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Mobile - Draggable - Disable multiple touches #40519

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geriux
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@geriux geriux commented Apr 21, 2022

Fixes wordpress-mobile/gutenberg-mobile#4754

What?

This PR disables support for multiple touches when dragging a block.

Why?

During testing, an issue was reported that having multiple touches on the screen while dragging a block gives the wrong position as it takes into account all touches positions.

How?

A few options were suggested in this comment, but unfortunately using maxPointers doesn't work as expected on Android.

If you set maxPointers to 1 on Android, as soon as another touch is detected while dragging, the previous one gets canceled.

On iOS maxPointers works correctly but to avoid having different logic per platform, this PR changes the logic to support only one touch.

It removes onUpdate to use onTouchesMove instead where all touches are passed through allTouches. This prevents getting the other coordinates from other touches.

Since we can't rely on the order of the items as it is mentioned in the documentation, now it'll store the first touch event id to be able to filter it if other touches happen during dragging a block.

Testing Instructions

  • Open the app with the initial HTML content or several blocks at least
  • Drag a block
  • While dragging the block, place more fingers on the screen
  • Expect to only the first touch to be recognized

Screenshots or screencast

MultipleTouches.mov

@geriux geriux added [Status] In Progress Tracking issues with work in progress Mobile App - i.e. Android or iOS Native mobile impl of the block editor. (Note: used in scripts, ping mobile folks to change) labels Apr 21, 2022
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Size Change: 0 B

Total Size: 1.23 MB

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compressed-size-action

Gerardo added 3 commits April 22, 2022 15:10
…uch during onTouchesMove, since using the maxPointers config works unexpectedly on Android.
…Dragging flag when the panning event is active
@geriux geriux force-pushed the rnmobile/feature/drag-and-drop-disable-multiple-touches branch from 0188456 to 8fd7f02 Compare April 22, 2022 13:13
'worklet';

const sortedEventsById = event.allTouches.sort(
( a, b ) => b.id + a.id
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It sorts the touches by descending order because we can't rely on the ID 0 on the Android simulator for example, the first touch ID is 2. This way it always gets the first one regardless if the IDs are 0 or 2

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Not sure if the library guarantees the lowest id is the first touch 🤔 . Maybe we could just keep a reference of the first id when onTouchesDown is triggered to know this, wdty?

@geriux geriux removed the [Status] In Progress Tracking issues with work in progress label Apr 22, 2022
@geriux geriux requested a review from fluiddot April 22, 2022 13:36
@geriux geriux marked this pull request as ready for review April 22, 2022 13:36
'worklet';

const sortedEventsById = event.allTouches.sort(
( a, b ) => b.id + a.id
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Not sure if the library guarantees the lowest id is the first touch 🤔 . Maybe we could just keep a reference of the first id when onTouchesDown is triggered to know this, wdty?

…first event within the allTouches event array.
Comment on lines +111 to +113
if ( ! firstEvent ) {
state.end();
return;
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If other touches happen and the first touch is no longer present, we cancel the dragging gesture.

@geriux geriux requested a review from fluiddot April 27, 2022 08:38
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LGTM 🎊 !

While testing, I found a couple of issues not really related to these changes:

Crash when closing the editor while dragging (only Android)

How to reproduce it:

  1. Start dragging a block.
  2. While moving the block around the screen, tap the back button with another finger to close the editor.
  3. Observe that the app crashes.

Dragging chip gets frozen when suspending the app (only iOS)

How to reproduce it:

  1. Start dragging a block.
  2. While moving the block, put the app in the background by swiping up the screen with another finger.
  3. Resume the app and observe that the dragging chip is still shown and can't be dragged unless long-pressing on a block.

These issues make me wonder whether placing a second finger should disable the dragging, otherwise, we would need to listen to other events within the editor to address them, wdyt?

Tested on Samsung Galaxy S20 FE 5G (Android 11) and iPhone 11 (iOS 15.4).

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geriux commented Apr 27, 2022

  • While moving the block around the screen, tap the back button with another finger to close the editor.

I guess this happened on Android right?

I tried it and by checking the logs I see:

AndroidRuntime: at com.swmansion.reanimated.layoutReanimation.AnimationsManager.prepareDataForAnimationWorklet(AnimationsManager.java:368)

It looks like there's an issue in the official repo here and a fix for it here. I haven't tried the fix locally 😅

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  • While moving the block around the screen, tap the back button with another finger to close the editor.

I guess this happened on Android right?

Yep, sorry I didn't specify the platform.

