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[RNMobile] Fix issues related to editing text and dragging gesture #40480

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fluiddot
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@fluiddot fluiddot commented Apr 20, 2022

Closes wordpress-mobile/gutenberg-mobile#4775.

What?

Fix issues related to editing text and the dragging gesture.

Why?

This PR follows up on the bug described in #40406 (review) and also addresses wordpress-mobile/gutenberg-mobile#4775.

How?

Add listener to be notified when editing text

When the user is editing text within a block, the dragging for that block should be disabled. Originally, I thought that it would be enough by checking when a block is selected if any text input has focus, in order to determine the availability of the dragging gesture. However, I realized that focus/blur events can be triggered before and after the block selected action. This led to the issues outlined in #40406 (review).

For this reason, I finally decided to implement a listener for being notified whenever text is being edited. Similarly to how React Native handles the input state for the TextInput component (reference), I created a new file AztecInputState that is exposed via the AztecView component and allows to add/remove listeners for focus changes:

Note that the focus/blur events are being notified by the AztecView component:

_onFocus( event ) {
AztecInputState.notifyInputChange();

_onBlur( event ) {
this.selectionEndCaretY = null;
AztecInputState.blur( this.aztecViewRef.current );
AztecInputState.notifyInputChange();

Additionally, I moved the focus/blur functions that use RN's TextInputState to that file so it contains all logic related to the input state.

/**
* Focuses the specified element.
*
* @param {RefObject} element Element to be focused.
*/
export const focus = ( element ) => {
TextInputState.focusTextInput( element );
};
/**
* Unfocuses the specified element.
*
* @param {RefObject} element Element to be unfocused.
*/
export const blur = ( element ) => {
TextInputState.blurTextInput( element );
};

Keep in mind that I attached the input state logic to the Aztec component, and not the rest of the text inputs (e.g. RN's TextInput component), as it's the only component within the post content that actually edits text and that might affect the dragging logic.

NOTE: If in the future, we'd like to expand this logic to any text input, we could do it by patching the RN code.

Stop editing text when start dragging a block

When editing text within a block, the dragging for that block is disabled. However, the user could still drag other blocks (i.e. the rest of unselected blocks). For this reason, now when start dragging a block, the editor will unfocus any previously focused Aztec text view.

onLongPress={ () => {
// Ensure that no text input is focused when starting the dragging gesture in order to prevent conflicts with text editing.
RCTAztecView.InputState.blurCurrentFocusedElement();
} }

Testing Instructions

Preparation:

  1. Open a post/page in the app.
  2. Add several blocks, including text blocks like the Paragraph block.

Dragging is ENABLED when the block is not selected

  1. Check that no block is selected.
  2. Long-press on a block.
  3. Observe that the dragging mode is enabled and that the block can be dragged around the block list.
  4. Drop the block and observe that the block is moved to the specified position and is selected.

Dragging is ENABLED when the block is selected

  1. Select a block.
  2. Long-press on a block.
    NOTE: Only the block's content will be draggable, the block's toolbar won't enable the dragging mode.
  3. Observe that the dragging mode is enabled and that the block can be dragged around the block list.
  4. Drop the block and observe that it's is moved to the specified position and is still selected.

Dragging is DISABLED for the selected block when editing text

  1. Tap on a text block to edit its content.
    NOTE: Check that the text input is focused (i.e. the text editing is enabled).
  2. Long-press on the content.
  3. Observe that the long-press gesture works and that doesn't trigger the dragging mode.
  4. Tap on a block that contains RichText components (e.g. Cover block or Media Text block).
  5. Edit text by tapping on a RichText element.
  6. Long-press on the content.
  7. Observe that the long-press gesture works and that doesn't trigger the dragging mode.

