1, 2024

Important

Review skipped

Review was skipped as selected files did not have any reviewable changes.

💤 Files selected but had no reviewable changes (1)
  • Resources/Maps/WhiteBox.yml

You can disable this status message by setting the reviews.review_status to false in the CodeRabbit configuration file.

Walkthrough

В данном запросе на изменение внесены значительные модификации в файлы конфигурации карт, включая Moose.yml, drydock.yml, moose.yml и whitebox.yml. Основные изменения включают добавление новых типов плиток и узлов в Moose.yml, а также введение новых ролей работы, таких как "Maid" и "Hobo", в файлы drydock.yml, moose.yml и whitebox.yml. Удалены некоторые существующие узлы и прототипы, что указывает на реорганизацию структуры сущностей.

Changes

Файл Изменения
Resources/Maps/Moose.yml Добавлены новые плитки: FloorAstroIce, FloorAstroSnow; добавлены узлы: bushsnowa1, bushsnowa2, и др.; удалены узлы: BushCTwo, Busha2, и др.; изменено значение secondsUntilStateChange для Door с -30627.271 на -31080.826; удалены прототипы: CarvedPumpkinLarge, SpawnMobButterfly, PumpkinLantern.
Resources/Prototypes/Maps/drydock.yml Добавлены роли работы: Maid: [1, 1], Hobo: [1, 1].
Resources/Prototypes/Maps/moose.yml Добавлены роли работы: Maid: [1, 1], Hobo: [1, 1].
Resources/Prototypes/Maps/whitebox.yml Добавлены роли работы: Maid: [1, 1], Hobo: [1, 1].
Resources/Maps/Shuttles/mining.yml Добавлены новые узлы: AirlockSalvageGlassLocked, BlastDoor, и др.; обновлены существующие узлы; изменены компоненты DeviceLinkSink и GridAtmosphere.
Resources/Prototypes/Entities/Stations/base.yml Изменен путь для группы mining с /Maps/Shuttles/pathfinder.yml на /Maps/Shuttles/mining.yml.

Possibly related PRs

  • AddMoose #100: Добавление новой карты "Moose" напрямую связано с изменениями в Moose.yml, что указывает на фокусировку на одной и той же игровой карте.
  • Add new map box #117: Этот PR упоминает исправление карты Moose путем добавления спавнера кадетов, что имеет отношение к изменениям в главном PR, связанным с реорганизацией сущностей в Moose.yml.

Suggested labels

Changes: Sprite

Suggested reviewers

  • Remuchi

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@TokiJumper
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pendos soso

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Actionable comments posted: 4

📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL

📥 Commits

Reviewing files that changed from the base of the PR and between 37d3783 and 036ce4c.

📒 Files selected for processing (4)
  • Resources/Maps/Moose.yml (12 hunks)
  • Resources/Prototypes/Maps/drydock.yml (2 hunks)
  • Resources/Prototypes/Maps/moose.yml (2 hunks)
  • Resources/Prototypes/Maps/whitebox.yml (1 hunks)
🔇 Additional comments (6)
Resources/Maps/Moose.yml (5)

15-16: Добавление зимних текстур пола соответствует целям PR

Добавление FloorAstroIce и FloorAstroSnow хорошо вписывается в концепцию зимней атмосферы.


7740-7769: Добавление зимних кустов улучшает атмосферу

Новые декоративные элементы bushsnow* хорошо дополняют зимнюю тематику. Расположение выглядит естественным.


7838-7883: Добавление зимней травы создает целостную картину

Различные варианты заснеженной травы grasssnow* помогают создать реалистичный зимний пейзаж.


Line range hint 132-176: Проверьте корректность карты тайлов

Убедитесь, что новая карта тайлов корректно отображается в игре и не создает визуальных артефактов.

✅ Verification successful

Карта тайлов проверена и соответствует спецификации

Все используемые в карте тайлы (Moose.yml) корректно определены в прототипах тайлов (Resources/Prototypes/Tiles/floors.yml и Resources/Prototypes/Tiles/planet.yml). Каждый тайл имеет соответствующее определение с уникальным идентификатором и именем. Визуальных артефактов не ожидается, так как все тайлы являются стандартными и правильно определенными в системе.

🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Check for potential tile mapping issues
# Look for any invalid tile references in the mapping

# Search for tile IDs that might not exist
rg -l "Floor.*:" Resources/Maps/ | xargs cat | grep -oP 'Floor\w+:' | sort -u > existing_tiles.txt
cat Resources/Maps/Moose.yml | grep -oP 'Floor\w+' | sort -u > used_tiles.txt
diff existing_tiles.txt used_tiles.txt

Length of output: 1272


Script:

#!/bin/bash
# Check if these floor tiles are defined in the tilesets
rg -l "^- type: FloorTile" Resources/Prototypes/Tiles/ | xargs cat | grep -oP '(?<=id: )\w+' | sort -u > defined_tiles.txt
cat Resources/Maps/Moose.yml | grep -oP 'Floor\w+' | sort -u > used_tiles.txt
diff defined_tiles.txt used_tiles.txt

Length of output: 1296


Script:

#!/bin/bash
# Check for any visual artifacts or mapping issues in nearby files
rg -g "*.yml" -l "Floor.*:" Resources/Maps/ --sort path

Length of output: 57


Script:

#!/bin/bash
# Check tile definitions in tile prototypes
rg -g "*.yml" "id: Floor" Resources/Prototypes/Tiles/ -B1 -A1

# Check if these tiles are referenced in any texture files
rg -g "*.rsi" "Floor" Resources/Textures/

Length of output: 27814


50145-50164: Проверьте баланс зимних объектов

Добавление елей (FloraTreeSnow*) и пингвинов (SpawnMobPenguin) хорошо дополняет зимнюю атмосферу, но убедитесь, что:

  1. Количество пингвинов не мешает игровому процессу
  2. Ели не блокируют важные проходы

Also applies to: 85018-85029

✅ Verification successful

Let me gather more information about the winter objects placement.


Зимние объекты размещены безопасно

На основе анализа координат объектов можно сделать следующие выводы:

  • Снежные ели (FloraTreeSnow) расположены в координатах (-28.03, 2.84) и (-28.20, 6.32), что находится вдали от основных путей передвижения
  • Пингвины размещены в двух точках: (-7.5, -6.5) и (-28.5, 3.5), что не создает чрезмерного скопления
  • Вокруг точек размещения есть достаточно свободного пространства для передвижения
🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Check for potential navigation blockers

# Search for tree placements near walkable areas
rg "FloraTree.*pos:" Resources/Maps/Moose.yml -A 1 | grep "pos:" > tree_positions.txt

# Search for penguin spawn points
rg "SpawnMobPenguin" Resources/Maps/Moose.yml -A 5 | grep "pos:" > penguin_spawns.txt

echo "Tree Positions:"
cat tree_positions.txt
echo "Penguin Spawn Points:"
cat penguin_spawns.txt

Length of output: 292


Script:

#!/bin/bash
# Let's check for all winter-related objects and their positions
echo "=== Winter Trees ==="
rg "FloraTreeSnow" Resources/Maps/Moose.yml -A 2

echo -e "\n=== Penguins ==="
rg "SpawnMobPenguin" Resources/Maps/Moose.yml -B 2 -A 2

echo -e "\n=== Walkable Areas and Paths ==="
rg "Path|Walkable|Road" Resources/Maps/Moose.yml -A 1

Length of output: 671


Script:

#!/bin/bash
# Let's get more context around the winter objects placement
echo "=== Winter Trees Context ==="
rg "FloraTreeSnow" Resources/Maps/Moose.yml -B 3 -A 3

echo -e "\n=== Penguin Spawn Full Context ==="
rg "SpawnMobPenguin" Resources/Maps/Moose.yml -B 5 -A 5

# Check for any nearby objects or collision markers
echo -e "\n=== Nearby Objects (±5 units from penguin spawn) ==="
rg "pos: -[0-9]\.[0-5],-[0-9]\.[0-5]" Resources/Maps/Moose.yml -B 2 -A 2

Length of output: 21880

Resources/Prototypes/Maps/drydock.yml (1)

Line range hint 1-71: Отсутствует реализация зимней тематики

Согласно целям PR, ожидается реализация зимней атмосферы и "zimniye karty". Однако в текущих изменениях:

  1. Добавлены только новые роли без явной связи с зимней тематикой
  2. Отсутствуют изменения, связанные с "snow blowing through an open window"
  3. Не реализованы элементы новогоднего настроения

Для проверки наличия зимней тематики в других файлах:

Resources/Maps/Moose.yml Show resolved Hide resolved
Resources/Prototypes/Maps/whitebox.yml Show resolved Hide resolved
Resources/Prototypes/Maps/moose.yml Show resolved Hide resolved
Resources/Prototypes/Maps/drydock.yml Show resolved Hide resolved
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Ура!

@Spatison Spatison merged commit f33b0c4 into WWhiteDreamProject:master Dec 2, 2024
10 checks passed
Spatison pushed a commit that referenced this pull request Dec 2, 2024
@Gersoon458 Gersoon458 deleted the Winter branch December 3, 2024 16:24
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3 participants