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Overlay
Discord SDK: Overlay
This module offers a collection of functions designed to address specific tasks and provide utilities for various purposes. Explore the available functions to make the most of the functionalities provided by this module.
- Discord_Overlay_OpenActivityInvite
- Discord_Overlay_IsEnabled
- Discord_Overlay_IsLocked
- Discord_Overlay_OpenGuildInvite
- Discord_Overlay_OpenVoiceSettings
- Discord_Overlay_SetLocked
Discord Function: OpenActivityInvite
This function opens the overlay modal for sending game invitations to users, channels, and servers. If you do not have a valid activity with all the required fields, this call will error. See Activity Action Field Requirements for the fields required to have join and spectate invites function properly.
Syntax:
Discord_Overlay_OpenActivityInvite(value)
Argument | Type | Description |
---|---|---|
value | Discord_ActivityActionType | What type of invite to send |
Returns:
N/A
Example:
Discord_Overlay_OpenActivityInvite(Discord_ActivityActionType_Spectate);
The code sample above triggers an activity invite overlay that can be listened for inside an Social Async Event.
if (async_load[? "type"] == "Discord_Overlay_OpenActivityInvite")
{
if (async_load[? "result"] == Discord_OK)
{
show_debug_message("succeeded!");
}
else
{
show_debug_message("failed!");
}
}
The code above matches the response against the correct event type and logs the success of the task.
Discord Function: IsEnabled
This function checks whether the user has the overlay enabled or disabled. If the overlay is disabled, all the functionality in this manager will still work. The calls will instead focus the Discord client and show the modal there instead.
Syntax:
Discord_Overlay_IsEnabled()
Returns:
Example:
var _overlay_is_enabled = Discord_Overlay_IsEnabled();
Discord Function: IsLocked
This function checks if the overlay is currently locked or unlocked.
Syntax:
Discord_Overlay_IsLocked()
Returns:
Example:
var _overlay_is_locked = Discord_Overlay_IsLocked();
Discord Function: OpenGuildInvite
This function opens the overlay modal for joining a Discord guild, given its invite code.
This function operates asynchronously, which means that it does not immediately return the requested result. Instead, upon completion of the task, it will trigger the Social Async Event.
Syntax:
Discord_Overlay_OpenGuildInvite(code)
Argument | Type | Description |
---|---|---|
code | String | The server invitation code |
Returns:
N/A
Triggers:
Key | Type | Description |
---|---|---|
result | Real | The result code of the async request |
type | String | The string "Discord_Overlay_OpenGuildInvite"
|
Example:
identifier = Discord_Overlay_OpenGuildInvite();
The code above saves the identifier that can be used inside an Social Async Event.
if (async_load[? "identifier"] == identifier)
if (async_load[? "type"] == "Discord_Overlay_OpenGuildInvite")
{
if (async_load[? "status"] == Discord_OK)
{
show_debug_message(async_load[? "type"] + " succeeded!");
}
else
{
show_debug_message(async_load[? "type"] + " failed: " + async_load[? "status_message"]);
}
}
The code above matches the response against the correct event type and logs the success of the task.
Discord Function: OpenVoiceSettings
This function opens the overlay widget for voice settings for the currently connected application. These settings are unique to each user within the context of your application. That means that a user can have different favorite voice settings for each of their games!
This function operates asynchronously, which means that it does not immediately return the requested result. Instead, upon completion of the task, it will trigger the Social Async Event.
Syntax:
Discord_Overlay_OpenVoiceSettings()
Returns:
N/A
Triggers:
Key | Type | Description |
---|---|---|
result | Real | The result code of the async request |
success | Boolean | Whether the request was successful |
type | String | The string "Discord_Overlay_OpenVoiceSettings"
|
Example:
identifier = Discord_Overlay_OpenVoiceSettings();
The code sample above saves the identifier that can be used inside an Social Async Event.
if (async_load[? "type"] == "Discord_Overlay_OpenVoiceSettings")
if (async_load[? "identifier"] == identifier)
{
if (async_load[? "status"] == Discord_OK)
{
show_debug_message(async_load[? "type"] + " succeeded!");
}
else
{
show_debug_message(async_load[? "type"] + " failed: " + async_load[? "status_message"]);
}
}
The code above matches the response against the correct event type and logs the success of the task.
Discord Function: SetLocked
This function locks or unlocks input in the overlay. Calling Discord_Overlay_SetLocked(true)
will also close any modals in the overlay or in-app from things like IAP purchase flows and disallow input.
This function operates asynchronously, which means that it does not immediately return the requested result. Instead, upon completion of the task, it will trigger the Social Async Event.
Syntax:
Discord_Overlay_SetLocked(value)
Argument | Type | Description |
---|---|---|
value | Boolean | Whether to lock (true ) or unlocked (false ) the overlay |
Returns:
Triggers:
Key | Type | Description |
---|---|---|
id | Real | The asynchronous request ID |
type | String | The string "Discord_Overlay_SetLocked"
|
Example:
identifier = Discord_Overlay_SetLocked();
The code above saves the identifier that can be used inside an Social Async Event.
if (async_load[? "type"] == "Discord_Overlay_SetLocked")
if (async_load[? "identifier"] == identifier)
{
if (async_load[? "status"] == Discord_OK)
{
show_debug_message(async_load[? "type"] + " succeeded!");
}
else
{
show_debug_message(async_load[? "type"] + " failed: " + async_load[? "status_message"]);
}
}
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