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near pointer interactions using collision #560
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StephenHodgson
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feature/pointer-near-interaction-collision
May 14, 2020
Merged
near pointer interactions using collision #560
StephenHodgson
merged 23 commits into
development
from
feature/pointer-near-interaction-collision
May 14, 2020
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StephenHodgson
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May 3, 2020
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StephenHodgson
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XRTK-Core/Packages/com.xrtk.core/Runtime/Interfaces/InputSystem/IMixedRealityPointer.cs
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StephenHodgson
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...ore/Packages/com.xrtk.core/Runtime/Definitions/InputSystem/MixedRealityInputSystemProfile.cs
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…ision # Conflicts: # Submodules/SDK
…ision # Conflicts: # Submodules/SDK
…ision # Conflicts: # Submodules/SDK
* Update ColliderExtensions.cs * Update CollisionExtensions.cs
…ision # Conflicts: # Submodules/SDK
…ision # Conflicts: # Submodules/SDK
…ision # Conflicts: # Submodules/Oculus # Submodules/SDK
@FejZa what are we missing for this again? |
Well depends on what your intention with this branch is overall. But from my POV this branch is complete. The collision detection works and the events are firing. Everything else I do is hands related I guess. |
Agreed, if we need anything else we'll just open another PR or put it in the other one you're working on |
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FejZa
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Dec 25, 2020
* near pointer interactions using collision * revert * Removed unused serialization * updated sdk * Feature/pni change requests (#577) * Update ColliderExtensions.cs * Update CollisionExtensions.cs * updated submodules * updated sdk * updated sdk Co-authored-by: Dino Fejzagic <dino.f@live.de>
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XRTK - Mixed Reality Toolkit Change Request
Overview
Adds near interaction pointer events using a collider referenced by the pointer.
Target of the change:
Is this enhancement for:
Breaking Changes:
MixedRealityInputSystemProfile.PointingRaycastLayerMasks
->MixedRealityInputSystemProfile.PointerRaycastLayerMasks
IMixedRealityFocusProvider.FocusLayerMasks
->IMixedRealityFocusProvider.GlobalPointerRaycastLayerMasks
IMixedRealityPointer.PrioritizedLayerMasksOverride
->IMixedRealityPointer.PointerRaycastLayerMasksOverride
IMixedRealityPointer.NearInteractionCollider
CollisionExtensions.IsValidCollision(this Collision collision, LayerMask[] prioritizedLayerMasks)
Submodule Changes