Dragging is ENABLED for unselected blocks when editing text

  1. Tap on a text block to edit its content.
    NOTE: Check that the text input is focused (i.e. the text editing is enabled).
  2. Long-press on an unselected block.
  3. Observe that the dragging mode is enabled and that the block can be dragged around the block list.
  4. Observe that the text stops being edited (i.e. the text input is unfocused and the keyboard is hidden).
  5. Drop the block and observe that it's is moved to the specified position and is still selected.

Check that known bugs are addressed

Screenshots or screencast

ios-drag-and-drop-editing-text.mp4

@fluiddot fluiddot added [Type] Bug An existing feature does not function as intended [Feature] Drag and Drop Drag and drop functionality when working with blocks labels Apr 20, 2022
@fluiddot fluiddot self-assigned this Apr 20, 2022
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github-actions bot commented Apr 20, 2022

Size Change: 0 B

Total Size: 1.23 MB

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compressed-size-action

@fluiddot fluiddot force-pushed the rnmobile/feature/drag-and-drop-handle-editing-text branch 4 times, most recently from 8603f2c to 088e597 Compare April 20, 2022 15:32
@fluiddot fluiddot force-pushed the rnmobile/feature/drag-and-drop-handle-editing-text branch from 088e597 to 34103fb Compare April 20, 2022 15:39
@fluiddot fluiddot marked this pull request as ready for review April 21, 2022 16:53
@fluiddot fluiddot requested a review from geriux April 21, 2022 16:53
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I've been testing this and it's looking great! Both iOS and Android worked well when trying to drag other blocks when a text input is focused 🎉

I only left two minor comments but overall this is ready to be approved 🚀

@@ -334,6 +359,10 @@ const BlockDraggable = ( { clientId, children, enabled = true } ) => {
: DEFAULT_LONG_PRESS_MIN_DURATION,
android: DEFAULT_LONG_PRESS_MIN_DURATION,
} ) }
onLongPress={ () => {
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Could we move this outside of the return?

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Sure, actually, I think I forgot to wrap it with a useCallback to prevent re-renders, thanks for spotting it 🙇 .

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I applied this suggestion in f8690db.

@fluiddot fluiddot force-pushed the rnmobile/feature/drag-and-drop-handle-editing-text branch from 1090eed to 8a2e041 Compare April 26, 2022 08:32
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I've been testing this and it's looking great! Both iOS and Android worked well when trying to drag other blocks when a text input is focused 🎉

I only left two minor comments but overall this is ready to be approved 🚀

@geriux I've just addressed the two comments in the latest commits, so the PR is ready for another review, thanks 🙇 !

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LGTM! I tested this on both iOS and Android and both platforms work as expected. Thank you for handling this important issue we had with the feature! 🚀

@fluiddot fluiddot merged commit 1320c03 into rnmobile/feature/drag-and-drop Apr 27, 2022
@fluiddot fluiddot deleted the rnmobile/feature/drag-and-drop-handle-editing-text branch April 27, 2022 11:23
fluiddot added a commit that referenced this pull request May 11, 2022
* [Mobile] - Drag & drop blocks - Fetch and share blocks layout size and position coordinates (#39089)

* Mobile - Block list - Extract block list context into a separate file and add support to store the blocks layouts data and coordinates.

* Mobile - Block list - Adds block list item cell to get the onLayout data and use updateBlocksLayouts to store it. It is needed to use CellRendererComponent to be able to get the right position coordinates

* Mobile - Block list - Store block layouts data for inner blocks in a deep level

* Mobile - BlockList ItemCell - Destructuring props

* Mobile - BlockListContext - Rename findByRootId to findBlockLayoutByClientId

* Mobile - BlockListContext - Rename deleteByClientId to deleteBlockLayoutByClientId

* Mobile - BlockListContext - Store default context and use it for initialization

* Mobile - BlockListContext - Add param's docs

* Mobile - Block list context - Export findBlockLayoutByClientId

* Mobile - Block list context - Update comments

* Mobile - Block list context - Unit tests

* Mobile - Block list context - update unit tests

* [Mobile] - Draggable component (#39551)

