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Settings
The settings tab shows all the options that are available to configure WUMA. Here you can configure client and server settings, and set up inheritance.
Log level determines how much WUMA activity is logged. There are three options:
- None - Nothing is logged
- Normal - Changes are logged
- Debug - Changes and debug messages are logged
Echo changes to who should get notified about changes
- Nobody - Nobody gets notified
- Everybody - Everybody gets notified
- Access - Everyone who has access to the interface gets notified
- Relevant - Everyone who are affected by the change gets notified (more or less)
Echo changes to chat if this is checked then the users specified above it will get a notification in chat, if not they will get a notification in console.
Loadout chat command this textfield sets the chat command that shows the personal loadout selector, this cannot be empty, otherwise it can be anything at all.
These settings apply only the player using the interface. Request data on join if this is checked then you request all data on join, otherwise data will be requested as it is needed.
Auto-unsubscribe to data choose how long, or if ever, after not using the interface before you stop receiving data updates from the server.
Auto-unsubscribe to user data choose how long, or if ever, after not using the interface before you stop receiving user data updates from the server.
Fetch data Flushes and re-requests all data.
Flush data Flushes all data.
Flush user data Flushes all user data.
You can set up inheritance here. If any usergroup is missing then it is because the selected usergroup cannot inherit from the missing usergroup(s) because the missing usergroup(s) inherit from the selected usergroup.
Select inheritance for the usergroup that you want to select inheritance for.
Inherit limits from the usergroup you want the selected usergroup to inherit limits from.
Inherit restrictions from the usergroup you want the selected usergroup to inherit restrictions from.
These settings should be kept as is unless you have a specific reason to change them, they determine how fast and in how big chunks data should be sent to clients.
Net send interval the time in seconds between every time a chunk of data is sent.
Net send size size of data chunks in bytes (ish)
Data save delay how long data is cached before it is written to file