I tried it and by checking the logs I see:

AndroidRuntime: at com.swmansion.reanimated.layoutReanimation.AnimationsManager.prepareDataForAnimationWorklet(AnimationsManager.java:368)

It looks like there's an issue in the official repo here and a fix for it here. I haven't tried the fix locally 😅

Good catch, we could try either to update the Reanimated library or apply the fix via a patch in the forked repository. I'll add this information to a follow-up ticket.

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geriux commented Apr 27, 2022

Good catch, we could try either to update the Reanimated library or apply the fix via a patch in the forked repository. I'll add this information to a follow-up ticket.

Awesome, thanks!

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geriux commented Apr 27, 2022

Dragging chip gets frozen when suspending the app (only iOS)

These issues make me wonder whether placing a second finger should disable the dragging, otherwise, we would need to listen to other events within the editor to address them, wdyt?

What if for the issue where the dragging chip stays visible when the app goes to the background, we create a listener of the AppState when dragging starts? That way we can cancel the dragging if it goes to inactive state.

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What if for the issue where the dragging chip stays visible when the app goes to the background, we create a listener of the AppState when dragging starts? That way we can cancel the dragging if it goes to inactive state.

Good idea 🤩 ! I'll add this suggestion to the new ticket I'm creating regarding this.

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geriux commented Apr 27, 2022

Good idea 🤩 ! I'll add this suggestion to the new ticket I'm creating regarding this.

Cool! Thanks for creating the ticket, I'll merge this PR then. Thanks for the review 🚀

@geriux geriux merged commit d147f60 into rnmobile/feature/drag-and-drop Apr 27, 2022
@geriux geriux deleted the rnmobile/feature/drag-and-drop-disable-multiple-touches branch April 27, 2022 14:41
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fluiddot added a commit that referenced this pull request May 11, 2022
* [Mobile] - Drag & drop blocks - Fetch and share blocks layout size and position coordinates (#39089)

* Mobile - Block list - Extract block list context into a separate file and add support to store the blocks layouts data and coordinates.

* Mobile - Block list - Adds block list item cell to get the onLayout data and use updateBlocksLayouts to store it. It is needed to use CellRendererComponent to be able to get the right position coordinates

* Mobile - Block list - Store block layouts data for inner blocks in a deep level

* Mobile - BlockList ItemCell - Destructuring props

* Mobile - BlockListContext - Rename findByRootId to findBlockLayoutByClientId

* Mobile - BlockListContext - Rename deleteByClientId to deleteBlockLayoutByClientId

* Mobile - BlockListContext - Store default context and use it for initialization

* Mobile - BlockListContext - Add param's docs

* Mobile - Block list context - Export findBlockLayoutByClientId

* Mobile - Block list context - Update comments

* Mobile - Block list context - Unit tests

* Mobile - Block list context - update unit tests

* [Mobile] - Draggable component (#39551)

* Mobile - Add Draggable component

* Mobile - Draggable - Fix composition of gestures, enable Pan gesture once LongPress is recognized

* Mobile - Draggable component - Track if the gesture Pan started, if it didn't and long pressure was activated it should call onDragEnd

* Mobile - Draggable component - Add props documentation

* Mobile - Draggable component - Update documentation

* Mobile - Draggable component - Refactor that includes:
- Usage of only one onEnd callback for both gestures.
- Removes the hasPanStarted value since the onEnd callback is unified
- Adds shouldCancelWhenOutside for the Pan gesture.
- Removes the simultaneousWithExternalGesture since the Pan gesture is manually activated and composed with the LongPress gesture.
- Add isIOS check within onTouchesMove for the state.fail() call.

* Mobile - Draggable component - Use Platform from @wordpress/element

* [RNMobile] `BlockDraggable` component (#39617)

* Use animated scroll handler in KeyboardAwareFlatList

* Add hook for scrolling the block list while dragging

* Improve scroll animation in useScrollWhenDragging

* Add draggable chip component

* Add block draggable component

* Remove icon prop from draggable chip component

* Add draggable placeholder

* Fix draggable chip location

* Wrap BlockListItemCell with BlockDraggable

* Fix block draggable placeholder style

* Animate scale property instead of opacity of draggable chip

* Fix draggable placeholder container height calculation

* Fix BlockDraggable height animation

* Move draggable to BlockDraggableWrapper

* Disable isDragging when long-press gesture ends

* Fix onLayout calculation in block list item cell

* Add findBlockLayoutByPosition helper

* Set up dragging block by position

* Remove animate scroll velocity

* Remove useScrollWhenDragging hook

This hook will be introduced in a separate PR

* Remove react-native-reanimated mock

* Rename CHIP_OFFSET_TO_TOUCH_POSITION constant

* Remove unused shared values of chip component

* Stop dragging when no block is found

* Fix drag position calculation

* Update html text input styles

* Unify container component within html text input

* Use only a single client id in block draggable

* Add documentation to block draggable components

* Add documentation to block draggable chip component

* Add documentation to findBlockLayoutByPosition

* Update scrollOffsetTarget calculation

* Fix typos in block draggable

* Add draggable wrapper container style

* Add dark mode styles for draggable chip

* Add dark mode styles for block draggable

* Get container height from blocks layout data

* Replace inline callback functions with useCallback hook

* Update collapse/expand animation when dragging a block

* Force draggable chip to be displayed upfront

* Remove refs from dependencies arrays

References can be omitted from the dependencies arrays since React guarantees that they are inmutable.