* Mobile - Add Draggable component

* Mobile - Draggable - Fix composition of gestures, enable Pan gesture once LongPress is recognized

* Mobile - Draggable component - Track if the gesture Pan started, if it didn't and long pressure was activated it should call onDragEnd

* Mobile - Draggable component - Add props documentation

* Mobile - Draggable component - Update documentation

* Mobile - Draggable component - Refactor that includes:
- Usage of only one onEnd callback for both gestures.
- Removes the hasPanStarted value since the onEnd callback is unified
- Adds shouldCancelWhenOutside for the Pan gesture.
- Removes the simultaneousWithExternalGesture since the Pan gesture is manually activated and composed with the LongPress gesture.
- Add isIOS check within onTouchesMove for the state.fail() call.

* Mobile - Draggable component - Use Platform from @wordpress/element

* [RNMobile] `BlockDraggable` component (#39617)

* Use animated scroll handler in KeyboardAwareFlatList

* Add hook for scrolling the block list while dragging

* Improve scroll animation in useScrollWhenDragging

* Add draggable chip component

* Add block draggable component

* Remove icon prop from draggable chip component

* Add draggable placeholder

* Fix draggable chip location

* Wrap BlockListItemCell with BlockDraggable

* Fix block draggable placeholder style

* Animate scale property instead of opacity of draggable chip

* Fix draggable placeholder container height calculation

* Fix BlockDraggable height animation

* Move draggable to BlockDraggableWrapper

* Disable isDragging when long-press gesture ends

* Fix onLayout calculation in block list item cell

* Add findBlockLayoutByPosition helper

* Set up dragging block by position

* Remove animate scroll velocity

* Remove useScrollWhenDragging hook

This hook will be introduced in a separate PR

* Remove react-native-reanimated mock

* Rename CHIP_OFFSET_TO_TOUCH_POSITION constant

* Remove unused shared values of chip component

* Stop dragging when no block is found

* Fix drag position calculation

* Update html text input styles

* Unify container component within html text input

* Use only a single client id in block draggable

* Add documentation to block draggable components

* Add documentation to block draggable chip component

* Add documentation to findBlockLayoutByPosition

* Update scrollOffsetTarget calculation

* Fix typos in block draggable

* Add draggable wrapper container style

* Add dark mode styles for draggable chip

* Add dark mode styles for block draggable

* Get container height from blocks layout data

* Replace inline callback functions with useCallback hook

* Update collapse/expand animation when dragging a block

* Force draggable chip to be displayed upfront

* Remove refs from dependencies arrays

References can be omitted from the dependencies arrays since React guarantees that they are inmutable.

* [RNMobile] Add `useScrollWhenDragging` hook (#39705)

* Introduce useScrollWhenDragging hook

* Cancel animation timer on stop scrolling

* Add documentation to useScrollWhenDragging hook

* Replace Dimensions with useWindowDimensions hook

* [RNMobile] Prevent draggable gesture when any text input is focused (#39890)

* [Mobile] Adds useBlockDropZone and DroppingInsertionPoint (#39891)

* Adds useBlockDropZone and DroppingInsertionPoint

* Fix dropping insertion point position when scrolling

* Mobile - DroppingInsertionPoint - Fixes:
- Avoid showing the indicator when no blocks are being dragged.
- Allow showing the dropping indicator at the end of the content.
- Prevent checks within useState for isBlockBeingDragged, if no blocks are being dragged.
- Prevent looking for a block layout if the clientId is undefined.

* Mobile - DroppingInsertionPoint - Add documentation

* Mobile - useBlockDropZone - Add documentation

* Mobile - useBlockDropZone - Add missing dependencies

* Mobile - Block list context - Updates getBlockLayoutsOrderedByYCoord to make it compatible with hermes, currently it doesn't support using the native .sort.

It also adds documentation of the function.

* Mobile -  Updates:

useBlockDropZone:
  - Avoid using showInsertionPoint to avoid re-renders and bad performance.
  - Passes the current target index as a shared value to pass it to DroppingInsertionPoint.

DroppingInsertionPoint:
  - Detects when targetBlockIndex changes from the dragging animation to update the indicator's position.
  - Fixes an issue where the last element couldn't be reached.

* Mobile - Block list - Revert changes for the insertion point checks

* Mobile - Updates documentation:
- BlockListContext: Some typos and clarifications.
- DroppingInsertionPoint: Update component description.
- useBlockDropZone: Update comments.

* Mobile - DroppingInsertionPoint - Remove usage of useCallback

* Mobile - DroppingInsertionPoint - Remove static styles from useAnimatedStyles and merge both in a separate constant.

* Mobile - DroppingInsertionPoint - Move component to the BlockDraggable folder, which is where it's rendered from.

* Mobile - DroppingInsertionPoint - Remove usage of hasStartedDraggingOver in favor of isDragging.

* Mobile - DroppingInsertionPoint - Remove unneeded braces.

Co-authored-by: Carlos Garcia <fluiddot@gmail.com>

* [RNMobile] Add `useOnBlockDrop` hook to update blocks order when dropping a block (#39884)

* Add useOnBlockDrop hook

* Add currentClientId ref to block draggable

* Add onBlockDrop to block drop zone hook

* Trigger onBlockDrop event when dragging finishes

* Fix content overflow when dragging a selected block

* [RNMobile] Update drag & drop animations (#40104)

* Update drag&drop block animation

* Keep block layout data instead of clientId in block draggable

* Automatically select the dropped block

* Delay opacity animation when dropping a block

* Check current client Id existence on stop dragging

* [RNMobile] Disable text editing when long-pressing a block in favor of drag & drop gesture (#40101)

* Reduce default min duration for long-press gesture

* Consume long click event on Android if Aztec text input is not focused

* Ensure that drag events are not executed when text input focused

* Replace onLongPress with long-press gesture handler in Button component

* Use LongPressGestureHandler in button component

* Update block-mover snapshots

* [RNMobile] Refactor draggable logic and introduce `DraggableTrigger` component (#40406)

* Present block mover picker only after state updates

* Refactor draggable component

* Use DraggableTrigger in BlockDraggable

* Move BlockDraggable render to BlockListBlock component

* Fix long-press gesture when editing a text on iOS

* Memoize draggable provider value to prevent re-renders

* Fix dragging not being disabled after scrolling

* Reduce calls to event handlers of pan and long-press gestures

* Prevent onDragEnd event to be called upon mounting

* Add DEFAULT_IOS_LONG_PRESS_MIN_DURATION constant

* [RNMobile] Update animation of drag & drop chip component (#40409)

* Use layout animations when rendering the chip component

Additionally, the block icon is now provided from the BlockDraggable component.

* Fix chip layout calculation

* Set block icon as state value

* Update enter/exit animation duration of chip component

* Mobile - DroppingInsertionPoint - Update indicator position for selected blocks (#40510)

* Mobile - DroppingInsertionPoint - Update the indicator's position for the current selected block for both top and bottom positions depending on the current position when dragging.

* Replace parseInt to Math.floor

* [RNMobile] Add haptic feedback to drag & drop feature (#40423)

* Add generate haptic feedback function into RN bridge

* Add haptic feedback to drag & drop

* Reduce haptic feedback intensity on iOS

* [RNMobile] Fix issues related to editing text and dragging gesture (#40480)

* Add input state functionality to Aztec

* Control drag enabling with Aztec input state

* Force disabling text editing when dragging

* Add documentation to AztecInputState

* Update changelog

* Add tests for Aztec input state

* Update focus change listener logic

* Update listen to focus change event test

* Fix react-native-aztec module mock

* Fix wrong call to removeFocusChangeListener

* Fix updating currentFocusedElement value

* Check if an inner block is selected when enabling dragging

* Wrap draggable long-press handler with useCallback

* Add documentation to notifyListeners function

* Mobile - Draggable - Disable multiple touches (#40519)

* Mobile - Draggable - Disable multiple touches by getting the first touch during onTouchesMove, since using the maxPointers config works unexpectedly on Android.