* [RNMobile] Add `useScrollWhenDragging` hook (#39705)

* Introduce useScrollWhenDragging hook

* Cancel animation timer on stop scrolling

* Add documentation to useScrollWhenDragging hook

* Replace Dimensions with useWindowDimensions hook

* [RNMobile] Prevent draggable gesture when any text input is focused (#39890)

* [Mobile] Adds useBlockDropZone and DroppingInsertionPoint (#39891)

* Adds useBlockDropZone and DroppingInsertionPoint

* Fix dropping insertion point position when scrolling

* Mobile - DroppingInsertionPoint - Fixes:
- Avoid showing the indicator when no blocks are being dragged.
- Allow showing the dropping indicator at the end of the content.
- Prevent checks within useState for isBlockBeingDragged, if no blocks are being dragged.
- Prevent looking for a block layout if the clientId is undefined.

* Mobile - DroppingInsertionPoint - Add documentation

* Mobile - useBlockDropZone - Add documentation

* Mobile - useBlockDropZone - Add missing dependencies

* Mobile - Block list context - Updates getBlockLayoutsOrderedByYCoord to make it compatible with hermes, currently it doesn't support using the native .sort.

It also adds documentation of the function.

* Mobile -  Updates:

useBlockDropZone:
  - Avoid using showInsertionPoint to avoid re-renders and bad performance.
  - Passes the current target index as a shared value to pass it to DroppingInsertionPoint.

DroppingInsertionPoint:
  - Detects when targetBlockIndex changes from the dragging animation to update the indicator's position.
  - Fixes an issue where the last element couldn't be reached.

* Mobile - Block list - Revert changes for the insertion point checks

* Mobile - Updates documentation:
- BlockListContext: Some typos and clarifications.
- DroppingInsertionPoint: Update component description.
- useBlockDropZone: Update comments.

* Mobile - DroppingInsertionPoint - Remove usage of useCallback

* Mobile - DroppingInsertionPoint - Remove static styles from useAnimatedStyles and merge both in a separate constant.

* Mobile - DroppingInsertionPoint - Move component to the BlockDraggable folder, which is where it's rendered from.

* Mobile - DroppingInsertionPoint - Remove usage of hasStartedDraggingOver in favor of isDragging.

* Mobile - DroppingInsertionPoint - Remove unneeded braces.

Co-authored-by: Carlos Garcia <fluiddot@gmail.com>

* [RNMobile] Add `useOnBlockDrop` hook to update blocks order when dropping a block (#39884)

* Add useOnBlockDrop hook

* Add currentClientId ref to block draggable

* Add onBlockDrop to block drop zone hook

* Trigger onBlockDrop event when dragging finishes

* Fix content overflow when dragging a selected block

* [RNMobile] Update drag & drop animations (#40104)

* Update drag&drop block animation

* Keep block layout data instead of clientId in block draggable

* Automatically select the dropped block

* Delay opacity animation when dropping a block

* Check current client Id existence on stop dragging

* [RNMobile] Disable text editing when long-pressing a block in favor of drag & drop gesture (#40101)

* Reduce default min duration for long-press gesture

* Consume long click event on Android if Aztec text input is not focused

* Ensure that drag events are not executed when text input focused

* Replace onLongPress with long-press gesture handler in Button component

* Use LongPressGestureHandler in button component

* Update block-mover snapshots

* [RNMobile] Refactor draggable logic and introduce `DraggableTrigger` component (#40406)

* Present block mover picker only after state updates

* Refactor draggable component

* Use DraggableTrigger in BlockDraggable

* Move BlockDraggable render to BlockListBlock component

* Fix long-press gesture when editing a text on iOS

* Memoize draggable provider value to prevent re-renders

* Fix dragging not being disabled after scrolling

* Reduce calls to event handlers of pan and long-press gestures

* Prevent onDragEnd event to be called upon mounting

* Add DEFAULT_IOS_LONG_PRESS_MIN_DURATION constant

* [RNMobile] Update animation of drag & drop chip component (#40409)

* Use layout animations when rendering the chip component

Additionally, the block icon is now provided from the BlockDraggable component.