* Mobile - Draggable - Order touch events by ID and use the first element

* Pass isPanActive to the LongPress onEnd callback to not update the isDragging flag when the panning event is active

* Mobile - Draggable - Store the first touch ID instead of picking the first event within the allTouches event array.

* Mobile - DroppingInsertionPoint - Hide indicator when it overflows outside the content (#40658)

* Mobile - Provider - Adds SafeAreaProvider

* Mobile - DroppingInsertionPoint - Hide indicator if the current position overflows over the header or footer

* Fix tests, adds react-native-safe-area-context mock

* Mobile - DroppingInsertionPoint - Use the height value from the useSafeAreaFrame instead

* Mobile - DroppingInsertionPoint - Update mocks

* Mobile - Disable long press event in media blocks (#40651)

* Mobile - Disable long press event in media blocks

* Mobile - Media & Text - Remove extra param

* Mobile - Media & Text - Show replace media button for both Image and video

* Mobile - DraggingInsertionPoint - Prevent crash when accessing a null element (#40689)

* Mobile - DraggingInsertionPoint - Fix crash when there's only one block in the editor, the previousElement is null.

* Mobile - DroppingInsertionPoint - Avoid having NaN values

* Mobile - Draggable - Add onTouchesCancelled to handle manually ending the drag & drop event in cases like sending the app to background or opening the notifications center on iOS (#40729)

* [RNMobile] Fix Android crash when closing the editor while dragging (#40810)

* Remove Reanimated transitive dependency on Android

* Test Android crash fix by changing Reanimated version

* Bump react-native-reanimated dependency version

* Bump react-native-reanimated dependency on Android

* Update package-lock.json file

* Bump react-native-reanimated dependency version

* Revert "Test Android crash fix by changing Reanimated version"

This reverts commit d01cdae.

* Mobile - AztecView - Trigger notifyInputChange on focus/blur (#40788)

* Mobile - BlockDraggable - Set isEditingText to false and update it with the initialization of the AztecView listener

* Mobile - AztecView - Move notifyInputChange to the focus/blur functions within AztecInputState, to fix an issue where these are called directly.

* [RNMobile] Disable dragging when a screen reader is enabled (#40852)

* [RNMobile] Allow dragging from block toolbar (#40886)

* Enable dragging from block toolbar

* Ensure root block is dragged for nested blocks

* Add draggingClientId prop to BlockDraggable

With this change the `BlockDraggable` component might receive two different client ids, one is the client id of the block where the component is rendered, and the other (which is optional) is used for identifying the block to be dragged.

* Set dragging always enabled for block toolbar

The block toolbar is only visible when the block is selected so it's safe to allow dragging in all cases, as it won't affect other UI elements.

* Update dragging enabled calculation

In order to prevent issues related to disabling the long-press gesture in elements within the block UI, the logic for enabling the dragging has been updated. Now it will enabled in the following cases:
- The block doesn't have inner blocks. This applies to root blocks and nested blocks without further nested blocks.
- Blocks with nested blocks if the block is selected.
- Blocks with nested blocks if none of the nested blocks is selected.

* Update Podfile.lock

* Update react-native-editor changelog

* Fix text block query locator in Android E2E tests

* Fix Cover block E2E test

* Fix Spacer block E2E test

Co-authored-by: Gerardo Pacheco <gerardo.pacheco@automattic.com>
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[Feature] Drag and Drop Drag and drop functionality when working with blocks [Type] Bug An existing feature does not function as intended
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