* Fix chip layout calculation

* Set block icon as state value

* Update enter/exit animation duration of chip component

* Mobile - DroppingInsertionPoint - Update indicator position for selected blocks (#40510)

* Mobile - DroppingInsertionPoint - Update the indicator's position for the current selected block for both top and bottom positions depending on the current position when dragging.

* Replace parseInt to Math.floor

* [RNMobile] Add haptic feedback to drag & drop feature (#40423)

* Add generate haptic feedback function into RN bridge

* Add haptic feedback to drag & drop

* Reduce haptic feedback intensity on iOS

* [RNMobile] Fix issues related to editing text and dragging gesture (#40480)

* Add input state functionality to Aztec

* Control drag enabling with Aztec input state

* Force disabling text editing when dragging

* Add documentation to AztecInputState

* Update changelog

* Add tests for Aztec input state

* Update focus change listener logic

* Update listen to focus change event test

* Fix react-native-aztec module mock

* Fix wrong call to removeFocusChangeListener

* Fix updating currentFocusedElement value

* Check if an inner block is selected when enabling dragging

* Wrap draggable long-press handler with useCallback

* Add documentation to notifyListeners function

* Mobile - Draggable - Disable multiple touches (#40519)

* Mobile - Draggable - Disable multiple touches by getting the first touch during onTouchesMove, since using the maxPointers config works unexpectedly on Android.

* Mobile - Draggable - Order touch events by ID and use the first element

* Pass isPanActive to the LongPress onEnd callback to not update the isDragging flag when the panning event is active

* Mobile - Draggable - Store the first touch ID instead of picking the first event within the allTouches event array.

* Mobile - DroppingInsertionPoint - Hide indicator when it overflows outside the content (#40658)

* Mobile - Provider - Adds SafeAreaProvider

* Mobile - DroppingInsertionPoint - Hide indicator if the current position overflows over the header or footer

* Fix tests, adds react-native-safe-area-context mock

* Mobile - DroppingInsertionPoint - Use the height value from the useSafeAreaFrame instead

* Mobile - DroppingInsertionPoint - Update mocks

* Mobile - Disable long press event in media blocks (#40651)

* Mobile - Disable long press event in media blocks

* Mobile - Media & Text - Remove extra param

* Mobile - Media & Text - Show replace media button for both Image and video

* Mobile - DraggingInsertionPoint - Prevent crash when accessing a null element (#40689)

* Mobile - DraggingInsertionPoint - Fix crash when there's only one block in the editor, the previousElement is null.

* Mobile - DroppingInsertionPoint - Avoid having NaN values

* Mobile - Draggable - Add onTouchesCancelled to handle manually ending the drag & drop event in cases like sending the app to background or opening the notifications center on iOS (#40729)

* [RNMobile] Fix Android crash when closing the editor while dragging (#40810)

* Remove Reanimated transitive dependency on Android

* Test Android crash fix by changing Reanimated version

* Bump react-native-reanimated dependency version

* Bump react-native-reanimated dependency on Android

* Update package-lock.json file

* Bump react-native-reanimated dependency version

* Revert "Test Android crash fix by changing Reanimated version"

This reverts commit d01cdae.

* Mobile - AztecView - Trigger notifyInputChange on focus/blur (#40788)

* Mobile - BlockDraggable - Set isEditingText to false and update it with the initialization of the AztecView listener

* Mobile - AztecView - Move notifyInputChange to the focus/blur functions within AztecInputState, to fix an issue where these are called directly.

* [RNMobile] Disable dragging when a screen reader is enabled (#40852)

* [RNMobile] Allow dragging from block toolbar (#40886)

* Enable dragging from block toolbar

* Ensure root block is dragged for nested blocks

* Add draggingClientId prop to BlockDraggable

With this change the `BlockDraggable` component might receive two different client ids, one is the client id of the block where the component is rendered, and the other (which is optional) is used for identifying the block to be dragged.

* Set dragging always enabled for block toolbar

The block toolbar is only visible when the block is selected so it's safe to allow dragging in all cases, as it won't affect other UI elements.

* Update dragging enabled calculation

In order to prevent issues related to disabling the long-press gesture in elements within the block UI, the logic for enabling the dragging has been updated. Now it will enabled in the following cases:
- The block doesn't have inner blocks. This applies to root blocks and nested blocks without further nested blocks.
- Blocks with nested blocks if the block is selected.
- Blocks with nested blocks if none of the nested blocks is selected.

* Update Podfile.lock

* Update react-native-editor changelog

* Fix text block query locator in Android E2E tests

* Fix Cover block E2E test

* Fix Spacer block E2E test

Co-authored-by: Gerardo Pacheco <gerardo.pacheco@automattic.com>
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